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Full Throttle: Add stub for opcode CD (something to do with drawing blast objects)
svn-id: r5163
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96c900f095
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@ -291,7 +291,7 @@ void Scumm::setupOpcodes2()
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&Scumm::o6_pickOneOf,
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/* CC */
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&Scumm::o6_pickOneOfDefault,
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&Scumm::o6_invalid,
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&Scumm::o6_unknownCD,
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&Scumm::o6_invalid,
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&Scumm::o6_invalid,
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/* D0 */
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@ -3127,6 +3127,15 @@ void Scumm::o6_getActorPriority()
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push(a->layer);
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}
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void Scumm::o6_unknownCD() {
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int a, b, c, d;
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a = pop();
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b = pop();
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c = pop();
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d = pop();
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warning("o6_unknownCD: stub(%d, %d, %d, %d)", a, b, c, d);
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}
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void Scumm::decodeParseString2(int m, int n)
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{
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byte b;
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@ -1230,6 +1230,7 @@ public:
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorPriority();
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void o6_unknownCD();
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/* Scumm Vars */
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byte VAR_EGO;
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