mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-27 21:54:15 +00:00
NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
This commit is contained in:
parent
692edf40c7
commit
c09c0b8998
@ -358,12 +358,13 @@ void GameModule::startup() {
|
||||
setGlobalVar(V_CREATURE_ANGRY, 1);
|
||||
setGlobalVar(V_RADIO_ENABLED, 1);
|
||||
setGlobalVar(V_TNT_DUMMY_BUILT, 1);
|
||||
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
|
||||
// <<<DEBUG
|
||||
|
||||
#if 1
|
||||
_vm->gameState().which = 1;
|
||||
_vm->gameState().sceneNum = 0;
|
||||
createModule(2500, -1);
|
||||
_vm->gameState().which = 0;
|
||||
_vm->gameState().sceneNum = 3;
|
||||
createModule(1300, -1);
|
||||
#endif
|
||||
#if 0
|
||||
_vm->gameState().sceneNum = 0;
|
||||
|
@ -28,7 +28,7 @@ namespace Neverhood {
|
||||
|
||||
BaseSurface::BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height)
|
||||
: _vm(vm), _priority(priority), _visible(true), _transparent(true),
|
||||
_clipRects(NULL), _clipRectsCount(0) {
|
||||
_clipRects(NULL), _clipRectsCount(0), _version(0) {
|
||||
|
||||
_drawRect.x = 0;
|
||||
_drawRect.y = 0;
|
||||
@ -54,11 +54,11 @@ BaseSurface::~BaseSurface() {
|
||||
void BaseSurface::draw() {
|
||||
if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
|
||||
if (_clipRects && _clipRectsCount) {
|
||||
_vm->_screen->drawSurfaceClipRects(_surface, _drawRect, _clipRects, _clipRectsCount, _transparent);
|
||||
_vm->_screen->drawSurfaceClipRects(_surface, _drawRect, _clipRects, _clipRectsCount, _transparent, _version);
|
||||
} else if (_sysRect.x == 0 && _sysRect.y == 0) {
|
||||
_vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent);
|
||||
_vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _version);
|
||||
} else {
|
||||
_vm->_screen->drawUnk(_surface, _drawRect, _sysRect, _clipRect, _transparent);
|
||||
_vm->_screen->drawUnk(_surface, _drawRect, _sysRect, _clipRect, _transparent, _version);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -69,6 +69,7 @@ void BaseSurface::addDirtyRect() {
|
||||
|
||||
void BaseSurface::clear() {
|
||||
_surface->fillRect(Common::Rect(0, 0, _surface->w, _surface->h), 0);
|
||||
++_version;
|
||||
}
|
||||
|
||||
void BaseSurface::drawSpriteResource(SpriteResource &spriteResource) {
|
||||
@ -76,6 +77,7 @@ void BaseSurface::drawSpriteResource(SpriteResource &spriteResource) {
|
||||
spriteResource.getDimensions().height <= _drawRect.height) {
|
||||
clear();
|
||||
spriteResource.draw((byte*)_surface->pixels, _surface->pitch, false, false);
|
||||
++_version;
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,6 +91,7 @@ void BaseSurface::drawSpriteResourceEx(SpriteResource &spriteResource, bool flip
|
||||
if (_surface) {
|
||||
clear();
|
||||
spriteResource.draw((byte*)_surface->pixels, _surface->pitch, flipX, flipY);
|
||||
++_version;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -102,6 +105,7 @@ void BaseSurface::drawAnimResource(AnimResource &animResource, uint frameIndex,
|
||||
clear();
|
||||
if (frameIndex < animResource.getFrameCount()) {
|
||||
animResource.draw(frameIndex, (byte*)_surface->pixels, _surface->pitch, flipX, flipY);
|
||||
++_version;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -109,6 +113,7 @@ void BaseSurface::drawAnimResource(AnimResource &animResource, uint frameIndex,
|
||||
void BaseSurface::drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum) {
|
||||
if (frameNum < 3) {
|
||||
mouseCursorResource.draw(frameNum, (byte*)_surface->pixels, _surface->pitch);
|
||||
++_version;
|
||||
}
|
||||
}
|
||||
|
||||
@ -132,6 +137,7 @@ void BaseSurface::copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, N
|
||||
dest += _surface->pitch;
|
||||
}
|
||||
}
|
||||
++_version;
|
||||
}
|
||||
|
||||
// ShadowSurface
|
||||
@ -143,7 +149,7 @@ ShadowSurface::ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int
|
||||
|
||||
void ShadowSurface::draw() {
|
||||
if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
|
||||
_vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _shadowSurface->getSurface());
|
||||
_vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _version, _shadowSurface->getSurface());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -118,6 +118,7 @@ protected:
|
||||
NRect *_clipRects;
|
||||
uint _clipRectsCount;
|
||||
bool _transparent;
|
||||
byte _version;
|
||||
};
|
||||
|
||||
class ShadowSurface : public BaseSurface {
|
||||
|
@ -153,12 +153,14 @@ Common::Error NeverhoodEngine::run() {
|
||||
if (_system->getMillis() >= nextFrameTime) {
|
||||
_gameModule->handleUpdate();
|
||||
_gameModule->draw();
|
||||
_screen->update();
|
||||
nextFrameTime = _screen->getNextFrameTime();
|
||||
};
|
||||
|
||||
_soundMan->update();
|
||||
_audioResourceMan->update();
|
||||
_screen->update();
|
||||
//_screen->update();
|
||||
_system->updateScreen();
|
||||
_system->delayMillis(10);
|
||||
|
||||
debug(0, "---------------------------------------");
|
||||
|
@ -33,9 +33,14 @@ Screen::Screen(NeverhoodEngine *vm)
|
||||
_backScreen = new Graphics::Surface();
|
||||
_backScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
|
||||
|
||||
_renderQueue = new RenderQueue();
|
||||
_prevRenderQueue = new RenderQueue();
|
||||
|
||||
}
|
||||
|
||||
Screen::~Screen() {
|
||||
delete _renderQueue;
|
||||
delete _prevRenderQueue;
|
||||
_backScreen->free();
|
||||
delete _backScreen;
|
||||
}
|
||||
@ -43,9 +48,65 @@ Screen::~Screen() {
|
||||
void Screen::update() {
|
||||
_ticks = _vm->_system->getMillis();
|
||||
updatePalette();
|
||||
// TODO: Implement actual code
|
||||
_vm->_system->copyRectToScreen((const byte*)_backScreen->pixels, _backScreen->pitch, 0, 0, 640, 480);
|
||||
_vm->_system->updateScreen();
|
||||
|
||||
if (_fullRefresh) {
|
||||
// NOTE When playing a fullscreen/doubled Smacker video usually a full screen refresh is needed
|
||||
_vm->_system->copyRectToScreen((const byte*)_backScreen->pixels, _backScreen->pitch, 0, 0, 640, 480);
|
||||
_fullRefresh = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// NOTE This is more or less experimental code for a smart "render queue".
|
||||
// It works well so far but needs some optimizing, e.g. reducing overdraw.
|
||||
// Maybe I'll use my microtiles code from the Toltecs engine.
|
||||
// Also better move this to a separate method or even class.
|
||||
|
||||
Common::Array<Common::Rect> updateRects;
|
||||
|
||||
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt)
|
||||
(*jt)._refresh = true;
|
||||
|
||||
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
|
||||
RenderItem &renderItem = (*it);
|
||||
renderItem._refresh = true;
|
||||
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) {
|
||||
RenderItem &prevRenderItem = (*jt);
|
||||
if (prevRenderItem == renderItem) {
|
||||
prevRenderItem._refresh = false;
|
||||
renderItem._refresh = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) {
|
||||
RenderItem &prevRenderItem = (*jt);
|
||||
if (prevRenderItem._refresh)
|
||||
updateRects.push_back(Common::Rect(prevRenderItem._destX, prevRenderItem._destY, prevRenderItem._destX + prevRenderItem._width, prevRenderItem._destY + prevRenderItem._height));
|
||||
}
|
||||
|
||||
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
|
||||
RenderItem &renderItem = (*it);
|
||||
if (renderItem._refresh)
|
||||
updateRects.push_back(Common::Rect(renderItem._destX, renderItem._destY, renderItem._destX + renderItem._width, renderItem._destY + renderItem._height));
|
||||
}
|
||||
|
||||
/*
|
||||
for (Common::Array<Common::Rect>::iterator ri = updateRects.begin(); ri != updateRects.end(); ++ri)
|
||||
debug("## (%d, %d, %d, %d)", (*ri).left, (*ri).top, (*ri).right, (*ri).bottom);
|
||||
*/
|
||||
|
||||
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
|
||||
RenderItem &renderItem = (*it);
|
||||
for (Common::Array<Common::Rect>::iterator ri = updateRects.begin(); ri != updateRects.end(); ++ri)
|
||||
blitRenderItem(renderItem, *ri);
|
||||
}
|
||||
|
||||
SWAP(_renderQueue, _prevRenderQueue);
|
||||
_renderQueue->clear();
|
||||
|
||||
for (Common::Array<Common::Rect>::iterator ri = updateRects.begin(); ri != updateRects.end(); ++ri)
|
||||
_vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr((*ri).left, (*ri).top), _backScreen->pitch, (*ri).left, (*ri).top, (*ri).width(), (*ri).height());
|
||||
|
||||
}
|
||||
|
||||
uint32 Screen::getNextFrameTime() {
|
||||
@ -99,7 +160,7 @@ void Screen::clear() {
|
||||
memset(_backScreen->pixels, 0, _backScreen->pitch * _backScreen->h);
|
||||
}
|
||||
|
||||
void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent,
|
||||
void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version,
|
||||
const Graphics::Surface *shadowSurface) {
|
||||
|
||||
int16 destX, destY;
|
||||
@ -133,7 +194,7 @@ void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect,
|
||||
|
||||
//debug(2, "draw: x = %d; y = %d; (%d, %d, %d, %d)", destX, destY, ddRect.x1, ddRect.y1, ddRect.x2, ddRect.y2);
|
||||
|
||||
blit(surface, destX, destY, ddRect, transparent, shadowSurface);
|
||||
queueBlit(surface, destX, destY, ddRect, transparent, version, shadowSurface);
|
||||
|
||||
// Useful for debugging
|
||||
//_backScreen->frameRect(Common::Rect(clipRect.x1, clipRect.y1, clipRect.x2, clipRect.y2), 250);
|
||||
@ -142,7 +203,7 @@ void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect,
|
||||
|
||||
}
|
||||
|
||||
void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent) {
|
||||
void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version) {
|
||||
|
||||
int16 destX, destY;
|
||||
NRect ddRect;
|
||||
@ -173,7 +234,7 @@ void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, ND
|
||||
ddRect.y1 = drawRect.y;
|
||||
}
|
||||
|
||||
blit(surface, destX, destY, ddRect, transparent);
|
||||
queueBlit(surface, destX, destY, ddRect, transparent, version);
|
||||
|
||||
}
|
||||
|
||||
@ -220,7 +281,7 @@ void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &dra
|
||||
|
||||
const byte *source = (const byte*)surface->getBasePtr(0, 0);
|
||||
byte *dest = (byte*)_backScreen->getBasePtr(drawRect.x, drawRect.y);
|
||||
|
||||
|
||||
for (int16 yc = 0; yc < surface->h; yc++) {
|
||||
byte *row = dest;
|
||||
for (int16 xc = 0; xc < surface->w; xc++) {
|
||||
@ -231,10 +292,12 @@ void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &dra
|
||||
dest += _backScreen->pitch;
|
||||
dest += _backScreen->pitch;
|
||||
}
|
||||
|
||||
_fullRefresh = true; // See Screen::update
|
||||
|
||||
}
|
||||
|
||||
void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent) {
|
||||
void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version) {
|
||||
|
||||
int16 x, y;
|
||||
bool xflag, yflag;
|
||||
@ -271,7 +334,7 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
|
||||
newDrawRect.height = drawRect.height;
|
||||
}
|
||||
|
||||
drawSurface3(surface, drawRect.x, drawRect.y, newDrawRect, clipRect, transparent);
|
||||
drawSurface3(surface, drawRect.x, drawRect.y, newDrawRect, clipRect, transparent, version);
|
||||
|
||||
if (!xflag) {
|
||||
newDrawRect.x = 0;
|
||||
@ -280,7 +343,7 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
|
||||
newDrawRect.height = sysRect.height - y;
|
||||
if (drawRect.height < newDrawRect.height)
|
||||
newDrawRect.height = drawRect.height;
|
||||
drawSurface3(surface, sysRect.width + drawRect.x - x, drawRect.y, newDrawRect, clipRect, transparent);
|
||||
drawSurface3(surface, sysRect.width + drawRect.x - x, drawRect.y, newDrawRect, clipRect, transparent, version);
|
||||
}
|
||||
|
||||
if (!yflag) {
|
||||
@ -290,7 +353,7 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
|
||||
newDrawRect.height = y + drawRect.height - sysRect.height;
|
||||
if (drawRect.width < newDrawRect.width)
|
||||
newDrawRect.width = drawRect.width;
|
||||
drawSurface3(surface, drawRect.x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent);
|
||||
drawSurface3(surface, drawRect.x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version);
|
||||
}
|
||||
|
||||
if (!xflag && !yflag) {
|
||||
@ -298,15 +361,84 @@ void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDra
|
||||
newDrawRect.y = 0;
|
||||
newDrawRect.width = x + drawRect.width - sysRect.width;
|
||||
newDrawRect.height = y + drawRect.height - sysRect.height;
|
||||
drawSurface3(surface, sysRect.width + drawRect.x - x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent);
|
||||
drawSurface3(surface, sysRect.width + drawRect.x - x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Screen::drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent) {
|
||||
void Screen::drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version) {
|
||||
NDrawRect clipDrawRect(0, 0, drawRect.width, drawRect.height);
|
||||
for (uint i = 0; i < clipRectsCount; i++)
|
||||
drawSurface3(surface, drawRect.x, drawRect.y, clipDrawRect, clipRects[i], transparent);
|
||||
drawSurface3(surface, drawRect.x, drawRect.y, clipDrawRect, clipRects[i], transparent, version);
|
||||
}
|
||||
|
||||
void Screen::queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
|
||||
const Graphics::Surface *shadowSurface) {
|
||||
|
||||
int width = ddRect.x2 - ddRect.x1;
|
||||
int height = ddRect.y2 - ddRect.y1;
|
||||
|
||||
if (width <= 0 || height <= 0)
|
||||
return;
|
||||
|
||||
RenderItem renderItem;
|
||||
renderItem._surface = surface;
|
||||
renderItem._shadowSurface = shadowSurface;
|
||||
renderItem._destX = destX;
|
||||
renderItem._destY = destY;
|
||||
renderItem._srcX = ddRect.x1;
|
||||
renderItem._srcY = ddRect.y1;
|
||||
renderItem._width = width;
|
||||
renderItem._height = height;
|
||||
renderItem._transparent = transparent;
|
||||
renderItem._version = version;
|
||||
_renderQueue->push_back(renderItem);
|
||||
|
||||
}
|
||||
|
||||
void Screen::blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect) {
|
||||
|
||||
const Graphics::Surface *surface = renderItem._surface;
|
||||
const Graphics::Surface *shadowSurface = renderItem._shadowSurface;
|
||||
const int16 x0 = MAX<int16>(clipRect.left, renderItem._destX);
|
||||
const int16 y0 = MAX<int16>(clipRect.top, renderItem._destY);
|
||||
const int16 x1 = MIN<int16>(clipRect.right, renderItem._destX + renderItem._width);
|
||||
const int16 y1 = MIN<int16>(clipRect.bottom, renderItem._destY + renderItem._height);
|
||||
int16 width = x1 - x0;
|
||||
int16 height = y1 - y0;
|
||||
|
||||
if (width < 0 || height < 0)
|
||||
return;
|
||||
|
||||
const byte *source = (const byte*)surface->getBasePtr(renderItem._srcX + x0 - renderItem._destX, renderItem._srcY + y0 - renderItem._destY);
|
||||
byte *dest = (byte*)_backScreen->getBasePtr(x0, y0);
|
||||
|
||||
if (shadowSurface) {
|
||||
const byte *shadowSource = (const byte*)shadowSurface->getBasePtr(x0, y0);
|
||||
while (height--) {
|
||||
for (int xc = 0; xc < width; xc++)
|
||||
if (source[xc] != 0)
|
||||
dest[xc] = shadowSource[xc];
|
||||
source += surface->pitch;
|
||||
shadowSource += shadowSurface->pitch;
|
||||
dest += _backScreen->pitch;
|
||||
}
|
||||
} else if (!renderItem._transparent) {
|
||||
while (height--) {
|
||||
memcpy(dest, source, width);
|
||||
source += surface->pitch;
|
||||
dest += _backScreen->pitch;
|
||||
}
|
||||
} else {
|
||||
while (height--) {
|
||||
for (int xc = 0; xc < width; xc++)
|
||||
if (source[xc] != 0)
|
||||
dest[xc] = source[xc];
|
||||
source += surface->pitch;
|
||||
dest += _backScreen->pitch;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Neverhood
|
||||
|
@ -23,6 +23,7 @@
|
||||
#ifndef NEVERHOOD_SCREEN_H
|
||||
#define NEVERHOOD_SCREEN_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "video/smk_decoder.h"
|
||||
#include "neverhood/neverhood.h"
|
||||
@ -30,6 +31,31 @@
|
||||
|
||||
namespace Neverhood {
|
||||
|
||||
struct RenderItem {
|
||||
const Graphics::Surface *_surface;
|
||||
const Graphics::Surface *_shadowSurface;
|
||||
int16 _destX, _destY;
|
||||
int16 _srcX, _srcY, _width, _height;
|
||||
bool _transparent;
|
||||
byte _version;
|
||||
bool _refresh;
|
||||
bool operator==(const RenderItem &second) const {
|
||||
return
|
||||
_surface == second._surface &&
|
||||
_shadowSurface == second._shadowSurface &&
|
||||
_destX == second._destX &&
|
||||
_destY == second._destY &&
|
||||
_srcX == second._srcX &&
|
||||
_srcY == second._srcY &&
|
||||
_width == second._width &&
|
||||
_height == second._height &&
|
||||
_transparent == second._transparent &&
|
||||
_version == second._version;
|
||||
}
|
||||
};
|
||||
|
||||
typedef Common::Array<RenderItem> RenderQueue;
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
Screen(NeverhoodEngine *vm);
|
||||
@ -43,16 +69,19 @@ public:
|
||||
void testPalette(byte *paletteData);
|
||||
void updatePalette();
|
||||
void clear();
|
||||
void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent,
|
||||
void drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version,
|
||||
const Graphics::Surface *shadowSurface = NULL);
|
||||
void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent);
|
||||
void drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version);
|
||||
void drawShadowSurface(const Graphics::Surface *surface, const Graphics::Surface *shadowSurface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect);
|
||||
void blit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent,
|
||||
const Graphics::Surface *shadowSurface = NULL);
|
||||
void drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect);
|
||||
void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent);
|
||||
void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent);
|
||||
void drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version);
|
||||
void drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version);
|
||||
void setSmackerDecoder(Video::SmackerDecoder *smackerDecoder) { _smackerDecoder = smackerDecoder; }
|
||||
void queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
|
||||
const Graphics::Surface *shadowSurface = NULL);
|
||||
void blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect);
|
||||
protected:
|
||||
NeverhoodEngine *_vm;
|
||||
Graphics::Surface *_backScreen;
|
||||
@ -61,6 +90,9 @@ protected:
|
||||
int32 _frameDelay;
|
||||
byte *_paletteData;
|
||||
bool _paletteChanged;
|
||||
//
|
||||
bool _fullRefresh;
|
||||
RenderQueue *_renderQueue, *_prevRenderQueue;
|
||||
};
|
||||
|
||||
} // End of namespace Neverhood
|
||||
|
@ -36,7 +36,7 @@ SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
|
||||
|
||||
void SmackerSurface::draw() {
|
||||
if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
|
||||
_vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false);
|
||||
_vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version);
|
||||
}
|
||||
|
||||
void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user