SWITCH: Explicitly zero-initialize structs used for touch controls

This commit is contained in:
rsn8887 2020-04-15 13:41:40 -05:00
parent 490cbe018f
commit bff75784a6

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@ -57,7 +57,7 @@ private:
float lastDownY; // SDL touch coordinates when last pressed down
} Touch;
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS] = {0}; // keep track of finger status
typedef enum DraggingType {
DRAG_NONE = 0,
@ -65,9 +65,9 @@ private:
DRAG_THREE_FINGER,
} DraggingType;
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM] = {0}; // keep track whether we are currently drag-and-dropping
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2] = {0}; // initiation time of last simulated left or right click (zero if no click)
void preprocessFingerDown(SDL_Event *event);
void preprocessFingerUp(SDL_Event *event);