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GRIM: Don't check the engine mode in L1_IsMoviePlaying. Fix #301
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@ -141,10 +141,10 @@ void L1_IsFullscreenMoviePlaying() {
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}
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void L1_IsMoviePlaying() {
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if (g_grim->getGameFlags() & ADGF_DEMO)
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pushbool(g_movie->isPlaying());
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else
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pushbool(g_movie->isPlaying() && g_grim->getMode() == ENGINE_MODE_NORMAL);
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// Previously, if the game was *not* the demo, this checked also if the mode
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// was ENGINE_MODE_NORMAL. This doesn't seem to be what original does, and causes
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// bug #301 because the movie eldepot.snm is played before legslide.snm ends.
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pushbool(g_movie->isPlaying());
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}
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void L1_StopMovie() {
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