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Korean is kr, not ko
svn-id: r8279
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2
README
2
README
@ -393,7 +393,7 @@ ScummVM includes a language option for the Curse of Money Island and the Simon t
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es - Spanish
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es - Spanish
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jp - Japanese
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jp - Japanese
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zh - Chinese
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zh - Chinese
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ko - Korean
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kr - Korean
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hb - Hebrew
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hb - Hebrew
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Graphics filters:
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Graphics filters:
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@ -56,7 +56,7 @@ static const char USAGE_STRING[] =
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"\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x,advmame3x,tv2x,dotmatrix)\n"
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"\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x,advmame3x,tv2x,dotmatrix)\n"
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"\t-e<mode> - set music engine (see README for details)\n"
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"\t-e<mode> - set music engine (see README for details)\n"
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"\t-a - specify game is amiga version\n"
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"\t-a - specify game is amiga version\n"
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"\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,ko,hb)\n"
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"\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb)\n"
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"\n"
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"\n"
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"\t-c<num> - use cdrom <num> for cd audio\n"
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"\t-c<num> - use cdrom <num> for cd audio\n"
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"\t-m<num> - set music volume to <num> (0-255)\n"
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"\t-m<num> - set music volume to <num> (0-255)\n"
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@ -117,7 +117,7 @@ static const struct Language languages[] = {
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{"es", "Spanish", ES_ESP},
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{"es", "Spanish", ES_ESP},
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{"jp", "Japanese", JA_JPN},
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{"jp", "Japanese", JA_JPN},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"ko", "Korean", KO_KOR},
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{"kr", "Korean", KO_KOR},
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{"hb", "Hebrew", HB_HEB},
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{"hb", "Hebrew", HB_HEB},
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{0, 0, 0}
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{0, 0, 0}
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};
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};
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