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* Test whether an object can be used by evaluating its canUse script (warning: this will break many things currently working until I implement IsIcoAct in my next few commits).
* Removed old HACK note because look / use scripts are now more properly implemented. svn-id: r43130
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@ -277,7 +277,7 @@ void Game::loop() {
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}
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if (_loopSubstatus == kStatusOrdinary) {
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// HACK: Test running look and use scripts
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if (_vm->_mouse->lButtonPressed()) {
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// Delete title text
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title->setText("");
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@ -297,23 +297,30 @@ void Game::loop() {
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_vm->_mouse->cursorOn();
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}
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// TODO: Handle global use scripts (the use script for the room itself)
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if (_vm->_mouse->rButtonPressed()) {
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// Delete title text
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title->setText("");
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_vm->_mouse->cursorOff();
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_vm->_mouse->rButtonSet(false);
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if (!obj->_imUse) {
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if (obj->_useDir == 0) {
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walkHero(x, y);
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} else {
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walkHero(obj->_useX, obj->_useY);
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}
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}
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if (_vm->_script->testExpression(obj->_program, obj->_canUse)) {
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_vm->_mouse->cursorOff();
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_vm->_script->run(obj->_program, obj->_use);
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_vm->_mouse->cursorOn();
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if (!obj->_imUse) {
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if (obj->_useDir == 0) {
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walkHero(x, y);
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} else {
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walkHero(obj->_useX, obj->_useY);
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}
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}
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_vm->_script->run(obj->_program, obj->_use);
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_vm->_mouse->cursorOn();
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} else {
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walkHero(x, y);
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}
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}
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}
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} else {
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