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SCI: kGameIsRestarting - changing speed throttler to 10 msecs, lsl5 is still "somewhat" playable, codename iceman and qfg2 didnt show some animations cause of the higher delay
svn-id: r45375
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@ -57,9 +57,10 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
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s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED;
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}
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uint32 curTime = g_system->getMillis();
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uint32 duration = curTime - s->_lastAnimateTime;
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uint32 neededSleep = 30;
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uint32 neededSleep = 10;
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if (duration < neededSleep) {
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gfxop_sleep(s->gfx_state, neededSleep - duration);
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