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NEVERHOOD: Add Y-flipping to unpackSpriteNormal
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@ -315,9 +315,12 @@ void unpackSpriteRle(const byte *source, int width, int height, byte *dest, int
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void unpackSpriteNormal(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY) {
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// TODO: Flip Y
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int sourcePitch = (width + 3) & 0xFFFC;
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const int sourcePitch = (width + 3) & 0xFFFC;
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if (flipY) {
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dest += destPitch * (height - 1);
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destPitch = -destPitch;
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}
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if (!flipX) {
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while (height-- > 0) {
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