GUI: Handle adding clear buttons that don't exist in layouts

The buttons in the keymapper are dynamically generated and don't exist in
the layout; They have no name.
This commit is contained in:
Tarek Soliman 2011-12-12 21:26:00 -06:00
parent c6e001a1f5
commit be0f8407b6
2 changed files with 10 additions and 4 deletions

View File

@ -303,17 +303,23 @@ void ButtonWidget::setLabel(const Common::String &label) {
StaticTextWidget::setLabel(cleanupHotkey(label));
}
ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32 cmd) {
ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32 cmd, int x, int y, int w, int h) {
ButtonWidget *button;
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
button = new PicButtonWidget(boss, name, _("Clear value"), cmd);
if (!name.empty())
button = new PicButtonWidget(boss, name, _("Clear value"), cmd);
else
button = new PicButtonWidget(boss, x, y, w, h, _("Clear value"), cmd);
((PicButtonWidget *)button)->useThemeTransparency(true);
((PicButtonWidget *)button)->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageEraser));
} else
#endif
button = new ButtonWidget(boss, name, "C", _("Clear value"), cmd);
if (!name.empty())
button = new ButtonWidget(boss, name, "C", _("Clear value"), cmd);
else
button = new ButtonWidget(boss, x, y, w, h, "C", _("Clear value"), cmd);
return button;
}

View File

@ -354,7 +354,7 @@ protected:
void drawWidget();
};
ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32 cmd);
ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32 cmd, int x=0, int y=0, int w=0, int h=0);
} // End of namespace GUI