diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index c8b7e8ec4f6..9a1d7503919 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -579,7 +579,7 @@ void GUI_LoK::setupSavegames(Menu &menu, int num) { for (int i = startSlot; i < num; ++i) menu.item[i].enabled = 0; - KyraEngine_v1::SaveHeader header; + KyraEngine_LoK::SaveHeader header; for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); i++) { if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header))) { Common::strlcpy(savenames[i], header.description.c_str(), ARRAYSIZE(savenames[0])); diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp index ded13261107..2c860738920 100644 --- a/engines/kyra/gui_lol.cpp +++ b/engines/kyra/gui_lol.cpp @@ -2611,7 +2611,7 @@ void GUI_LoL::updateSavegameList() { if (_savegameListSize) { Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater()); - KyraEngine_v1::SaveHeader header; + LoLEngine::SaveHeader header; Common::InSaveFile *in; _savegameList = new char *[_savegameListSize]; @@ -2658,7 +2658,7 @@ int GUI_LoL::getInput() { if (_currentMenu == &_savenameMenu) { _vm->updateInput(); - for (Common::List::const_iterator evt = _vm->_eventList.begin(); evt != _vm->_eventList.end(); ++evt) { + for (Common::List::const_iterator evt = _vm->_eventList.begin(); evt != _vm->_eventList.end(); ++evt) { if (evt->event.type == Common::EVENT_KEYDOWN) _keyPressed = evt->event.kbd; } diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp index de19228d16f..fe4b54d09b2 100644 --- a/engines/kyra/gui_v2.cpp +++ b/engines/kyra/gui_v2.cpp @@ -452,7 +452,7 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) { if (_isSaveMenu && _savegameOffset == 0) startSlot = 1; - KyraEngine_v1::SaveHeader header; + KyraEngine_v2::SaveHeader header; Common::InSaveFile *in; for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) { if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {