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https://github.com/libretro/scummvm.git
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PRINCE: hero's shadow drawing progress
This commit is contained in:
parent
6463c04b93
commit
be565bf4f0
@ -27,15 +27,17 @@
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#include "prince/animation.h"
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#include "prince/resource.h"
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#include "prince/prince.h"
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#include "prince/graphics.h"
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namespace Prince {
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Hero::Hero(PrinceEngine *vm) : _vm(vm), _number(0), _visible(false), _state(MOVE), _middleX(0), _middleY(0)
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Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph)
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, _number(0), _visible(false), _state(MOVE), _middleX(0), _middleY(0)
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, _boreNum(1), _currHeight(0), _moveDelay(0), _shadMinus(0), _moveSetType(0)
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, _lastDirection(DOWN), _destDirection(DOWN), _talkTime(0), _boredomTime(0), _phase(0)
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, _specAnim(0), _drawX(0), _drawY(0), _randomSource("prince"), _zoomFactor(0), _scaleValue(0)
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, _shadZoomFactor(0), _shadScaleValue(0), _shadowLineLen(0)
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, _shadZoomFactor(0), _shadScaleValue(0), _shadowLineLen(0), _shadowDrawX(0), _shadowDrawY(0)
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, _shadLastY(0)
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{
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_zoomBitmap = new Animation();
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_shadowBitmap = new Animation();
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@ -262,19 +264,32 @@ static void plot(int x, int y, int color, void *data) {
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shadowLine->_shadowLineLen++;
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}
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Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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void Hero::showHeroShadow() {
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//Graphics::Surface *Hero::showHeroShadow() {
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int16 phaseFrameIndex = _moveSet[_moveSetType]->getPhaseFrameIndex(_phase);
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Graphics::Surface *heroFrame = _moveSet[_moveSetType]->getFrame(phaseFrameIndex);
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int16 frameXSize = _moveSet[_moveSetType]->getFrameWidth(_phase);
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int16 frameYSize = _moveSet[_moveSetType]->getFrameHeight(_phase);
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Graphics::Surface *makeShadow = new Graphics::Surface();
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makeShadow->create(frameXSize, frameYSize, Graphics::PixelFormat::createFormatCLUT8());
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//Graphics::Surface *destShadow = new Graphics::Surface();
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//destShadow->create(frameXSize, frameYSize, Graphics::PixelFormat::createFormatCLUT8());
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/*
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for (int y = 0; y < frameYSize; y++) {
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byte *src = (byte *)destShadow->getBasePtr(0, y);
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for (int x = 0; x < frameXSize; x++, src++) {
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*src = 0xFF;
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}
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}
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*/
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for (int y = 0; y < frameYSize; y++) {
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byte *dst = (byte *)makeShadow->getBasePtr(0, y);
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byte *src = (byte *)heroFrame->getBasePtr(0, y);
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byte *dst = (byte *)makeShadow->getBasePtr(0, y);
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for (int x = 0; x < frameXSize; x++, dst++, src++) {
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if (*dst == 0xFF) {
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if (*src != 0xFF) {
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*dst = kShadowColor;
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} else {
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*dst = *src;
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@ -297,23 +312,26 @@ Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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// ebx = _lightY
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// eax = _lightX
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int shadowDirection;
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int shadDirection;
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if (_lightY > destY) {
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shadowDirection = 1;
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shadDirection = 1;
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} else {
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shadowDirection = 0;
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shadDirection = 0;
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}
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//int shadWallDown = 0;
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int shadWallDown = 0;
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_shadowLineLen = 0;
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Graphics::drawLine(_lightX, _lightY, destX, destY, 0, &plot, this);
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// sprShadow = shadowTable70
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byte *sprShadow = (byte *)_graph->_shadowTable70;
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// sprModulo = modulo of source Bitmap
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int sprWidth = scaledX;
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int sprHeight = scaledY;
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int sprDestX = destX - _vm->_picWindowX;
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int sprDestY = destY - _vm->_picWindowY;
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int sprDestX = destX - _vm->_picWindowX; //test this
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int sprDestY = destY - _vm->_picWindowY; //test this
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_shadowDrawX = sprDestX; // to fix
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_shadowDrawY = sprDestY;
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int shadPosX = sprDestX;
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int shadMinX = sprDestX;
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@ -322,31 +340,36 @@ Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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int shadPosY = sprDestY;
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int shadMinY = sprDestY;
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int shadMaxY = sprDestY;
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// destY * kMaxPicWidth / 8 + destX / 8
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int shadBitAddr = _shadowBitmap->getZoom(destY * kMaxPicWidth / 8 + destX / 8);
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int shadBitAddr = destY * kMaxPicWidth / 8 + destX / 8; // for temp _shadowBitmap->getZoom()
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int shadBitMask = 128 >> (destX % 8);
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int shadZoomY2 = _shadScaleValue;
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int shadZoomY = _scaleValue;
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// lockscreen etc
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//byte *destShadowStart = (byte *)destShadow->getBasePtr(0, 0); // need this?
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byte *shadowStart = (byte *)makeShadow->getBasePtr(0, frameYSize - 1); // !TEST IT! esi, first pixel from last row of black hero
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byte *background = (byte *)_graph->_frontScreen->getBasePtr(sprDestX, sprDestY); // !TEST IT! eax, pixel of background where shadow sprite starts
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//byte *background = (byte *)_graph->_frontScreen->getBasePtr(sprDestX, sprDestY + frameYSize);
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int diff = 0;
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// banked2
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byte *start = _shadowLine + 8;
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byte *shadowLineStart = _shadowLine + 8;
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// linear_loop
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//for(int i = 0; i < ; i++) {
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for(int i = 0; i < sprHeight; i++) {
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int ebx16795 = shadPosY;
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int sprModulo = 0;
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int shadSkipX = 0;
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int ebxOnStack;
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//retry_line:
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for (ebxOnStack = sprHeight; ebxOnStack > 0; ebxOnStack--) {
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for (ebxOnStack = sprHeight - i; ebxOnStack > 0; ebxOnStack--) {
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shadZoomY -= 100;
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if (shadZoomY < 0 && _scaleValue != 10000) {
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shadZoomY += _scaleValue;
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// esi -= sprWidth
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shadowStart -= sprWidth;
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} else {
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break; //to line_y_ok
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}
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@ -356,28 +379,43 @@ Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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// koniec_bajki
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}
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//line_y_ok
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int shadLastY = 0; //?
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if (shadPosY >= 0 && shadPosY != shadLastY) {
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shadLastY = shadPosY;
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//if (shadPosY >= 0 && shadPosY != _shadLastY) {
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if (shadPosY >= 0) {
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//_shadLastY = shadPosY;
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if (shadPosY < 480 && shadPosX < 640) {
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if (shadPosX < 0) {
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if (shadPosX < 0) { //?
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shadSkipX = -1 * shadPosX;
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//add eax, ebp
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if (sprWidth > shadSkipX) { //?
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//add esi, ebp
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background += shadSkipX;
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if (sprWidth > shadSkipX) {
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shadowStart += shadSkipX;
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shadBitAddr += shadSkipX / 8;
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int ebp16844 = shadSkipX % 8;
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if (ebp16844 != 0) {
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//loop_rotate:
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for (int k = 0; k < ebp16844; k++) {
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//ror shaBitMask !
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shadBitMask /= 2;
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//ror(shadBitMask, 1)
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if (shadBitMask == 1) {
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shadBitMask = 128;
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shadBitAddr++;
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} else {
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shadBitMask /= 2;
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}
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}
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}
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} else {
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//skip_line //?
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// no draw_line1
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}
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} else {
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//x1_ok
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if (shadPosX + sprWidth > 640) {
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int ecx16861 = sprWidth - (shadPosX + sprWidth - 640);
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sprModulo = shadPosX + sprWidth - 640;
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} else {
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//draw_line
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int ecx16868 = sprWidth;
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}
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}
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//draw_line1
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if (shadPosX < shadMinX) {
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shadMinX = shadPosX;
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@ -391,7 +429,7 @@ Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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shadMinY = shadPosY;
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}
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//bigger_y
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if (shadPosY > shadMaxY) {
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if (shadPosY > shadMaxY) { //?
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shadMaxY = shadPosY;
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}
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//smaller_y
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@ -401,7 +439,7 @@ Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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shadZoomY2 -= 100;
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if (shadZoomY2 < 0 && _shadScaleValue != 10000) {
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shadZoomY2 += _shadScaleValue;
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// esi -= sprWidth
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shadowStart -= sprWidth;
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} else {
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break; //to line_y_ok_2
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}
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@ -426,27 +464,105 @@ Graphics::Surface *Hero::showHeroShadow(Graphics::Surface *heroFrame) {
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//push eax, ebx, edx, ebp
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int shadWDFlag = 0;
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int shadZoomX = _scaleValue;
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//ebx17061 = shadowTable70;
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int ebp17062 = shadBitAddr;
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int ah = shadBitMask;
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//ct_loop:
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for (int j = 0; j < sprWidth; j++) { //? ecx to check
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shadZoomX -= 100;
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if (shadZoomX < 0 && _scaleValue != 10000) {
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// esi++;
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shadowStart++;
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shadZoomX += _scaleValue;
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} else {
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//point_ok:
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if (*shadowStart == kShadowColor) {
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if (shadBitMask != _shadowBitmap->getZoom(shadBitAddr)) { //tofix
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if (shadWallDown == 0) {
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if (shadBitMask != _shadowBitmap->getZoom(shadBitAddr + kShadowBitmapSize)) {
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shadWDFlag = 1;
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//shadow
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*background = *(sprShadow + *background);
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}
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}
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} else {
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//x1_ok
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//shadow
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*background = *(sprShadow + *background);
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}
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}
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//ct_next
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//ror(shadBitMask, 1)
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if (shadBitMask == 1) {
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shadBitMask = 128;
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shadBitAddr++;
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} else {
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shadBitMask /= 2;
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}
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//okok
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shadowStart++;
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background++;
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//destShadowStart++;
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}
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}
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//byebyebye
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if (shadWallDown == 0 && shadWDFlag != 0) {
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//shadWall itp
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//
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}
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//byebye
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// pop ...
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if (shadDirection != 0 && shadWallDown != 0) {
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// push...
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// krap2
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// WALL_copy_trans
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}
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//next_line
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//int ecx16965 = sprWidth;
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if (*(shadowLineStart + 2) < *(shadowLineStart - 2)) {
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//minus_y
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shadBitAddr += kMaxPicWidth / 8;
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shadPosY++;
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//add eax, VESA_ScanLine
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background = (byte *)_graph->_frontScreen->getBasePtr(sprDestX + diff, sprDestY + i);
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} else if (*(shadowLineStart + 2) > *(shadowLineStart - 2)) {
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shadBitAddr -= kMaxPicWidth / 8;
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shadPosY--;
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//sub eax, VESA_ScanLine
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background = (byte *)_graph->_frontScreen->getBasePtr(sprDestX + diff, sprDestY - i);
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}
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//no_change_y
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if (*shadowLineStart < *(shadowLineStart - 4)) {
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//minus_x
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shadPosX--;
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//rol
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if (shadBitMask == 128) {
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shadBitMask = 1;
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shadBitAddr--;
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} else {
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shadBitMask *= 2;
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}
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//eax--;
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//background--;
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diff--;
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} else if (*shadowLineStart > *(shadowLineStart - 4)) {
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shadPosX++;
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//ror
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if (shadBitMask == 1) {
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shadBitMask = 128;
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shadBitAddr++;
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} else {
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shadBitMask /= 2;
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}
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//background++;
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diff++;
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}
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//no_change_x
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shadowLineStart += 4;
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shadowStart = (byte *)makeShadow->getBasePtr(0, frameYSize - 1 - i);
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//background = (byte *)_graph->_frontScreen->getBasePtr(sprDestX, sprDestY + i);
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}
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}
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//skip_line
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//}
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}
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return makeShadow;
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}
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//return makeShadow;
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//return destShadow;
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}
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void Hero::showHeroAnimFrame() {
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@ -34,6 +34,7 @@ namespace Prince {
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class Animation;
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class PrinceEngine;
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class GraphicsMan;
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class Hero {
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public:
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@ -44,8 +45,9 @@ public:
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static const int16 kZoomBitmapWidth = kMaxPicWidth / kZoomStep;
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static const int16 kNormalWidth = 640;
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static const int16 kShadowLineArraySize = 2 * 1280 * 4;
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static const int16 kShadowBitmapSize = kMaxPicWidth * kMaxPicHeight / 8;
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static const uint8 kShadowColor = 191;
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static const byte kShadowColor = 191;
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enum State {
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STAY = 0,
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@ -96,7 +98,7 @@ public:
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Move_BORED2
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};
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Hero(PrinceEngine *vm);
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Hero(PrinceEngine *vm, GraphicsMan *graph);
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~Hero();
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Common::RandomSource _randomSource;
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bool loadAnimSet(uint32 heroAnimNumber);
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@ -119,13 +121,15 @@ public:
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void showHeroAnimFrame();
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void line(int x1, int y1, int x2, int y2);
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void plotPoint(int x, int y);
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Graphics::Surface *showHeroShadow(Graphics::Surface *heroFrame);
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//Graphics::Surface *showHeroShadow();
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void showHeroShadow();
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void setShadowScale(int32 shadowScale);
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void specialAnim();
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void getState();
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//private:
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PrinceEngine *_vm;
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GraphicsMan *_graph;
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uint16 _number;
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uint16 _visible;
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int16 _state;
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@ -143,7 +147,9 @@ public:
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int32 _shadZoomFactor;
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int32 _shadScaleValue;
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int32 _shadowLineLen;
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int16 _shadowDrawX;
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int16 _shadowDrawY;
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int16 _shadLastY;
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// Coords array of coordinates
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// DirTab array of directions
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@ -186,8 +186,8 @@ void PrinceEngine::init() {
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_roomBmp = new Image::BitmapDecoder();
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_mainHero = new Hero(this);
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_secondHero = new Hero(this);
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_mainHero = new Hero(this, _graph);
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_secondHero = new Hero(this, _graph);
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_mainHero->loadAnimSet(0);
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}
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@ -414,7 +414,6 @@ bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::Strin
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}
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uint32 id = _voiceStream[sampleSlot]->readUint32LE();
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//if (id != 0x46464952) {
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if (id != MKTAG('F', 'F', 'I', 'R')) {
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error("It's not RIFF file %s", streamName.c_str());
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return false;
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@ -422,7 +421,6 @@ bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::Strin
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_voiceStream[sampleSlot]->skip(0x20);
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id = _voiceStream[sampleSlot]->readUint32LE();
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//if (id != 0x61746164) {
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if (id != MKTAG('a', 't', 'a', 'd')) {
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error("No data section in %s id %04x", streamName.c_str(), id);
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return false;
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@ -642,10 +640,13 @@ void PrinceEngine::drawScreen() {
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if (_mainHero->_visible) {
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const Graphics::Surface *mainHeroSurface = _mainHero->getSurface();
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//const Graphics::Surface *mainHeroShadow = _mainHero->showHeroShadow();
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if (mainHeroSurface)
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//_graph->drawTransparent(_mainHero->_middleX, _mainHero->_middleY, mainHeroSurface);
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if (mainHeroSurface) {
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_mainHero->showHeroShadow();
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_graph->drawTransparent(_mainHero->_drawX, _mainHero->_drawY, mainHeroSurface);
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//_graph->drawTransparent(_mainHero->_shadowDrawX, _mainHero->_shadowDrawY, mainHeroShadow);
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}
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}
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playNextFrame();
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