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ENGINES: Return a const reference for DetectedGame::getGUIOptions
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@ -121,7 +121,7 @@ struct DetectedGame {
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void setGUIOptions(const Common::String &options);
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void appendGUIOptions(const Common::String &str);
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Common::String getGUIOptions() const { return _guiOptions; }
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const Common::String &getGUIOptions() const { return _guiOptions; }
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Common::String engineId;
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