CGE2: Fix another probable memory-leak source.

This commit is contained in:
uruk 2014-07-07 23:58:06 +02:00
parent 10a37ea478
commit be5ec466b3
2 changed files with 14 additions and 1 deletions

View File

@ -34,6 +34,10 @@ namespace CGE2 {
Hero::Hero(CGE2Engine *vm)
: Sprite(vm), _contact(nullptr), _dir(kNoDir),
_curDim(0), _tracePtr(-1), _ignoreMap(false) {
for (int i = 0; i < kDimMax; i++) {
_dim[i] = nullptr;
}
}
Sprite *Hero::expand() { // It's very similar to Sprite's expand, but doesn't bother with "labels" for example. TODO: Try to unify the two later!
@ -210,6 +214,15 @@ Sprite *Hero::expand() { // It's very similar to Sprite's expand, but doesn't bo
return this;
}
Sprite *Hero::contract() {
for (int i = 0; i < kDimMax; i++) {
if (_dim[i] != nullptr)
delete[] _dim[i];
}
return this;
}
void Hero::setCurrent() {
FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z);
FXP tmp = m * _siz.y;

View File

@ -77,7 +77,7 @@ public:
Hero(CGE2Engine *vm);
void tick();
Sprite *expand();
Sprite *contract() { return this; }
Sprite *contract();
Sprite *setContact();
int stepSize() { return _ext->_seq[7]._dx; }
int distance(V3D pos);