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cleanup
svn-id: r8662
This commit is contained in:
parent
aa19687a4c
commit
c10905b975
@ -437,7 +437,7 @@ int32 Bundle::getNumberOfMusicSamplesByName(const char *name) {
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bitsleft = 16; \
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}
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int32 Bundle::compDecode(byte *src, byte *dst) {
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static int32 compDecode(byte *src, byte *dst) {
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byte *result, *srcptr = src, *dstptr = dst;
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int data, size, bit, bitsleft = 16, mask = READ_LE_UINT16(srcptr);
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srcptr += 2;
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@ -56,7 +56,6 @@ private:
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void initializeImcTables();
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int32 compDecode(byte *src, byte *dst);
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int32 decompressCodec(int32 codec, byte *comp_input, byte *comp_output, int32 size);
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int32 decompressVoiceSampleByIndex(int32 index, byte **comp_final);
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@ -1136,7 +1136,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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debug(5, "Play imuse music: %s, %s, %s", _digStateMusicTable[music].name, _digStateMusicTable[music].title, _digStateMusicTable[music].filename);
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if ((_digStateMusicTable[music].filename[0] != 0) &&
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(strcmp(_digStateMusicTable[_digStateMusicTable[music].unk3].filename, _scumm->_sound->_nameBundleMusic) != 0) ) {
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_scumm->_sound->playBundleMusic((const char *)_digStateMusicTable[music].filename);
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_scumm->_sound->playBundleMusic(_digStateMusicTable[music].filename);
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}
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return 0;
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}
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@ -1155,7 +1155,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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if ((_comiStateMusicTable[l].id == b)) {
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debug(5, "Play imuse music: %s, %s, %s", _comiStateMusicTable[l].name, _comiStateMusicTable[l].title, _comiStateMusicTable[l].filename);
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if (_comiStateMusicTable[l].filename[0] != 0) {
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_scumm->_sound->playBundleMusic((const char *)_comiStateMusicTable[l].filename);
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_scumm->_sound->playBundleMusic(_comiStateMusicTable[l].filename);
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}
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return 0;
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}
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@ -1189,7 +1189,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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if ((_digSeqMusicTable[l].room == b)) {
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debug(5, "Play imuse music: %s, %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].title, _digSeqMusicTable[l].filename);
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if (_digSeqMusicTable[l].filename[0] != 0) {
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_scumm->_sound->playBundleMusic((const char *)_digSeqMusicTable[l].filename);
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_scumm->_sound->playBundleMusic(_digSeqMusicTable[l].filename);
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}
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return 0;
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}
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@ -1202,7 +1202,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
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if ((_comiSeqMusicTable[l].id == b)) {
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debug(5, "Play imuse music: %s, %s, %s", _comiSeqMusicTable[l].name, _comiSeqMusicTable[l].title, _comiSeqMusicTable[l].filename);
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if (_comiSeqMusicTable[l].filename[0] != 0) {
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_scumm->_sound->playBundleMusic((const char *)_comiSeqMusicTable[l].filename);
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_scumm->_sound->playBundleMusic(_comiSeqMusicTable[l].filename);
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}
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return 0;
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}
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@ -327,13 +327,15 @@ static const uint16 pcjr_freq_table[12] = {
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////////////////////////////////////////
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Player_V2::Player_V2(Scumm *scumm) : _scumm(scumm) {
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Player_V2::Player_V2(Scumm *scumm) {
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int i;
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// This simulates the pc speaker sound, which is driven
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// by the 8253 (square wave generator) and a low-band filter.
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_isV3Game = (scumm->_version == 3);
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_system = scumm->_system;
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_mixer = scumm->_mixer;
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_sample_rate = _system->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
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_mutex = _system->create_mutex();
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@ -362,18 +364,18 @@ Player_V2::Player_V2(Scumm *scumm) : _scumm(scumm) {
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set_pcjr(true);
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set_master_volume(255);
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scumm->_mixer->setupPremix(this, premix_proc);
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_mixer->setupPremix(this, premix_proc);
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}
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Player_V2::~Player_V2() {
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mutex_up();
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// Detach the premix callback handler
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_scumm->_mixer->setupPremix (0, 0);
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_mixer->setupPremix(0, 0);
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mutex_down();
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_system->delete_mutex (_mutex);
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}
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void Player_V2::set_pcjr (bool pcjr) {
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void Player_V2::set_pcjr(bool pcjr) {
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mutex_up();
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_pcjr = pcjr;
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@ -526,7 +528,7 @@ void Player_V2::restartSound() {
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}
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}
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int Player_V2::getSoundStatus(int nr) {
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bool Player_V2::getSoundStatus(int nr) const {
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return current_nr == nr || next_nr == nr;
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}
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@ -556,8 +558,8 @@ void Player_V2::clear_channel(int i) {
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channel->d.freqmod_modulo = 0;
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}
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int Player_V2::getMusicTimer() {
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if (_scumm->_version == 3)
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int Player_V2::getMusicTimer() const {
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if (_isV3Game)
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return _music_timer;
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else
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return channels[0].d.music_timer;
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@ -80,13 +80,13 @@ public:
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void startSound(int nr, byte *data);
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void stopSound(int nr);
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void stopAllSounds();
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int getSoundStatus(int nr);
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int getMusicTimer();
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bool getSoundStatus(int nr) const;
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int getMusicTimer() const;
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private:
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bool _isV3Game;
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SoundMixer *_mixer;
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Scumm *_scumm;
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OSystem *_system;
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bool _pcjr;
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int _header_len;
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@ -116,7 +116,6 @@ private:
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byte *next_data;
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byte *retaddr;
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OSystem *_system;
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void *_mutex;
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void mutex_up() { _system->lock_mutex (_mutex); }
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void mutex_down() { _system->unlock_mutex (_mutex); }
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@ -968,7 +968,7 @@ bool Sound::isSfxFinished() const {
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uint32 Sound::decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo = false) {
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uint32 s_size = (size / 3) * 4;
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uint32 loop_size = s_size / 4;
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if (stereo == true) {
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if (stereo) {
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s_size *= 2;
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}
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byte *ptr = *dst = (byte *)malloc(s_size);
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@ -981,14 +981,14 @@ uint32 Sound::decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo
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tmp = ((((v2 & 0x0f) << 8) | v1) << 4) - 0x8000;
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*ptr++ = (byte)((tmp >> 8) & 0xff);
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*ptr++ = (byte)(tmp & 0xff);
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if (stereo == true) {
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if (stereo) {
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*ptr++ = (byte)((tmp >> 8) & 0xff);
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*ptr++ = (byte)(tmp & 0xff);
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}
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tmp = ((((v2 & 0xf0) << 4) | v3) << 4) - 0x8000;
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*ptr++ = (byte)((tmp >> 8) & 0xff);
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*ptr++ = (byte)(tmp & 0xff);
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if (stereo == true) {
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if (stereo) {
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*ptr++ = (byte)((tmp >> 8) & 0xff);
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*ptr++ = (byte)(tmp & 0xff);
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}
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@ -1001,7 +1001,7 @@ static void music_handler (void *engine) {
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}
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void Sound::playBundleMusic(const char *song) {
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if (_scumm->_silentDigitalImuse == true) {
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if (_scumm->_silentDigitalImuse) {
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return;
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}
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@ -1083,7 +1083,7 @@ void Sound::bundleMusicHandler(Scumm *scumm) {
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return;
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}
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if (_musicBundleToBeChanged == true) {
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if (_musicBundleToBeChanged) {
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_nameBundleMusic = _newNameBundleMusic;
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_numberSamplesBundleMusic = _bundle->getNumberOfMusicSamplesByName(_nameBundleMusic);
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_currentSampleBundleMusic = 0;
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