PINK: change drawing method

This commit is contained in:
whiterandrek 2018-06-09 15:54:21 +03:00 committed by Eugene Sandulenko
parent 4dd40b0f7b
commit bfd1b62063
4 changed files with 133 additions and 89 deletions

View File

@ -29,53 +29,34 @@
#include "pink/objects/actions/action_cel.h"
namespace Pink {
Director::Director(OSystem *system)
: _system(system), showBounds(1) {}
Director::Director()
: _surface(640, 480) {
_wndManager.setScreen(&_surface);
}
void Director::draw() {
_system->fillScreen(0);
void Director::update() {
static uint32 time = g_system->getMillis();
static uint32 times = 0;
for (uint i = 0; i < _sounds.size(); ++i) {
_sounds[i]->update();
}
for (uint i = 0; i < _sprites.size(); ++i) {
drawSprite(_sprites[i]);
_sprites[i]->update();
}
_system->updateScreen();
}
void Director::drawSprite(ActionCEL *sprite) {
CelDecoder *decoder = sprite->getDecoder();
const Graphics::Surface *surface;
if (decoder->needsUpdate())
surface = decoder->decodeNextFrame();
else
surface = decoder->getCurrentFrame();
draw();
int h = surface->h;
if (surface->h + decoder->getY() > 480)
h = 480 - decoder->getY();
int w = surface->w;
if (surface->w + decoder->getX() > 640)
w = 640 - decoder->getX();
if (!showBounds) {
Graphics::Surface *screen = _system->lockScreen();
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
uint16 spritePixelColourIndex = *(byte*)surface->getBasePtr(x, y);
if (spritePixelColourIndex != decoder->getTransparentColourIndex()) {
*(byte *) screen->getBasePtr(decoder->getX() + x, decoder->getY() + y) = spritePixelColourIndex;
}
}
}
_system->unlockScreen();
times++;
if (g_system->getMillis() - time >= 1000) {
debug("FPS: %u ", times);
sum += times;
count++;
time = g_system->getMillis();
times = 0;
}
else
_system->copyRectToScreen(surface->getPixels(), surface->pitch,
decoder->getX(), decoder->getY(),
w, h);
}
void Director::addSprite(ActionCEL *sprite) {
_sprites.push_back(sprite);
int i;
@ -86,6 +67,7 @@ void Director::addSprite(ActionCEL *sprite) {
break;
}
_sprites[i] = sprite;
_dirtyRects.push_back(sprite->getDecoder()->getRectangle());
}
void Director::removeSprite(ActionCEL *sprite) {
@ -95,23 +77,7 @@ void Director::removeSprite(ActionCEL *sprite) {
break;
}
}
}
void Director::setPallette(const byte *pallete) {
_system->getPaletteManager()->setPalette(pallete, 0, 256);
}
void Director::update() {
for (uint i = 0; i < _sounds.size(); ++i) {
_sounds[i]->update();
}
for (uint i = 0; i < _sprites.size(); ++i) {
_sprites[i]->update();
}
}
void Director::addSound(ActionSound *sound) {
_sounds.push_back(sound);
_dirtyRects.push_back(sprite->getDecoder()->getRectangle());
}
void Director::removeSound(ActionSound *sound) {
@ -122,26 +88,13 @@ void Director::removeSound(ActionSound *sound) {
}
void Director::clear() {
_sprites.clear();
}
Actor *Director::getActorByPoint(Common::Point point) {
for (int i = _sprites.size() - 1; i >= 0; --i) {
CelDecoder *decoder = _sprites[i]->getDecoder();
const Graphics::Surface *frame = decoder->getCurrentFrame();
Common::Rect &rect = decoder->getRectangle();
if (rect.contains(point) &&
*(byte*)frame->getBasePtr(point.x - rect.left, point.y - rect.top)
!= decoder->getTransparentColourIndex())
return _sprites[i]->getActor();
}
return nullptr;
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
_sprites.resize(0);
}
void Director::pause(bool pause) {
for (uint i = 0; i < _sprites.size() ; ++i) {
_sprites[i]->getDecoder()->pauseVideo(pause);
_sprites[i]->pause(pause);
}
}
@ -156,4 +109,88 @@ void Director::loadStage() {
_savedSprites.clear();
}
Actor *Director::getActorByPoint(const Common::Point point) {
for (int i = _sprites.size() - 1; i >= 0; --i) {
CelDecoder *decoder = _sprites[i]->getDecoder();
const Graphics::Surface *frame = decoder->getCurrentFrame();
const Common::Rect &rect = decoder->getRectangle();
byte spritePixel = *(const byte*) frame->getBasePtr(point.x - rect.left, point.y - rect.top);
if (rect.contains(point) && spritePixel != decoder->getTransparentColourIndex()) {
return _sprites[i]->getActor();
}
}
return nullptr;
}
void Director::draw() {
for (uint i = 0; i < _sprites.size(); ++i) {
if (_sprites[i]->getDecoder()->needsUpdate()) {
_sprites[i]->getDecoder()->decodeNextFrame();
addDirtyRects(_sprites[i]);
}
}
if (!_dirtyRects.empty()) {
mergeDirtyRects();
for (uint i = 0; i < _dirtyRects.size(); ++i) {
drawRect(_dirtyRects[i]);
}
_dirtyRects.resize(0);
_surface.update();
}
else
g_system->updateScreen();
}
void Director::mergeDirtyRects() {
Common::Array<Common::Rect>::iterator rOuter, rInner;
for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
rInner = rOuter;
while (++rInner != _dirtyRects.end()) {
if ((*rOuter).intersects(*rInner)) {
// These two rectangles overlap, so merge them
rOuter->extend(*rInner);
// remove the inner rect from the list
_dirtyRects.erase(rInner);
// move back to beginning of list
rInner = rOuter;
}
}
}
}
void Director::addDirtyRects(ActionCEL *sprite) {
const Common::Rect spriteRect = sprite->getDecoder()->getRectangle();
const Common::List<Common::Rect> *dirtyRects = sprite->getDecoder()->getDirtyRects();
if (dirtyRects->size() > 100) {
_dirtyRects.push_back(spriteRect);
} else {
for (Common::List<Common::Rect>::const_iterator it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
Common::Rect dirtyRect = *it;
dirtyRect.translate(spriteRect.left, spriteRect.top);
_dirtyRects.push_back(dirtyRect);
}
}
sprite->getDecoder()->clearDirtyRects();
}
void Director::drawRect(const Common::Rect &rect) {
_surface.fillRect(rect, 0);
for (uint i = 0; i < _sprites.size(); ++i) {
const Common::Rect &spriteRect = _sprites[i]->getDecoder()->getRectangle();
Common::Rect interRect = rect.findIntersectingRect(spriteRect);
if (interRect.isEmpty())
continue;
Common::Rect srcRect(interRect);
srcRect.translate(-spriteRect.left, -spriteRect.top);
_surface.transBlitFrom(*_sprites[i]->getDecoder()->getCurrentFrame(), srcRect, interRect, _sprites[i]->getDecoder()->getTransparentColourIndex());
}
}
}

View File

@ -27,26 +27,27 @@
#include "common/rect.h"
#include "common/system.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/screen.h"
namespace Pink {
class Actor;
class ActionCEL;
class ActionSound;
class CelDecoder;
class Director {
public:
Director(OSystem *system);
Actor *getActorByPoint(Common::Point point);
Director();
void draw();
void update();
void setPallette(const byte *pallete) { g_system->getPaletteManager()->setPalette(pallete, 0, 256); }
void addSprite(ActionCEL *sprite);
void removeSprite(ActionCEL *sprite);
void setPallette(const byte *pallete);
void addSound(ActionSound* sound);
void addSound(ActionSound* sound) { _sounds.push_back(sound); };
void removeSound(ActionSound* sound);
void clear();
@ -56,11 +57,22 @@ public:
void saveStage();
void loadStage();
bool showBounds;
Actor *getActorByPoint(const Common::Point point);
Graphics::MacWindowManager &getWndManager() { return _wndManager; };
uint32 count = 0;
uint32 sum = 0;
private:
void drawSprite(ActionCEL *sprite);
OSystem *_system;
void draw();
void addDirtyRects(ActionCEL *sprite);
void mergeDirtyRects();
void drawRect(const Common::Rect &rect);
Graphics::Screen _surface;
Graphics::MacWindowManager _wndManager;
Common::Array<Common::Rect> _dirtyRects;
Common::Array<ActionCEL *> _sprites;
Common::Array<ActionCEL *> _savedSprites;
Common::Array<ActionSound *> _sounds;

View File

@ -59,9 +59,8 @@ bool ActionCEL::initPalette(Director *director) {
void ActionCEL::start() {
if (!_decoder)
_decoder = _actor->getPage()->loadCel(_fileName);
_actor->getPage()->getGame()->getDirector()->addSprite(this);
this->onStart();
_actor->getPage()->getGame()->getDirector()->addSprite(this);
}
void ActionCEL::end() {

View File

@ -41,7 +41,7 @@ namespace Pink {
Pink::PinkEngine::PinkEngine(OSystem *system, const ADGameDescription *desc)
: Engine(system), _console(nullptr), _rnd("pink"),
_desc(*desc), _bro(nullptr), _module(nullptr),
_director(_system), _pdaMgr(this) {
_director(), _pdaMgr(this) {
debug("PinkEngine constructed");
DebugMan.addDebugChannel(kPinkDebugGeneral, "general", "General issues");
@ -117,9 +117,6 @@ Common::Error Pink::PinkEngine::run() {
_actor->onLeftButtonClick(event.mouse);
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d)
_director.showBounds = !_director.showBounds;
else
_actor->onKeyboardButtonClick(event.kbd.keycode);
break;
// don't know why it is used in original
@ -132,8 +129,7 @@ Common::Error Pink::PinkEngine::run() {
_actor->update();
_director.update();
_director.draw();
_system->delayMillis(5);
_system->delayMillis(10);
}
return Common::kNoError;