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FULLPIPE: Implement scene33_updateCursor() and setupMusic()
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@ -1110,6 +1110,7 @@ namespace Fullpipe {
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#define ANI_MUG_33 2623
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#define ANI_VENT_33 2637
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#define MSG_SC33_TRYKUBIK 4980
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#define PIC_SC33_ZONES 5298
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#define QU_KBK33_START 4983
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// Scene 36
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@ -65,4 +65,18 @@ void scene33_initScene(Scene *sc) {
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g_fp->initArcadeKeys("SC_33");
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}
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void scene33_setupMusic() {
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if (g_fp->lift_checkButton(sO_Level6))
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g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_33"), "MUSIC2", 1);
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}
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int scene33_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor == PIC_SC33_ZONES && g_fp->_cursorId == PIC_CSR_DEFAULT)
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g_fp->_cursorId = PIC_CSR_ITN;
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return g_fp->_cursorId;
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}
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} // End of namespace Fullpipe
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