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SAGA: Don't disable voice on missing SFX
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41f967afdb
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c068ce04c2
@ -53,19 +53,18 @@ SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(nullptr), _voiceContext(nu
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_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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if (_sfxContext == nullptr) {
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warning("SndRes::SndRes resource context not found");
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return;
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}
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setVoiceBank(0);
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if (_vm->getGameId() == GID_ITE) {
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if (_vm->getGameId() == GID_ITE && _sfxContext) {
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_fxTable.resize(ITE_SFXCOUNT);
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for (uint i = 0; i < _fxTable.size(); i++) {
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_fxTable[i].res = ITE_SfxTable[i].res;
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_fxTable[i].vol = ITE_SfxTable[i].vol;
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}
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#ifdef ENABLE_IHNM
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} else if (_vm->getGameId() == GID_IHNM) {
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} else if (_vm->getGameId() == GID_IHNM && _sfxContext) {
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ResourceContext *resourceContext;
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resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE);
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@ -106,8 +105,6 @@ SndRes::~SndRes() {
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void SndRes::setVoiceBank(int serial) {
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Common::File *file;
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if (_sfxContext == nullptr)
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return;
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if (_voiceSerial == serial)
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return;
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@ -158,9 +155,6 @@ void SndRes::playSound(uint32 resourceId, int volume, bool loop) {
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void SndRes::playVoice(uint32 resourceId) {
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SoundBuffer buffer;
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if (_sfxContext == nullptr)
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return;
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if (!(_vm->_voiceFilesExist))
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return;
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@ -204,7 +198,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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int rate = 0, size = 0;
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Common::File *file;
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if (_sfxContext == nullptr)
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if (context == nullptr)
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return false;
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if (resourceId == (uint32)-1) {
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@ -467,9 +461,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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int SndRes::getVoiceLength(uint32 resourceId) {
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SoundBuffer buffer;
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if (_sfxContext == nullptr)
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return -1;
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if (!(_vm->_voiceFilesExist))
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return -1;
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