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OPENGL: Fix crash when scaling small areas
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@ -544,8 +544,13 @@ void ScaledTexture::updateGLTexture() {
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dst = (byte *)outSurf->getBasePtr(dirtyArea.left * _scaleFactor, dirtyArea.top * _scaleFactor);
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dstPitch = outSurf->pitch;
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assert(_scaler);
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_scaler->scale(src, srcPitch, dst, dstPitch, dirtyArea.width(), dirtyArea.height(), dirtyArea.left, dirtyArea.top);
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if (_scaler && (uint)dirtyArea.height() >= _extraPixels) {
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_scaler->scale(src, srcPitch, dst, dstPitch, dirtyArea.width(), dirtyArea.height(), dirtyArea.left, dirtyArea.top);
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} else {
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Graphics::scaleBlit(dst, src, dstPitch, srcPitch,
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dirtyArea.width() * _scaleFactor, dirtyArea.height() * _scaleFactor,
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dirtyArea.width(), dirtyArea.height(), outSurf->format);
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}
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dirtyArea.left *= _scaleFactor;
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dirtyArea.right *= _scaleFactor;
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