Start the correct music inside the Hot Sushi. This fixes the part of ticket 2879793 that is actually a bug.

svn-id: r45147
This commit is contained in:
Nicola Mettifogo 2009-10-16 04:19:16 +00:00
parent 7e154726ff
commit c0a4881f5a
2 changed files with 5 additions and 5 deletions

View File

@ -279,11 +279,11 @@ DECLARE_COMMAND_OPCODE(give) {
/* NOTE: the following code is disabled until I deal with _inventory and
* _charInventories not being public
*/
/* int item = ctxt._cmd->_object;
int item = ctxt._cmd->_object;
int recipient = ctxt._cmd->_characterId;
_vm->_charInventories[recipient]->addItem(item);
_vm->_inventory->removeItem(item);
*/
// _vm->_charInventories[recipient]->addItem(item);
_vm->dropItem(item);
}

View File

@ -319,7 +319,7 @@ void DosSoundMan_ns::playLocationMusic(const char *location) {
}
if (!scumm_stricmp(location, "night") || !scumm_stricmp(location, "intsushi")) {
setMusicFile("nuts");
setMusicFile("soft");
playMusic();
debugC(2, kDebugExec, "changeLocation: started music 'soft'");