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TSAGE: R2R - Fix an original bug in card game logic
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@ -4149,6 +4149,7 @@ void Scene1337::Action11::signal() {
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}
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}
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// Pick a card in opponent hand
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void Scene1337::Action12::signal() {
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Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
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@ -4185,7 +4186,8 @@ void Scene1337::Action12::signal() {
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break;
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case 1:
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for (i = 0; i <= 3; i++) {
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if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
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// The original game was counting in the hand of player 3, which is obviously wrong
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if (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)
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++count;
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}
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break;
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