Overlays implemented. Made the buffering slightly more efficient.

svn-id: r5177
This commit is contained in:
Marcus Comstedt 2002-10-18 01:42:55 +00:00
parent 3a34fa8288
commit bf3cfb92d4
2 changed files with 188 additions and 19 deletions

View File

@ -68,6 +68,13 @@ class OSystem_Dreamcast : public OSystem {
// Set a parameter
uint32 property(int param, Property *value);
// Overlay
void show_overlay();
void hide_overlay();
void clear_overlay();
void grab_overlay(int16 *buf, int pitch);
void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
// Add a callback timer
virtual void set_timer(int timer, int (*callback)(int));
@ -85,16 +92,19 @@ class OSystem_Dreamcast : public OSystem {
int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y;
int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll;
int _current_shake_pos, _screen_h;
int _current_shake_pos, _screen_w, _screen_h;
unsigned char *_ms_buf;
SoundProc *_sound_proc;
void *_sound_proc_param;
bool _overlay_visible, _overlay_dirty, _screen_dirty;
int _screen_buffer, _overlay_buffer, _mouse_buffer;
unsigned char *screen;
unsigned short *mouse;
unsigned short *overlay;
void *screen_tx[NUM_BUFFERS];
void *mouse_tx[NUM_BUFFERS];
int current_buffer;
void *ovl_tx[NUM_BUFFERS];
unsigned short palette[256];
short temp_sound_buffer[RING_BUFFER_SAMPLES];
@ -110,5 +120,5 @@ extern int handleInput(struct mapledev *pad,
int &mouse_x, int &mouse_y,
byte &shiftFlags);
extern void initSound();
extern bool selectGame(GameDetector *d, char *&, char *&, class Icon &);
extern bool selectGame(char *&, char *&, class Icon &);

View File

@ -30,6 +30,9 @@
#define MOUSE_W 64
#define MOUSE_H 64
#define OVL_W 320
#define OVL_H 240
#define TOP_OFFSET (240.0-_screen_h)
#define QACR0 (*(volatile unsigned int *)(void *)0xff000038)
@ -74,6 +77,39 @@ static void texture_memcpy64_pal(void *dest, void *src, int cnt, unsigned short
}
}
static void texture_memcpy64(void *dest, void *src, int cnt)
{
unsigned int *s = (unsigned int *)src;
unsigned int *d = (unsigned int *)(void *)
(0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
QACR0 = ((0xa4000000>>26)<<2)&0x1c;
QACR1 = ((0xa4000000>>26)<<2)&0x1c;
while(cnt--) {
d[0] = *s++;
d[1] = *s++;
d[2] = *s++;
d[3] = *s++;
asm("pref @%0" : : "r" (s+16));
d[4] = *s++;
d[5] = *s++;
d[6] = *s++;
d[7] = *s++;
asm("pref @%0" : : "r" (d));
d += 8;
d[0] = *s++;
d[1] = *s++;
d[2] = *s++;
d[3] = *s++;
asm("pref @%0" : : "r" (s+16));
d[4] = *s++;
d[5] = *s++;
d[6] = *s++;
d[7] = *s++;
asm("pref @%0" : : "r" (d));
d += 8;
}
}
void commit_dummy_transpoly()
{
struct polygon_list mypoly;
@ -101,23 +137,35 @@ void OSystem_Dreamcast::set_palette(const byte *colors, uint start, uint num)
((colors[2]>>3)&0x001f);
colors += 4;
}
_screen_dirty = true;
}
void OSystem_Dreamcast::init_size(uint w, uint h)
{
assert(w == SCREEN_W && h <= SCREEN_H);
_overlay_visible = false;
_screen_w = w;
_screen_h = h;
ta_sync();
if(!screen)
screen = new unsigned char[SCREEN_W*SCREEN_H];
if(!overlay)
overlay = new unsigned short[OVL_W*OVL_H];
for(int i=0; i<NUM_BUFFERS; i++)
if(!screen_tx[i])
screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
for(int i=0; i<NUM_BUFFERS; i++)
if(!mouse_tx[i])
mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
current_buffer = 0;
for(int i=0; i<NUM_BUFFERS; i++)
if(!ovl_tx[i])
ovl_tx[i] = ta_txalloc(OVL_W*OVL_H*2);
_screen_buffer = 0;
_mouse_buffer = 0;
_overlay_buffer = 0;
_screen_dirty = true;
_overlay_dirty = true;
*(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
// dc_reset_screen(0, 0);
}
@ -131,6 +179,7 @@ void OSystem_Dreamcast::copy_rect(const byte *buf, int pitch, int x, int y,
dst += SCREEN_W;
buf += pitch;
} while (--h);
_screen_dirty = true;
}
void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {
@ -169,7 +218,7 @@ void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {
// not neccessary for now
}
_screen_dirty = true;
}
@ -209,17 +258,43 @@ void OSystem_Dreamcast::update_screen(void)
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
unsigned short *dst = (unsigned short *)screen_tx[current_buffer];
unsigned char *src = screen;
if(_screen_dirty) {
// while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
_screen_buffer++;
_screen_buffer &= NUM_BUFFERS-1;
unsigned short *dst = (unsigned short *)screen_tx[_screen_buffer];
unsigned char *src = screen;
// while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
for( int y = 0; y<_screen_h; y++ )
{
texture_memcpy64_pal( dst, src, SCREEN_W>>5, palette );
src += SCREEN_W;
dst += SCREEN_W;
for( int y = 0; y<_screen_h; y++ )
{
texture_memcpy64_pal( dst, src, SCREEN_W>>5, palette );
src += SCREEN_W;
dst += SCREEN_W;
}
_screen_dirty = false;
}
if( _overlay_visible && _overlay_dirty ) {
_overlay_buffer++;
_overlay_buffer &= NUM_BUFFERS-1;
unsigned short *dst = (unsigned short *)ovl_tx[_overlay_buffer];
unsigned short *src = overlay;
for( int y = 0; y<OVL_H; y++ )
{
texture_memcpy64( dst, src, OVL_W>>5 );
src += OVL_W;
dst += OVL_W;
}
_overlay_dirty = false;
}
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x00ff00;
@ -232,7 +307,7 @@ void OSystem_Dreamcast::update_screen(void)
TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[current_buffer]);
TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[_screen_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
@ -267,13 +342,55 @@ void OSystem_Dreamcast::update_screen(void)
ta_commit_list(&myvertex);
ta_commit_end();
if(_overlay_visible) {
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
mypoly.texture = TA_TEXTUREMODE_RGB565|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(ovl_tx[_overlay_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
ta_commit_list(&mypoly);
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0;
myvertex.z = 0.5;
myvertex.u = 0.0;
myvertex.v = 0.0;
myvertex.x = 0.0;
myvertex.y = _current_shake_pos*2.0+TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x = OVL_W*2.0;
myvertex.u = OVL_W/512.0;
ta_commit_list(&myvertex);
myvertex.x = 0.0;
myvertex.y += OVL_H*2.0;
myvertex.u = 0.0;
myvertex.v = OVL_H/512.0;
ta_commit_list(&myvertex);
myvertex.x = OVL_W*2.0;
myvertex.u = OVL_W/512.0;
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
}
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00;
drawMouse(_ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_buf, _ms_visible);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff;
ta_commit_frame();
current_buffer++;
current_buffer &= NUM_BUFFERS-1;
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x0;
}
@ -283,7 +400,10 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
unsigned short *dst = (unsigned short *)mouse_tx[current_buffer];
_mouse_buffer++;
_mouse_buffer &= NUM_BUFFERS-1;
unsigned short *dst = (unsigned short *)mouse_tx[_mouse_buffer];
int y=0;
if(visible && w<=MOUSE_W && h<=MOUSE_H)
@ -309,7 +429,7 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_64|TA_POLYMODE2_V_SIZE_64;
mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_ADDRESS(mouse_tx[current_buffer]);
TA_TEXTUREMODE_ADDRESS(mouse_tx[_mouse_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
@ -342,3 +462,42 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
ta_commit_list(&myvertex);
}
void OSystem_Dreamcast::show_overlay()
{
_overlay_visible = true;
}
void OSystem_Dreamcast::hide_overlay()
{
_overlay_visible = false;
}
void OSystem_Dreamcast::clear_overlay()
{
memset(overlay, 0, OVL_W*OVL_H*sizeof(unsigned short));
_overlay_dirty = true;
}
void OSystem_Dreamcast::grab_overlay(int16 *buf, int pitch)
{
int h = _screen_h;
unsigned short *src = overlay;
do {
memcpy(buf, src, _screen_w*sizeof(int16));
src += OVL_W;
buf += pitch;
} while (--h);
}
void OSystem_Dreamcast::copy_rect_overlay(const int16 *buf, int pitch,
int x, int y, int w, int h)
{
unsigned short *dst = overlay + y*OVL_W + x;
do {
memcpy(dst, buf, w*sizeof(int16));
dst += OVL_W;
buf += pitch;
} while (--h);
_overlay_dirty = true;
}