GRAPHICS: Add support for Windows FON/FNT fonts

As required by Hugo and Mohawk.

svn-id: r55120
This commit is contained in:
Matthew Hoops 2011-01-04 20:39:27 +00:00
parent 34ae92033c
commit bee912ff54
3 changed files with 396 additions and 0 deletions

299
graphics/fonts/winfont.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/file.h"
#include "common/ne_exe.h"
#include "common/str.h"
#include "graphics/fonts/winfont.h"
namespace Graphics {
WinFont::WinFont() {
_glyphs = 0;
close();
}
WinFont::~WinFont() {
close();
}
void WinFont::close() {
_pixHeight = 0;
_ascent = 0;
_maxWidth = 0;
_firstChar = 0;
_lastChar = 0;
_defaultChar = 0;
_glyphCount = 0;
delete[] _glyphs;
_glyphs = 0;
}
// Reads a null-terminated string
static Common::String readString(Common::SeekableReadStream &stream) {
Common::String string;
char c = stream.readByte();
while (c && stream.pos() < stream.size()) {
string += c;
c = stream.readByte();
}
return string;
}
static WinFontDirEntry readDirEntry(Common::SeekableReadStream &stream) {
WinFontDirEntry entry;
stream.skip(68); // Useless
entry.points = stream.readUint16LE();
stream.skip(43); // Useless (for now, maybe not in the future)
readString(stream);
entry.faceName = readString(stream);
return entry;
}
bool WinFont::loadFromFON(const Common::String &fileName, const WinFontDirEntry &dirEntry) {
// TODO: PE libraries (If it's used anywhere by a ScummVM game)
Common::NEResources exe;
if (!exe.loadFromEXE(fileName))
return false;
// Let's pull out the font directory
Common::SeekableReadStream *fontDirectory = exe.getResource(Common::kNEFontDir, Common::String("FONTDIR"));
if (!fontDirectory) {
warning("No font directory in '%s'", fileName.c_str());
return false;
}
uint16 numFonts = fontDirectory->readUint16LE();
// Probably not possible, so this is really sanity check
if (numFonts == 0) {
warning("No fonts in '%s'", fileName.c_str());
return false;
}
// Scour the directory for our matching name
int fontId = -1;
for (uint16 i = 0; i < numFonts; i++) {
uint16 id = fontDirectory->readUint16LE();
if (dirEntry.faceName.empty()) {
// Use the first name when empty
fontId = id;
break;
}
WinFontDirEntry entry = readDirEntry(*fontDirectory);
if (dirEntry.faceName.equalsIgnoreCase(entry.faceName) && dirEntry.points == entry.points) {
// Match!
fontId = id;
break;
}
}
delete fontDirectory;
// Couldn't match the face name
if (fontId < 0) {
warning("Could not find face '%s' in '%s'", dirEntry.faceName.c_str(), fileName.c_str());
return false;
}
// Actually go get our font now...
Common::SeekableReadStream *fontStream = exe.getResource(Common::kNEFont, fontId);
if (!fontStream) {
warning("Could not find font %d in %s", fontId, fileName.c_str());
return false;
}
bool ok = loadFromFNT(*fontStream);
delete fontStream;
return ok;
}
bool WinFont::loadFromFNT(const Common::String &fileName) {
Common::File file;
return file.open(fileName) && loadFromFNT(file);
}
char WinFont::indexToCharacter(uint16 index) const {
// Use a space for the sentinel value
if (index == _glyphCount - 1)
return ' ';
return index + _firstChar;
}
uint16 WinFont::characterToIndex(byte character) const {
// Go to the default character if we didn't find a mapping
if (character < _firstChar || character > _lastChar)
character = _defaultChar;
return character - _firstChar;
}
int WinFont::getCharWidth(byte chr) const {
return _glyphs[characterToIndex(chr)].charWidth;
}
bool WinFont::loadFromFNT(Common::SeekableReadStream &stream) {
uint16 version = stream.readUint16LE();
// We'll accept Win2 and Win3 fonts
if (version != 0x200 && version != 0x300) {
if (version == 0x100) {
// TODO: Hugo1 has a font with this
// Even FreeType won't accept this font!
warning("Windows 1.0 font? Specs please");
} else
warning("Bad FNT version %04x", version);
return false;
}
/* uint32 size = */ stream.readUint32LE();
stream.skip(60); // Copyright info
uint16 fontType = stream.readUint16LE();
/* uint16 points = */ stream.readUint16LE();
/* uint16 vertRes = */ stream.readUint16LE();
/* uint16 horizRes = */ stream.readUint16LE();
_ascent = stream.readUint16LE();
/* uint16 internalLeading = */ stream.readUint16LE();
/* uint16 externalLeading = */ stream.readUint16LE();
/* byte italic = */ stream.readByte();
/* byte underline = */ stream.readByte();
/* byte strikeOut = */ stream.readByte();
/* uint16 weight = */ stream.readUint16LE();
/* byte charSet = */ stream.readByte();
uint16 pixWidth = stream.readUint16LE();
_pixHeight = stream.readUint16LE();
/* byte pitchAndFamily = */ stream.readByte();
/* uint16 avgWidth = */ stream.readUint16LE();
_maxWidth = stream.readUint16LE();
_firstChar = stream.readByte();
_lastChar = stream.readByte();
_defaultChar = stream.readByte();
/* byte breakChar = */ stream.readByte();
/* uint16 widthBytes = */ stream.readUint16LE();
/* uint32 device = */ stream.readUint32LE();
/* uint32 face = */ stream.readUint32LE();
/* uint32 bitsPointer = */ stream.readUint32LE();
/* uint32 bitsOffset = */ stream.readUint32LE();
/* byte reserved = */ stream.readByte();
if (version == 0x300) {
// For Windows 3.0, Microsoft added 6 new fields. All of which are
// guaranteed to be 0. Which leads to the question: Why add these at all?
/* uint32 flags = */ stream.readUint32LE();
/* uint16 aSpace = */ stream.readUint16LE();
/* uint16 bSpace = */ stream.readUint16LE();
/* uint16 cSpace = */ stream.readUint16LE();
/* uint32 colorPointer = */ stream.readUint32LE();
stream.skip(16); // Reserved
}
// Begin loading in the glyphs
_glyphCount = (_lastChar - _firstChar) + 2;
_glyphs = new GlyphEntry[_glyphCount];
for (uint16 i = 0; i < _glyphCount; i++) {
_glyphs[i].charWidth = stream.readUint16LE();
// Use the default if present
if (pixWidth)
_glyphs[i].charWidth = pixWidth;
_glyphs[i].offset = (version == 0x300) ? stream.readUint32LE() : stream.readUint16LE();
}
// TODO: Currently only raster fonts are supported!
if (fontType & 1) {
warning("Vector FNT files not supported yet");
return false;
}
// Read in the bitmaps for the raster images
for (uint16 i = 0; i < _glyphCount - 1; i++) {
stream.seek(_glyphs[i].offset);
_glyphs[i].bitmap = new byte[_pixHeight * _glyphs[i].charWidth];
// Calculate the amount of columns
byte colCount = (_glyphs[i].charWidth + 7) / 8;
for (uint16 j = 0; j < colCount; j++) {
for (uint16 k = 0; k < _pixHeight; k++) {
byte x = stream.readByte();
uint offset = j * 8 + k * _glyphs[i].charWidth;
for (byte l = 0; l < 8 && j * 8 + l < _glyphs[i].charWidth; l++)
_glyphs[i].bitmap[offset + l] = (x & (1 << (7 - l))) ? 1 : 0;
}
}
#if 0
// Debug print
debug("Character %02x '%c' at %08x", indexToCharacter(i), indexToCharacter(i), _glyphs[i].offset);
for (uint16 j = 0; j < _pixHeight; j++) {
for (uint16 k = 0; k < _glyphs[i].charWidth; k++)
debugN("%c", _glyphs[i].bitmap[k + j * _glyphs[i].charWidth] ? 'X' : ' ');
debugN("\n");
}
#endif
}
return true;
}
void WinFont::drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const {
assert(dst);
assert(dst->bytesPerPixel == 1 || dst->bytesPerPixel == 2 || dst->bytesPerPixel == 4);
assert(_glyphs);
GlyphEntry &glyph = _glyphs[characterToIndex(chr)];
for (uint16 i = 0; i < _pixHeight; i++) {
for (uint16 j = 0; j < glyph.charWidth; j++) {
if (glyph.bitmap[j + i * glyph.charWidth]) {
if (dst->bytesPerPixel == 1)
*((byte *)dst->getBasePtr(x + j, y + i)) = color;
else if (dst->bytesPerPixel == 2)
*((uint16 *)dst->getBasePtr(x + j, y + i)) = color;
else if (dst->bytesPerPixel == 4)
*((uint32 *)dst->getBasePtr(x + j, y + i)) = color;
}
}
}
}
} // End of namespace Graphics

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graphics/fonts/winfont.h Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_WINFONT_H
#define GRAPHICS_WINFONT_H
#include "graphics/font.h"
namespace Common {
class SeekableReadStream;
class String;
}
namespace Graphics {
struct WinFontDirEntry {
WinFontDirEntry() {}
WinFontDirEntry(const Common::String &name, uint16 p) : faceName(name), points(p) {}
// This is really just a simple identifier to match a directory entry with
// If need-be, we can add other things to check such as italics and strikethrough, etc.
Common::String faceName;
uint16 points;
};
class WinFont : public Font {
public:
WinFont();
~WinFont();
/**
* Open a font with a name in an FON file.
*
* If dirEntry is not given, the first font in the FONTDIR will be loaded
*/
bool loadFromFON(const Common::String &fileName, const WinFontDirEntry &dirEntry = WinFontDirEntry());
/** Open a font from an FNT file */
bool loadFromFNT(const Common::String &fileName);
/** Close this font */
void close();
// Font API
int getFontHeight() const { return _ascent; }
int getMaxCharWidth() const { return _maxWidth; }
int getCharWidth(byte chr) const;
void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const;
private:
bool loadFromFNT(Common::SeekableReadStream &stream);
char indexToCharacter(uint16 index) const;
uint16 characterToIndex(byte character) const;
uint16 _pixHeight;
uint16 _ascent;
uint16 _maxWidth;
byte _firstChar;
byte _lastChar;
byte _defaultChar;
uint16 _glyphCount;
struct GlyphEntry {
GlyphEntry() { bitmap = 0; }
~GlyphEntry() { delete[] bitmap; }
uint16 charWidth;
uint32 offset;
byte *bitmap;
} *_glyphs;
};
} // End of namespace Graphics
#endif

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@ -10,6 +10,7 @@ MODULE_OBJS := \
fonts/newfont_big.o \
fonts/newfont.o \
fonts/scummfont.o \
fonts/winfont.o \
iff.o \
imagedec.o \
jpeg.o \