mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
MOHAWK: Implement channelwood pipe valves
svn-id: r55311
This commit is contained in:
parent
f343bb9185
commit
bf06c49544
@ -23,6 +23,7 @@
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*
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*/
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#include "mohawk/cursors.h"
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#include "mohawk/myst.h"
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#include "mohawk/graphics.h"
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#include "mohawk/myst_areas.h"
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@ -49,17 +50,24 @@ void MystScriptParser_Channelwood::setupOpcodes() {
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// "Stack-Specific" Opcodes
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OPCODE(101, opcode_101);
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OPCODE(102, opcode_102);
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OPCODE(104, opcode_104);
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OPCODE(104, o_waterTankValveOpen);
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OPCODE(110, o_valveHandleMove1);
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OPCODE(111, o_valveHandleMoveStart1);
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OPCODE(112, o_valveHandleMoveStop);
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OPCODE(113, o_valveHandleMove2);
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OPCODE(114, o_valveHandleMoveStart2);
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OPCODE(115, o_valveHandleMove3);
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OPCODE(116, o_valveHandleMoveStart3);
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OPCODE(117, opcode_117);
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OPCODE(118, opcode_118);
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OPCODE(119, opcode_119);
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OPCODE(122, opcode_122);
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OPCODE(122, o_waterTankValveClose);
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OPCODE(127, opcode_127);
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OPCODE(129, opcode_129);
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// "Init" Opcodes
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OPCODE(201, opcode_201);
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OPCODE(202, opcode_202);
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OPCODE(202, o_pipeValve_init);
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OPCODE(203, opcode_203);
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// "Exit" Opcodes
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@ -69,12 +77,10 @@ void MystScriptParser_Channelwood::setupOpcodes() {
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#undef OPCODE
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void MystScriptParser_Channelwood::disablePersistentScripts() {
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opcode_202_disable();
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opcode_203_disable();
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}
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void MystScriptParser_Channelwood::runPersistentScripts() {
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opcode_202_run();
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opcode_203_run();
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}
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@ -93,7 +99,7 @@ uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
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case 6: // Pipe Bridge Extended
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return _state.pipeState;
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case 7: // Water Flowing To Water Pump For Bridge
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return ((_state.waterValveStates & 0xe2) == 0xc2 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
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return ((_state.waterValveStates & 0xe2) == 0x82 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
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case 8: // Water Tank Valve
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return (_state.waterValveStates & 0x80) ? 1 : 0;
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case 9: // State of First Water Valve
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@ -128,7 +134,7 @@ uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
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case 23: // Sound - Right Third Water Valve Water Flowing To Left
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return ((_state.waterValveStates & 0xf0) == 0xa0) ? 1 : 0;
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case 24: // Sound - Second Water Valve Water Flowing To Left
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return ((_state.waterValveStates & 0xe0) == 0xc0) ? 1 : 0;
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return ((_state.waterValveStates & 0xe0) == 0x80) ? 1 : 0;
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case 25: // Sound - Right-Right Fourth Valve Water Flowing To Left (To Pipe Bridge)
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return ((_state.waterValveStates & 0xf8) == 0xb0) ? 1 : 0;
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case 26: // Sound - Right-Left Fourth Valve Water Flowing To Right (To Pipe Down Tree)
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@ -136,9 +142,9 @@ uint16 MystScriptParser_Channelwood::getVar(uint16 var) {
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case 27: // Sound - Right-Left Fourth Valve Water Flowing To Left (To Pipe Fork)
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return ((_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0;
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case 28: // Sound - Left Third Water Valve Flowing To Right (To Pipe Fork)
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return ((_state.waterValveStates & 0xe2) == 0xc2) ? 1 : 0;
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return ((_state.waterValveStates & 0xe2) == 0x82) ? 1 : 0;
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case 29: // Sound - Left Third Water Valve Flowing To Left (To Pipe In Water)
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return ((_state.waterValveStates & 0xe2) == 0xc0) ? 1 : 0;
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return ((_state.waterValveStates & 0xe2) == 0x80) ? 1 : 0;
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// case 30: // Temple Door State
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// return 0;
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// return 1;
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@ -170,6 +176,24 @@ bool MystScriptParser_Channelwood::setVarValue(uint16 var, uint16 value) {
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bool refresh = false;
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switch (var) {
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case 9:
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refresh = pipeChangeValve(value, 0x40);
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break;
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case 10:
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refresh = pipeChangeValve(value, 0x20);
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break;
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case 11:
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refresh = pipeChangeValve(value, 0x10);
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break;
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case 12:
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refresh = pipeChangeValve(value, 0x08);
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break;
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case 13:
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refresh = pipeChangeValve(value, 0x04);
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break;
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case 14:
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refresh = pipeChangeValve(value, 0x02);
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break;
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// case 18: // Sirrus's Room Bed Drawer Open
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// temp ^= 1;
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default:
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@ -180,6 +204,22 @@ bool MystScriptParser_Channelwood::setVarValue(uint16 var, uint16 value) {
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return refresh;
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}
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bool MystScriptParser_Channelwood::pipeChangeValve(bool open, uint16 mask) {
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if (open) {
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if (!(_state.waterValveStates & mask)) {
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_state.waterValveStates |= mask;
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return true;
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}
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} else {
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if (_state.waterValveStates & mask) {
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_state.waterValveStates &= ~mask;
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return true;
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}
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}
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return false;
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}
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void MystScriptParser_Channelwood::opcode_101(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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varUnusedCheck(op, var);
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@ -232,25 +272,119 @@ void MystScriptParser_Channelwood::opcode_102(uint16 op, uint16 var, uint16 argc
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}
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void MystScriptParser_Channelwood::opcode_104(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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varUnusedCheck(op, var);
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void MystScriptParser_Channelwood::o_waterTankValveOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op);
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Common::Rect rect = _invokingResource->getRect();
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// Used on Channelwood Card 3280
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if (argc == 0) {
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debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op);
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Common::Rect rect = _invokingResource->getRect();
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// TODO: Need to load the image ids from Script Resources structure of VIEW
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for (uint16 imageId = 3595; imageId <= 3601; imageId++) {
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for (uint i = 0; i < 2; i++)
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for (uint16 imageId = 3601; imageId >= 3595; imageId--) {
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_vm->_gfx->copyImageToScreen(imageId, rect);
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_vm->_system->delayMillis(50);
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(5);
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}
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// TODO: Is 8 gotten from var7 of calling hotspot, rather than hardcoded?
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_vm->_varStore->setVar(8, 1);
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_vm->_varStore->setVar(19, 1);
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} else
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unknown(op, var, argc, argv);
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pipeChangeValve(true, 0x80);
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}
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void MystScriptParser_Channelwood::o_valveHandleMove1(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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if (handle->getRect().contains(_vm->_mouse)) {
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// Compute frame to draw
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_tempVar = (_vm->_mouse.x - 250) / 4;
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_tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
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// Draw frame
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handle->drawFrame(_tempVar);
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}
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}
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void MystScriptParser_Channelwood::o_valveHandleMoveStart1(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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uint16 soundId = handle->getList1(0);
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if (soundId)
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_vm->_sound->replaceSound(soundId);
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_vm->_cursor->setCursor(700);
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o_valveHandleMove1(op, var, argc, argv);
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}
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void MystScriptParser_Channelwood::o_valveHandleMoveStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move stop", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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// Update state with valve position
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if (_tempVar <= 5)
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setVarValue(_valveVar, 1);
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else
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setVarValue(_valveVar, 0);
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// Play release sound
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uint16 soundId = handle->getList3(0);
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if (soundId)
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_vm->_sound->replaceSound(soundId);
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// Redraw valve
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_vm->redrawArea(_valveVar);
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// Restore cursor
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_vm->checkCursorHints();
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}
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void MystScriptParser_Channelwood::o_valveHandleMove2(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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if (handle->getRect().contains(_vm->_mouse)) {
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// Compute frame to draw
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_tempVar = handle->getStepsH() - (_vm->_mouse.x - 234) / 4;
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_tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
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// Draw frame
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handle->drawFrame(_tempVar);
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}
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}
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void MystScriptParser_Channelwood::o_valveHandleMoveStart2(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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uint16 soundId = handle->getList1(0);
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if (soundId)
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_vm->_sound->replaceSound(soundId);
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_vm->_cursor->setCursor(700);
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o_valveHandleMove2(op, var, argc, argv);
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}
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void MystScriptParser_Channelwood::o_valveHandleMove3(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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if (handle->getRect().contains(_vm->_mouse)) {
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// Compute frame to draw
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_tempVar = handle->getStepsH() - (_vm->_mouse.x - 250) / 4;
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_tempVar = CLIP<int16>(_tempVar, 1, handle->getStepsH() - 2);
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// Draw frame
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handle->drawFrame(_tempVar);
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}
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}
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void MystScriptParser_Channelwood::o_valveHandleMoveStart3(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Valve handle move start", op);
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MystResourceType12 *handle = static_cast<MystResourceType12 *>(_invokingResource);
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uint16 soundId = handle->getList1(0);
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if (soundId)
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_vm->_sound->replaceSound(soundId);
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_vm->_cursor->setCursor(700);
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o_valveHandleMove3(op, var, argc, argv);
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}
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void MystScriptParser_Channelwood::opcode_117(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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@ -320,25 +454,18 @@ void MystScriptParser_Channelwood::opcode_119(uint16 op, uint16 var, uint16 argc
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unknown(op, var, argc, argv);
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}
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void MystScriptParser_Channelwood::opcode_122(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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varUnusedCheck(op, var);
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void MystScriptParser_Channelwood::o_waterTankValveClose(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op);
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Common::Rect rect = _invokingResource->getRect();
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// Used on Channelwood Card 3280
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if (argc == 0) {
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debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op);
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Common::Rect rect = _invokingResource->getRect();
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// TODO: Need to load the image ids from Script Resources structure of VIEW
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for (uint16 imageId = 3601; imageId >= 3595; imageId--) {
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for (uint i = 0; i < 2; i++)
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for (uint16 imageId = 3595; imageId <= 3601; imageId++) {
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_vm->_gfx->copyImageToScreen(imageId, rect);
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_vm->_system->delayMillis(50);
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(5);
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}
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// TODO: Is 8 gotten from var7 of calling hotspot, rather than hard-coded?
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_vm->_varStore->setVar(8, 0);
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_vm->_varStore->setVar(19, 0);
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} else
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unknown(op, var, argc, argv);
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pipeChangeValve(false, 0x80);
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}
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void MystScriptParser_Channelwood::opcode_127(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
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@ -400,165 +527,9 @@ void MystScriptParser_Channelwood::opcode_201(uint16 op, uint16 var, uint16 argc
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unknown(op, var, argc, argv);
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}
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static struct {
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bool enabled;
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uint16 var;
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} g_opcode202Parameters;
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void MystScriptParser_Channelwood::opcode_202_run(void) {
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if (g_opcode202Parameters.enabled) {
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// Used for Cards 3328, 3691, 3731, 3809, 3846 etc. (Water Valves)
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// Code for Water Flow Logic
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// Var 8 = "Water Tank Valve State"
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// Controls
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// Var 19 = "Water Flowing to First Water Valve"
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// Code for this in Opcode 104 / 122
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// Var 19 = "Water Flowing to First Water Valve"
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// and
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// Var 9 = "First Water Valve State"
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// Controls
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// Var 20 = "Water Flowing to Second (L) Water Valve"
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// Var 3 = "Water Flowing (R) to Pump for Upper Walkway to Temple Elevator"
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uint16 var9 = _vm->_varStore->getVar(9);
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if (_vm->_varStore->getVar(19)) {
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_vm->_varStore->setVar(20, !var9);
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_vm->_varStore->setVar(3, var9);
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} else {
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// No water into Valve
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_vm->_varStore->setVar(20, 0);
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_vm->_varStore->setVar(3, 0);
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}
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// Var 20 = "Water Flowing to Second (L) Water Valve"
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// and
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// Var 10 = "Second (L) Water Valve State"
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// Controls
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// Var 24 = "Water Flowing to Third (L, L) Water Valve"
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// Var 21 = "Water Flowing to Third (L, R) Water Valve"
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uint16 var10 = _vm->_varStore->getVar(10);
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if (_vm->_varStore->getVar(20)) {
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_vm->_varStore->setVar(24, !var10);
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_vm->_varStore->setVar(21, var10);
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} else {
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// No water into Valve
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_vm->_varStore->setVar(24, 0);
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_vm->_varStore->setVar(21, 0);
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}
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// Var 21 = "Water Flowing to Third (L, R) Water Valve"
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// and
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// Var 11 = "Third (L, R) Water Valve State"
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// Controls
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// Var 23 = "Water Flowing to Fourth (L, R, L) Water Valve"
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// Var 22 = "Water Flowing to Fourth (L, R, R) Water Valve"
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uint16 var11 = _vm->_varStore->getVar(11);
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if (_vm->_varStore->getVar(21)) {
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_vm->_varStore->setVar(23, !var11);
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_vm->_varStore->setVar(22, var11);
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} else {
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// No water into Valve
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_vm->_varStore->setVar(23, 0);
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_vm->_varStore->setVar(22, 0);
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}
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// Var 24 = "Water Flowing to Third (L, L) Water Valve"
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// and
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// Var 14 = "Third (L, L) Water Valve State"
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// Controls
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// Var 29 = "Water Flowing to Pipe In Water (L, L, L)"
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// Var 28 = "Water Flowing to Join and Pump Bridge (L, L, R)"
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uint16 var14 = _vm->_varStore->getVar(14);
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if (_vm->_varStore->getVar(24)) {
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_vm->_varStore->setVar(29, !var14);
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_vm->_varStore->setVar(28, var14);
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} else {
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// No water into Valve
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_vm->_varStore->setVar(29, 0);
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_vm->_varStore->setVar(28, 0);
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}
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// Var 22 = "Water Flowing to Fourth (L, R, R) Water Valve"
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// and
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// Var 12 = "Fourth (L, R, R) Water Valve State"
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// Controls
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// Var 25 = "Water Flowing to Pipe Bridge (L, R, R, L)"
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// Var 15 = "Water Flowing (L, R, R, R) to Pump for Lower Walkway to Upper Walkway Elevator"
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uint16 var12 = _vm->_varStore->getVar(12);
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if (_vm->_varStore->getVar(22)) {
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_vm->_varStore->setVar(25, !var12);
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_vm->_varStore->setVar(15, var12);
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} else {
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// No water into Valve
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_vm->_varStore->setVar(25, 0);
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_vm->_varStore->setVar(15, 0);
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}
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// Var 23 = "Water Flowing to Fourth (L, R, L) Water Valve"
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// and
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// Var 13 = "Fourth (L, R, L) Water Valve State"
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// Controls
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// Var 27 = "Water Flowing to Join and Pump Bridge (L, R, L, L)"
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// Var 26 = "Water Flowing to Pipe At Entry Point (L, R, L, R)"
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uint16 var13 = _vm->_varStore->getVar(13);
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if (_vm->_varStore->getVar(23)) {
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_vm->_varStore->setVar(27, !var13);
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_vm->_varStore->setVar(26, var13);
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} else {
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// No water into Valve
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_vm->_varStore->setVar(27, 0);
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_vm->_varStore->setVar(26, 0);
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}
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||||
|
||||
// TODO: Not sure that original had OR logic for water flow at Join...
|
||||
// Var 27 = "Water Flowing to Join and Pump Bridge (L, R, L, L)"
|
||||
// Or
|
||||
// Var 28 = "Water Flowing to Join and Pump Bridge (L, L, R)"
|
||||
// Controls
|
||||
// Var 31 = "Water Flowing to Join (L, L, R)" // 0 to 2 = Stop Sound, Background, Background with Water Flow
|
||||
// Var 7 = "Bridge Pump Running"
|
||||
// TODO: Not sure about control of Var 31 which is tristate...
|
||||
if (_vm->_varStore->getVar(27) || _vm->_varStore->getVar(28)) {
|
||||
_vm->_varStore->setVar(31, 2); // Background with Water Flow
|
||||
_vm->_varStore->setVar(7, 1);
|
||||
} else {
|
||||
// No water into Valve
|
||||
_vm->_varStore->setVar(31, 1); // Background
|
||||
_vm->_varStore->setVar(7, 0);
|
||||
}
|
||||
|
||||
// TODO: Code for this shouldn't be here...
|
||||
// Move to Opcodes called by Pipe Extension...
|
||||
// Var 25 = "Water Flowing to Pipe Bridge (L, R, R, L)"
|
||||
// and
|
||||
// Var 6 = "Pipe Bridge Extended"
|
||||
// Controls
|
||||
// Var 32 = "Water Flowing (L, R, R, L, Pipe) State" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
|
||||
// Var 4 = "Water Flowing (L, R, R, L, Pipe Extended) to Pump for Book Room Elevator"
|
||||
// TODO: Not sure about control of Var 32 which is tristate...
|
||||
if (_vm->_varStore->getVar(25) && _vm->_varStore->getVar(6)) {
|
||||
_vm->_varStore->setVar(32, 2); // Background with Water Flow
|
||||
_vm->_varStore->setVar(4, 1);
|
||||
} else {
|
||||
// No water into Valve
|
||||
_vm->_varStore->setVar(32, 1); // Background
|
||||
_vm->_varStore->setVar(4, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MystScriptParser_Channelwood::opcode_202_disable(void) {
|
||||
g_opcode202Parameters.enabled = false;
|
||||
}
|
||||
|
||||
void MystScriptParser_Channelwood::opcode_202(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
|
||||
// Used for Cards 3328, 3691, 3731, 3809, 3846 etc. (Water Valves)
|
||||
if (argc == 0) {
|
||||
g_opcode202Parameters.var = var;
|
||||
g_opcode202Parameters.enabled = true;
|
||||
} else
|
||||
unknown(op, var, argc, argv);
|
||||
void MystScriptParser_Channelwood::o_pipeValve_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
|
||||
debugC(kDebugScript, "Opcode %d: Water valve init", op);
|
||||
_valveVar = var;
|
||||
}
|
||||
|
||||
static struct {
|
||||
|
@ -51,28 +51,37 @@ private:
|
||||
void toggleVar(uint16 var);
|
||||
bool setVarValue(uint16 var, uint16 value);
|
||||
|
||||
void opcode_202_run();
|
||||
void opcode_202_disable();
|
||||
void opcode_203_run();
|
||||
void opcode_203_disable();
|
||||
|
||||
DECLARE_OPCODE(opcode_101);
|
||||
DECLARE_OPCODE(opcode_102);
|
||||
DECLARE_OPCODE(opcode_104);
|
||||
DECLARE_OPCODE(o_waterTankValveOpen);
|
||||
DECLARE_OPCODE(o_valveHandleMove1);
|
||||
DECLARE_OPCODE(o_valveHandleMoveStart1);
|
||||
DECLARE_OPCODE(o_valveHandleMoveStop);
|
||||
DECLARE_OPCODE(o_valveHandleMove2);
|
||||
DECLARE_OPCODE(o_valveHandleMoveStart2);
|
||||
DECLARE_OPCODE(o_valveHandleMove3);
|
||||
DECLARE_OPCODE(o_valveHandleMoveStart3);
|
||||
DECLARE_OPCODE(opcode_117);
|
||||
DECLARE_OPCODE(opcode_118);
|
||||
DECLARE_OPCODE(opcode_119);
|
||||
DECLARE_OPCODE(opcode_122);
|
||||
DECLARE_OPCODE(o_waterTankValveClose);
|
||||
DECLARE_OPCODE(opcode_127);
|
||||
DECLARE_OPCODE(opcode_129);
|
||||
|
||||
DECLARE_OPCODE(opcode_201);
|
||||
DECLARE_OPCODE(opcode_202);
|
||||
DECLARE_OPCODE(o_pipeValve_init);
|
||||
DECLARE_OPCODE(opcode_203);
|
||||
|
||||
DECLARE_OPCODE(opcode_300);
|
||||
|
||||
MystGameState::Channelwood &_state;
|
||||
|
||||
uint16 _valveVar; // 64
|
||||
|
||||
bool pipeChangeValve(bool open, uint16 mask);
|
||||
};
|
||||
|
||||
} // End of namespace Mohawk
|
||||
|
Loading…
Reference in New Issue
Block a user