Full Throttle: Add stub for opcode CD (something to do with drawing blast objects)

svn-id: r5163
This commit is contained in:
James Brown 2002-10-16 10:59:29 +00:00
parent 96c900f095
commit c1652de909
2 changed files with 11 additions and 1 deletions

View File

@ -291,7 +291,7 @@ void Scumm::setupOpcodes2()
&Scumm::o6_pickOneOf,
/* CC */
&Scumm::o6_pickOneOfDefault,
&Scumm::o6_invalid,
&Scumm::o6_unknownCD,
&Scumm::o6_invalid,
&Scumm::o6_invalid,
/* D0 */
@ -3127,6 +3127,15 @@ void Scumm::o6_getActorPriority()
push(a->layer);
}
void Scumm::o6_unknownCD() {
int a, b, c, d;
a = pop();
b = pop();
c = pop();
d = pop();
warning("o6_unknownCD: stub(%d, %d, %d, %d)", a, b, c, d);
}
void Scumm::decodeParseString2(int m, int n)
{
byte b;

View File

@ -1230,6 +1230,7 @@ public:
void o6_getAnimateVariable();
void o6_drawBlastObject();
void o6_getActorPriority();
void o6_unknownCD();
/* Scumm Vars */
byte VAR_EGO;