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Remove workaround for dsound problem in sdl on win32, since it is fixed by sdl 1.2.5.
svn-id: r5108
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@ -46,10 +46,6 @@ OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen) {
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error("Could not initialize SDL: %s.\n", SDL_GetError());
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}
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#ifdef WIN32 // Use waveout on win32, not
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SDL_AudioInit("waveout"); // dsound - unfortunatly dsound
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#endif // doesn't do COOPERATIVE mode
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SDL_ShowCursor(SDL_DISABLE);
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// Setup the icon
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