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remove libmpeg2 'support', as we support DXA cutscenes now and mpeg2 was never working well on PSP
svn-id: r25489
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c9202232ab
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beef3b3a87
@ -48,10 +48,6 @@ LIBS += -lmad
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CXXFLAGS+= -DUSE_VORBIS -DUSE_TREMOR
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LIBS += -lvorbisidec
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#comment this out if you don't want to use libmpeg2
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CXXFLAGS+= -DUSE_MPEG2
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LIBS += -lmpeg2
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LIBS += `$(PSPBIN)/sdl-config --libs` -lz -lstdc++ -lc -lpspdisplay -lpspgu -lpspctrl -lpspsdk -lpspnet -lpspnet_inet -lpsputility -lpspsdk -lpspuser
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CXXFLAGS := $(CXXFLAGS) -fno-exceptions -fno-rtti
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@ -1,4 +1,4 @@
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ScummVM-PSP 0.9.0SVN README
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ScummVM-PSP 0.10.0SVN README
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===========================
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Installation
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@ -35,6 +35,9 @@ Notes
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- Sleep/Suspend mode currently isn't supported, so don't use it when
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running ScummVM.
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- This README may be outdated, for more up-to-date instructions and notes see
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the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
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Frequently Asked Questions
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==========================
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@ -85,12 +88,6 @@ To build ScummVM for PSP you need:
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- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
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- libmpeg2(*) (http://libmpeg2.sf.net)
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Note: As this is not in pspdev svn, you'll need to build
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it manually. Adding a psp target/host to config.sub and
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using a configure line similar to the SDL port worked for
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me.
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(*) = optional
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When you've installed these libraries (read their README.PSP for instructions),
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