Merge pull request #896 from criezy/create-project-fixes

DEVTOOLS: Create project fixes
This commit is contained in:
Eugene Sandulenko 2017-02-07 21:20:31 +01:00 committed by GitHub
commit c1edd61669
5 changed files with 51 additions and 2 deletions

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@ -386,9 +386,15 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
} else {
// On MacOS X prior to 10.9 the OS is sometimes adding a -psn_X_XXXXXX argument (where X are digits)
// to pass the process serial number. We need to ignore it to avoid an error.
// When using XCode it also adds -NSDocumentRevisionsDebugMode YES argument if XCode option
// "Allow debugging when using document Versions Browser" is on (which is the default).
#ifdef MACOSX
if (strncmp(s, "-psn_", 5) == 0)
continue;
if (strcmp(s, "-NSDocumentRevisionsDebugMode") == 0) {
++i; // Also skip the YES that follows
continue;
}
#endif
bool isLongCmd = (s[0] == '-' && s[1] == '-');

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@ -309,6 +309,23 @@
#endif
#endif
//
// Determine 64 bitness
// Reference: http://nadeausoftware.com/articles/2012/02/c_c_tip_how_detect_processor_type_using_compiler_predefined_macros
//
#if !defined(HAVE_CONFIG_H)
#if defined(__x86_64__) || \
defined(_M_X64) || \
defined(__ppc64__) || \
defined(__powerpc64__) || \
defined(__LP64__)
#define SCUMM_64BITS
#endif
#endif
//
// Some more system specific settings.

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@ -300,6 +300,19 @@ int main(int argc, char *argv[]) {
for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j)
j->enable = false;
}
// Disable engines for which we are missing dependencies
for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
if (i->enable) {
for (StringList::const_iterator ef = i->requiredFeatures.begin(); ef != i->requiredFeatures.end(); ++ef) {
FeatureList::iterator feature = std::find(setup.features.begin(), setup.features.end(), *ef);
if (feature != setup.features.end() && !feature->enable) {
setEngineBuildState(i->name, setup.engines, false);
break;
}
}
}
}
// Print status
cout << "Enabled engines:\n\n";
@ -906,7 +919,7 @@ namespace {
*/
bool parseEngine(const std::string &line, EngineDesc &engine) {
// Format:
// add_engine engine_name "Readable Description" enable_default ["SubEngineList"]
// add_engine engine_name "Readable Description" enable_default ["SubEngineList"] ["base games"] ["dependencies"]
TokenList tokens = tokenize(line);
if (tokens.size() < 4)
@ -921,8 +934,14 @@ bool parseEngine(const std::string &line, EngineDesc &engine) {
engine.name = *token; ++token;
engine.desc = *token; ++token;
engine.enable = (*token == "yes"); ++token;
if (token != tokens.end())
if (token != tokens.end()) {
engine.subEngines = tokenize(*token);
++token;
if (token != tokens.end())
++token;
if (token != tokens.end())
engine.requiredFeatures = tokenize(*token);
}
return true;
}
@ -1024,6 +1043,7 @@ const Feature s_features[] = {
{ "scalers", "USE_SCALERS", "", true, "Scalers" },
{ "hqscalers", "USE_HQ_SCALERS", "", true, "HQ scalers" },
{ "16bit", "USE_RGB_COLOR", "", true, "16bit color support" },
{ "highres", "USE_HIGHRES", "", true, "high resolution" },
{ "mt32emu", "USE_MT32EMU", "", true, "integrated MT-32 emulator" },
{ "nasm", "USE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling.
{ "opengl", "USE_OPENGL", "", true, "OpenGL support" },

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@ -86,6 +86,11 @@ struct EngineDesc {
* Whether the engine should be included in the build or not.
*/
bool enable;
/**
* Features required for this engine.
*/
StringList requiredFeatures;
/**
* A list of all available sub engine names. Sub engines are engines

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@ -950,6 +950,7 @@ void XcodeProvider::setupBuildConfiguration(const BuildSetup &setup) {
scummvmOSX_LdFlags.push_back("-lvorbis");
scummvmOSX_LdFlags.push_back("-lmad");
scummvmOSX_LdFlags.push_back("-lFLAC");
scummvmOSX_LdFlags.push_back("-lcurl");
if (setup.useSDL2) {
scummvmOSX_LdFlags.push_back("-lSDL2main");
scummvmOSX_LdFlags.push_back("-lSDL2");