mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-06 02:10:28 +00:00
ULTIMA8: Move std/ folder into shared/std/
This commit is contained in:
parent
34a387472c
commit
c236d83295
@ -1,7 +1,9 @@
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MODULE := engines/ultima
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MODULE_OBJS := \
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detection.o
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detection.o \
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shared/std/misc.o \
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shared/std/string.o
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ifdef ENABLE_ULTIMA8
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MODULE_OBJS += \
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@ -174,8 +176,6 @@ MODULE_OBJS += \
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ultima8/misc/pent_include.o \
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ultima8/misc/util.o \
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ultima8/misc/version.o \
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ultima8/std/misc.o \
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ultima8/std/string.o \
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ultima8/usecode/bit_set.o \
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ultima8/usecode/uc_list.o \
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ultima8/usecode/uc_machine.o \
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@ -20,8 +20,8 @@
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*
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*/
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#ifndef ULTIMA8_STD_CONTAINERS_H
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#define ULTIMA8_STD_CONTAINERS_H
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#ifndef ULTIMA_STD_CONTAINERS_H
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#define ULTIMA_STD_CONTAINERS_H
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#include "common/algorithm.h"
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#include "common/array.h"
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@ -31,7 +31,6 @@
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#include "common/stack.h"
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namespace Ultima {
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namespace Ultima8 {
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namespace std {
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template<class T>
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@ -262,7 +261,6 @@ protected:
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};
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} // End of namespace std
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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@ -20,12 +20,10 @@
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*
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*/
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#include "ultima/ultima8/std/misc.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/shared/std/misc.h"
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#include "common/algorithm.h"
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namespace Ultima {
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namespace Ultima8 {
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namespace std {
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void memset(void *data, byte val, size_t count) {
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@ -76,10 +74,6 @@ double atof(const char *str) {
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return ::atof(str);
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}
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uint rand() {
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return Ultima8Engine::get_instance()->getRandomNumber(0x7fffffff);
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}
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double sqrt(double val) {
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return ::sqrt(val);
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}
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@ -106,5 +100,4 @@ void free(void *&p) {
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}
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} // End of namespace std
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} // End of namespace Ultima8
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} // End of namespace Ultima
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@ -26,9 +26,10 @@
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#include "common/scummsys.h"
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namespace Ultima {
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namespace Ultima8 {
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namespace std {
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enum Precision { hex = 16, dec = 10 };
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template<class T1, class T2>
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struct pair {
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T1 first;
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@ -49,20 +50,13 @@ extern int atoi(const char *str);
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extern double atof(const char *str);
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extern const char *strstr(const char *str, const char *substr);
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extern double pow(double x, double y);
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#ifdef rand
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#undef rand
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#endif
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extern uint rand();
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extern double sqrt(double val);
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extern void *malloc(size_t size);
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extern void *calloc(size_t num, size_t size);
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extern void free(void *&p);
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} // End of namespace std
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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@ -20,11 +20,10 @@
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*
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*/
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "common/algorithm.h"
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namespace Ultima {
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namespace Ultima8 {
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namespace std {
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const char *const endl = "\n";
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@ -147,5 +146,4 @@ void string::resize(size_t count) {
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}
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} // End of namespace std
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} // End of namespace Ultima8
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} // End of namespace Ultima
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@ -20,13 +20,12 @@
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*
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*/
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#ifndef ULTIMA8_STD_STRING_H
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#define ULTIMA8_STD_STRING_H
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#ifndef ULTIMA_STD_STRING_H
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#define ULTIMA_STD_STRING_H
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#include "common/str.h"
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namespace Ultima {
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namespace Ultima8 {
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namespace std {
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class string : public Common::String {
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@ -193,7 +192,6 @@ public:
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extern const char *const endl;
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} // End of namespace std
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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@ -25,8 +25,8 @@
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#include "ultima/ultima8/kernel/process.h"
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#include "ultima/ultima8/usecode/intrinsics.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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namespace Ultima {
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@ -26,7 +26,7 @@
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#ifdef USE_ALSA_MIDI
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#include <alsa/asoundlib.h>
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/audio/midi/low_level_midi_driver.h"
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namespace Ultima {
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@ -447,7 +447,7 @@ inline void OPL_CALC_CH(OPL_CH *CH) {
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#define WHITE_NOISE_db 6.0
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inline void OPL_CALC_RH(OPL_CH *CH) {
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uint32 env_tam, env_sd, env_top, env_hh;
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int whitenoise = int((std::rand() & 1) * (WHITE_NOISE_db / EG_STEP));
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int whitenoise = int((getRandom() & 1) * (WHITE_NOISE_db / EG_STEP));
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int tone8;
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OPL_SLOT *SLOT;
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@ -25,7 +25,7 @@
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#include "ultima/ultima8/audio/midi/midi_driver.h"
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#include "ultima/ultima8/audio/midi/xmidi_sequence_handler.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "common/mutex.h"
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namespace Ultima {
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@ -22,7 +22,7 @@
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#include "ultima/ultima8/misc/pent_include.h"
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#include "ultima/ultima8/audio/midi/midi_driver.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/audio/midi/midi_driver.h"
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#include "ultima/ultima8/audio/midi/windows_midi_driver.h"
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@ -28,7 +28,7 @@
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#define USE_UNIX_SEQ_MIDI
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#include "ultima/ultima8/audio/midi/low_level_midi_driver.h"
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Ultima8 {
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#define ULTIMA8_AUDIO_SPEECHFLEX_H
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#include "ultima/ultima8/audio/sound_flex.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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namespace Ultima {
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@ -19,9 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef ULTIMA8_CONF_CONFIGFILEMANAGER_H
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#define ULTIMA8_CONF_CONFIGFILEMANAGER_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/misc/istring.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/conf/ini_file.h"
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namespace Ultima {
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@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef ULTIMA8_CONF_INIFILE_H
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#define ULTIMA8_CONF_INIFILE_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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#include "ultima/ultima8/conf/config_file_manager.h"
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#include "ultima/ultima8/misc/istring.h"
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#include "ultima/ultima8/std/string.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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@ -23,8 +23,8 @@
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#ifndef ULTIMA8_FILESYS_ARCHIVE_H
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#define ULTIMA8_FILESYS_ARCHIVE_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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namespace Ultima {
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#ifndef ULTIMA8_FILESYS_ARCHIVEFILE_H
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#define ULTIMA8_FILESYS_ARCHIVEFILE_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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namespace Ultima {
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#include "ultima/ultima8/filesys/named_archive_file.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Ultima8 {
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#include "ultima/ultima8/misc/pent_include.h"
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#include "ultima/ultima8/filesys/file_system.h"
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/ultima8.h"
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#include "common/system.h"
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#include "common/memstream.h"
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@ -23,7 +23,7 @@
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#ifndef ULTIMA8_FILESYS_FILESYSTEM_H
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#define ULTIMA8_FILESYS_FILESYSTEM_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/filesys/idata_source.h"
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#include "ultima/ultima8/filesys/odata_source.h"
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#include "common/file.h"
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#define ULTIMA8_FILESYS_IDATASOURCE_H
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#include "common/file.h"
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#include "ultima/ultima8/std/misc.h"
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#include "ultima/shared/std/misc.h"
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namespace Ultima {
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namespace Ultima8 {
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#ifndef ULTIMA8_FILESYS_LISTFILES_H
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#define ULTIMA8_FILESYS_LISTFILES_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/filesys/file_system.h"
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namespace Ultima {
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#include "ultima/ultima8/misc/common_types.h"
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#include "ultima/ultima8/misc/pent_include.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "common/stream.h"
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#include "common/algorithm.h"
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#ifndef ULTIMA8_FILESYS_OUTPUTLOGGER_H
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#define ULTIMA8_FILESYS_OUTPUTLOGGER_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "common/stream.h"
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namespace Ultima {
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#ifndef ULTIMA8_FILESYS_SAVEGAME_H
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#define ULTIMA8_FILESYS_SAVEGAME_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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#include "common/hashmap.h"
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#include "common/serializer.h"
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#include "engines/metaengine.h"
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#define ULTIMA8_FILESYS_U8SAVEFILE_H
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#include "ultima/ultima8/filesys/named_archive_file.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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namespace Ultima {
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#ifndef ULTIMA8_GAMES_GAMEDATA_H
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#define ULTIMA8_GAMES_GAMEDATA_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/graphics/frame_id.h"
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namespace Ultima {
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#define ULTIMA8_GAMES_TREASURELOADER_H
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#include "ultima/ultima8/world/actors/treasure_info.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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#ifndef ULTIMA8_GRAPHICS_ANIMDAT_H
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#define ULTIMA8_GRAPHICS_ANIMDAT_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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#ifndef ULTIMA8_GRAPHICS_FONTS_FIXEDWIDTHFONT_H
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#define ULTIMA8_GRAPHICS_FONTS_FIXEDWIDTHFONT_H
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#include "ultima/ultima8/std/string.h"
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Ultima8 {
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#ifndef ULTIMA8_GRAPHICS_FONTS_FONT_H
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#define ULTIMA8_GRAPHICS_FONTS_FONT_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/rect.h"
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#include "ultima/ultima8/misc/encoding.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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#ifndef ULTIMA8_GRAPHICS_FONTS_FONTMANAGER_H
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#define ULTIMA8_GRAPHICS_FONTS_FONTMANAGER_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "graphics/font.h"
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namespace Ultima {
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#define ULTIMA8_GRAPHICS_PALETTEMANAGER_H
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#include "ultima/ultima8/graphics/palette.h"
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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#ifndef ULTIMA8_GRAPHICS_SCALERMANAGER_H
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#define ULTIMA8_GRAPHICS_SCALERMANAGER_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/istring.h"
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namespace Ultima {
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#ifndef ULTIMA8_GRAPHICS_SHAPE_H
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#define ULTIMA8_GRAPHICS_SHAPE_H
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#include "ultima/ultima8/std/containers.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/p_dynamic_cast.h"
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namespace Ultima {
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||||
#ifndef ULTIMA8_GRAPHICS_SKFPlayer_H
|
||||
#define ULTIMA8_GRAPHICS_SKFPlayer_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_GRAPHICS_TYPEFLAGS_H
|
||||
#define ULTIMA8_GRAPHICS_TYPEFLAGS_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/graphics/shape_info.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -99,8 +99,8 @@ void ContainerGump::getItemCoords(Item *item, int32 &itemx, int32 &itemy) {
|
||||
// randomize position
|
||||
// TODO: maybe try to put it somewhere where it doesn't overlap others?
|
||||
|
||||
itemx = std::rand() % itemarea.w;
|
||||
itemy = std::rand() % itemarea.h;
|
||||
itemx = getRandom() % itemarea.w;
|
||||
itemy = getRandom() % itemarea.h;
|
||||
|
||||
item->setGumpLocation(itemx, itemy);
|
||||
}
|
||||
|
@ -534,8 +534,8 @@ void GameMapGump::DropItem(Item *item, int mx, int my) {
|
||||
ty = dragging_pos[1];
|
||||
int inaccuracy = 4 * (30 - avatar->getDex());
|
||||
if (inaccuracy < 20) inaccuracy = 20; // just in case dex > 25
|
||||
tx += (std::rand() % inaccuracy) - (std::rand() % inaccuracy);
|
||||
ty += (std::rand() % inaccuracy) - (std::rand() % inaccuracy);
|
||||
tx += (getRandom() % inaccuracy) - (getRandom() % inaccuracy);
|
||||
ty += (getRandom() % inaccuracy) - (getRandom() % inaccuracy);
|
||||
MissileTracker t(item, tx, ty, dragging_pos[2],
|
||||
speed, 4);
|
||||
t.launchItem();
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define ULTIMA8_GUMPS_GAMEMAPGUMP_H
|
||||
|
||||
#include "ultima/ultima8/gumps/gump.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "ultima/ultima8/kernel/object.h"
|
||||
#include "ultima/ultima8/misc/rect.h"
|
||||
#include "ultima/ultima8/graphics/frame_id.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define ULTIMA8_GUMPS_INVERTERGUMP_H
|
||||
|
||||
#include "ultima/ultima8/gumps/desktop_gump.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "ultima/ultima8/gumps/modal_gump.h"
|
||||
#include "ultima/ultima8/usecode/intrinsics.h"
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define ULTIMA8_GUMPS_ScalerGump_H
|
||||
|
||||
#include "ultima/ultima8/gumps/desktop_gump.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -25,7 +25,7 @@
|
||||
|
||||
#include "ultima/ultima8/gumps/modal_gump.h"
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "ultima/ultima8/misc/args.h"
|
||||
#include "ultima/ultima8/games/game_info.h"
|
||||
#include "ultima/ultima8/games/game_detector.h"
|
||||
#include "ultima/ultima8/std/misc.h"
|
||||
#include "ultima/shared/std/misc.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include "ultima/ultima8/filesys/idata_source.h"
|
||||
#include "ultima/ultima8/filesys/odata_source.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_KERNEL_HIDMANAGER_H
|
||||
#define ULTIMA8_KERNEL_HIDMANAGER_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/kernel/hid_keys.h"
|
||||
#include "ultima/ultima8/kernel/joystick.h"
|
||||
//#include "SDL_events.h"
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "ultima/ultima8/misc/pent_include.h"
|
||||
#include "ultima/ultima8/kernel/joystick.h"
|
||||
#include "ultima/ultima8/ultima8.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
//#include "SDL_timer.h"
|
||||
//#include "SDL_events.h"
|
||||
|
||||
|
@ -21,14 +21,13 @@
|
||||
*/
|
||||
|
||||
#include "ultima/ultima8/misc/pent_include.h"
|
||||
|
||||
#include "ultima/ultima8/kernel/kernel.h"
|
||||
#include "ultima/ultima8/kernel/process.h"
|
||||
#include "ultima/ultima8/misc/id_man.h"
|
||||
|
||||
#include "ultima/ultima8/filesys/idata_source.h"
|
||||
#include "ultima/ultima8/filesys/odata_source.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/ultima8.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
@ -455,5 +454,9 @@ uint32 Kernel::I_resetRef(const uint8 *args, unsigned int /*argsize*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint getRandom() {
|
||||
return Ultima8Engine::get_instance()->getRandomNumber(0x7fffffff);
|
||||
}
|
||||
|
||||
} // End of namespace Ultima8
|
||||
} // End of namespace Ultima
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_KERNEL_KERNEL_H
|
||||
#define ULTIMA8_KERNEL_KERNEL_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/usecode/intrinsics.h"
|
||||
|
||||
namespace Ultima {
|
||||
@ -172,6 +172,9 @@ struct ProcessLoader {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
extern uint getRandom();
|
||||
|
||||
} // End of namespace Ultima8
|
||||
} // End of namespace Ultima
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include "ultima/ultima8/misc/pent_include.h"
|
||||
#include "ultima/ultima8/kernel/object_manager.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/id_man.h"
|
||||
#include "ultima/ultima8/kernel/object.h"
|
||||
#include "ultima/ultima8/world/item.h"
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_KERNEL_OBJECTMANAGER_H
|
||||
#define ULTIMA8_KERNEL_OBJECTMANAGER_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_KERNEL_USECODE_PROCESS_H
|
||||
#define ULTIMA8_KERNEL_USECODE_PROCESS_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -25,7 +25,7 @@
|
||||
|
||||
#include "ultima/ultima8/kernel/allocator.h"
|
||||
#include "ultima/ultima8/kernel/segmented_pool.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -24,8 +24,8 @@
|
||||
// but it suffices quite well at the moment.
|
||||
|
||||
#include "ultima/ultima8/misc/common_types.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#include "ultima/ultima8/graphics/render_surface.h"
|
||||
#include "ultima/ultima8/misc/util.h"
|
||||
#include "ultima/ultima8/graphics/fonts/fixed_width_font.h"
|
||||
#include "ultima/ultima8/std/misc.h"
|
||||
#include "ultima/shared/std/misc.h"
|
||||
#include "common/file.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
|
@ -24,7 +24,8 @@
|
||||
#define ULTIMA8_MISC_CONSOLE_H
|
||||
|
||||
#include "ultima/ultima8/misc/istring.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/misc.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/hashmap.h"
|
||||
#include "common/file.h"
|
||||
@ -401,10 +402,6 @@ public:
|
||||
};
|
||||
*/
|
||||
|
||||
namespace std {
|
||||
enum Precision { hex = 16, dec = 10 };
|
||||
}
|
||||
|
||||
class ConsoleStream : public Common::WriteStream {
|
||||
private:
|
||||
std::Precision _precision;
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_MISC_IDMAN_H
|
||||
#define ULTIMA8_MISC_IDMAN_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -23,8 +23,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#ifndef ULTIMA8_MISC_ISTRING_H
|
||||
#define ULTIMA8_MISC_ISTRING_H
|
||||
|
||||
#include "ultima/ultima8/std/misc.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/misc.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#ifdef strcasecmp
|
||||
|
@ -40,7 +40,7 @@
|
||||
//
|
||||
// Strings
|
||||
//
|
||||
//#include "ultima/ultima8/std/string.h"
|
||||
//#include "ultima/shared/std/string.h"
|
||||
//#include <cstring>
|
||||
//#include <cstdlib>
|
||||
#include "ultima/ultima8/misc/istring.h"
|
||||
@ -143,8 +143,8 @@ void setAllocationFunctions(allocFunc a, deallocFunc d);
|
||||
// C Standard Library and STL
|
||||
#include <fstream>
|
||||
#include <cstdio>
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
// Useful Pentagram headers
|
||||
#include "ultima/ultima8/world/get_object.h"
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "ultima/ultima8/misc/pent_include.h"
|
||||
#include "ultima/ultima8/misc/util.h"
|
||||
#include "ultima/ultima8/misc/istring.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -19,8 +19,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#ifndef ULTIMA8_MISC_UTIL_H
|
||||
#define ULTIMA8_MISC_UTIL_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/ultima8/std/misc.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/misc.h"
|
||||
#include "ultima/ultima8/misc/istring.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -33,7 +33,7 @@
|
||||
#include "engines/engine.h"
|
||||
#include "graphics/surface.h"
|
||||
#include "ultima/detection.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/usecode/intrinsics.h"
|
||||
#include "ultima/ultima8/misc/args.h"
|
||||
|
||||
|
@ -23,8 +23,8 @@
|
||||
#ifndef ULTIMA8_USECODE_UCLIST_H
|
||||
#define ULTIMA8_USECODE_UCLIST_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -2344,7 +2344,7 @@ uint32 UCMachine::I_urandom(const uint8 *args, unsigned int /*argsize*/) {
|
||||
|
||||
// return random integer between 0 (incl.) to num (excl.)
|
||||
|
||||
return (std::rand() % num);
|
||||
return (getRandom() % num);
|
||||
}
|
||||
|
||||
uint32 UCMachine::I_rndRange(const uint8 *args, unsigned int /*argsize*/) {
|
||||
@ -2355,7 +2355,7 @@ uint32 UCMachine::I_rndRange(const uint8 *args, unsigned int /*argsize*/) {
|
||||
|
||||
if (hi <= lo) return lo;
|
||||
|
||||
return (lo + (std::rand() % (hi - lo + 1)));
|
||||
return (lo + (getRandom() % (hi - lo + 1)));
|
||||
}
|
||||
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_USECODE_UCMACHINE_H
|
||||
#define ULTIMA8_USECODE_UCMACHINE_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/usecode/intrinsics.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -22,7 +22,7 @@
|
||||
#ifndef ULTIMA8_USECODE_UCPROCESS_H
|
||||
#define ULTIMA8_USECODE_UCPROCESS_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/kernel/process.h"
|
||||
#include "ultima/ultima8/usecode/uc_stack.h"
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_USECODE_USECODE_H
|
||||
#define ULTIMA8_USECODE_USECODE_H
|
||||
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -107,14 +107,14 @@ bool Actor::loadMonsterStats() {
|
||||
if (mi->max_hp <= mi->min_hp)
|
||||
hp = mi->min_hp;
|
||||
else
|
||||
hp = mi->min_hp + std::rand() % (mi->max_hp - mi->min_hp);
|
||||
hp = mi->min_hp + getRandom() % (mi->max_hp - mi->min_hp);
|
||||
setHP(hp);
|
||||
|
||||
uint16 dex;
|
||||
if (mi->max_dex <= mi->min_dex)
|
||||
dex = mi->min_dex;
|
||||
else
|
||||
dex = mi->min_dex + std::rand() % (mi->max_dex - mi->min_dex);
|
||||
dex = mi->min_dex + getRandom() % (mi->max_dex - mi->min_dex);
|
||||
setDex(dex);
|
||||
|
||||
uint8 new_alignment = mi->alignment;
|
||||
@ -147,7 +147,7 @@ bool Actor::giveTreasure() {
|
||||
|
||||
// check chance
|
||||
if (ti.chance < 0.999 &&
|
||||
(static_cast<double>(std::rand()) / RAND_MAX) > ti.chance) {
|
||||
(static_cast<double>(getRandom()) / RAND_MAX) > ti.chance) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -156,7 +156,7 @@ bool Actor::giveTreasure() {
|
||||
if (ti.mincount >= ti.maxcount)
|
||||
count = ti.mincount;
|
||||
else
|
||||
count = ti.mincount + (std::rand() % (ti.maxcount - ti.mincount));
|
||||
count = ti.mincount + (getRandom() % (ti.maxcount - ti.mincount));
|
||||
|
||||
if (!ti.special.empty()) {
|
||||
if (ti.special == "weapon") {
|
||||
@ -169,7 +169,7 @@ bool Actor::giveTreasure() {
|
||||
int chance = si->weaponinfo->treasure_chance;
|
||||
if (!chance) continue;
|
||||
|
||||
int r = std::rand() % 100;
|
||||
int r = getRandom() % 100;
|
||||
#if 0
|
||||
pout << "weapon (" << s << ") chance: " << r << "/"
|
||||
<< chance << std::endl;
|
||||
@ -194,13 +194,13 @@ bool Actor::giveTreasure() {
|
||||
int frameNum;
|
||||
uint16 qualityNum;
|
||||
|
||||
if (std::rand() % 10 < 8) {
|
||||
if (getRandom() % 10 < 8) {
|
||||
// wand
|
||||
if (std::rand() % 10 < 4) {
|
||||
if (getRandom() % 10 < 4) {
|
||||
// charged
|
||||
frameNum = 0;
|
||||
qualityNum = 3 + (std::rand() % 4) + // charges
|
||||
((1 + (std::rand() % 4)) << 8); // spell
|
||||
qualityNum = 3 + (getRandom() % 4) + // charges
|
||||
((1 + (getRandom() % 4)) << 8); // spell
|
||||
} else {
|
||||
frameNum = 15;
|
||||
qualityNum = 0;
|
||||
@ -213,13 +213,13 @@ bool Actor::giveTreasure() {
|
||||
item->randomGumpLocation();
|
||||
}
|
||||
|
||||
if (std::rand() % 10 < 6) {
|
||||
if (getRandom() % 10 < 6) {
|
||||
// rod
|
||||
if (std::rand() % 10 < 2) {
|
||||
if (getRandom() % 10 < 2) {
|
||||
// charged
|
||||
frameNum = 3;
|
||||
qualityNum = 3 + (std::rand() % 4) + // charges
|
||||
((1 + (std::rand() % 7)) << 8); // spell
|
||||
qualityNum = 3 + (getRandom() % 4) + // charges
|
||||
((1 + (getRandom() % 7)) << 8); // spell
|
||||
} else {
|
||||
frameNum = 16;
|
||||
qualityNum = 0;
|
||||
@ -232,15 +232,15 @@ bool Actor::giveTreasure() {
|
||||
item->randomGumpLocation();
|
||||
}
|
||||
|
||||
if (std::rand() % 10 < 5) {
|
||||
if (getRandom() % 10 < 5) {
|
||||
// symbol
|
||||
if (std::rand() % 10 < 5) {
|
||||
if (getRandom() % 10 < 5) {
|
||||
// charged
|
||||
frameNum = 12;
|
||||
uint8 spell = 1 + (std::rand() % 11);
|
||||
uint8 spell = 1 + (getRandom() % 11);
|
||||
qualityNum = spell << 8;
|
||||
if (spell < 4) {
|
||||
qualityNum += 3 + (std::rand() % 4);
|
||||
qualityNum += 3 + (getRandom() % 4);
|
||||
} else {
|
||||
// symbol can only have one charge of anything
|
||||
// other than ignite/extinguish
|
||||
@ -258,13 +258,13 @@ bool Actor::giveTreasure() {
|
||||
item->randomGumpLocation();
|
||||
}
|
||||
|
||||
if (std::rand() % 10 < 2) {
|
||||
if (getRandom() % 10 < 2) {
|
||||
// demon talisman
|
||||
if (std::rand() % 10 < 2) {
|
||||
if (getRandom() % 10 < 2) {
|
||||
// charged
|
||||
frameNum = 9;
|
||||
qualityNum = 1 + (std::rand() % 2) + // charges
|
||||
((10 + (std::rand() % 2)) << 8); // spell
|
||||
qualityNum = 1 + (getRandom() % 2) + // charges
|
||||
((10 + (getRandom() % 2)) << 8); // spell
|
||||
} else {
|
||||
frameNum = 18;
|
||||
qualityNum = 0;
|
||||
@ -319,11 +319,11 @@ bool Actor::giveTreasure() {
|
||||
// we need to produce a number of items
|
||||
for (i = 0; (int)i < count; ++i) {
|
||||
// pick shape
|
||||
int n = std::rand() % ti.shapes.size();
|
||||
int n = getRandom() % ti.shapes.size();
|
||||
uint32 shapeNum = ti.shapes[n];
|
||||
|
||||
// pick frame
|
||||
n = std::rand() % ti.frames.size();
|
||||
n = getRandom() % ti.frames.size();
|
||||
uint32 frameNum = ti.frames[n];
|
||||
|
||||
ShapeInfo *si = GameData::get_instance()->getMainShapes()->
|
||||
@ -576,7 +576,7 @@ int Actor::getDamageAmount() {
|
||||
int min = static_cast<int>(si->monsterinfo->min_dmg);
|
||||
int max = static_cast<int>(si->monsterinfo->max_dmg);
|
||||
|
||||
int damage = (std::rand() % (max - min + 1)) + min;
|
||||
int damage = (getRandom() % (max - min + 1)) + min;
|
||||
|
||||
return damage;
|
||||
} else {
|
||||
@ -628,7 +628,7 @@ void Actor::receiveHit(uint16 other, int dir, int damage, uint16 damage_type) {
|
||||
|
||||
int32 xv, yv, zv;
|
||||
getLocation(xv, yv, zv);
|
||||
zv += (std::rand() % 24);
|
||||
zv += (getRandom() % 24);
|
||||
Process *sp = new SpriteProcess(620, start, end, 1, 1, xv, yv, zv);
|
||||
Kernel::get_instance()->addProcess(sp);
|
||||
}
|
||||
@ -681,9 +681,9 @@ void Actor::receiveHit(uint16 other, int dir, int damage, uint16 damage_type) {
|
||||
|
||||
int sfx;
|
||||
if (damage)
|
||||
sfx = 50 + (std::rand() % 2); // constants!
|
||||
sfx = 50 + (getRandom() % 2); // constants!
|
||||
else
|
||||
sfx = 20 + (std::rand() % 3); // constants!
|
||||
sfx = 20 + (getRandom() % 3); // constants!
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
if (audioproc) audioproc->playSFX(sfx, 0x60, objid, 0);
|
||||
return;
|
||||
@ -763,7 +763,7 @@ ProcId Actor::die(uint16 damageType) {
|
||||
|
||||
pout << "Actor::die: scheduling resurrection" << std::endl;
|
||||
|
||||
int timeout = ((std::rand() % 25) + 5) * 30; // 5-30 seconds
|
||||
int timeout = ((getRandom() % 25) + 5) * 30; // 5-30 seconds
|
||||
|
||||
Process *resproc = new ResurrectionProcess(this);
|
||||
Kernel::get_instance()->addProcess(resproc);
|
||||
@ -792,19 +792,19 @@ ProcId Actor::die(uint16 damageType) {
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
Item *piece = ItemFactory::createItem(mi->explode,
|
||||
std::rand() % framecount,
|
||||
getRandom() % framecount,
|
||||
0, // qual
|
||||
Item::FLG_FAST_ONLY, //flags,
|
||||
0, // npcnum
|
||||
0, // mapnum
|
||||
0, true // ext. flags, objid
|
||||
);
|
||||
piece->move(x - 128 + 32 * (std::rand() % 6),
|
||||
y - 128 + 32 * (std::rand() % 6),
|
||||
z + std::rand() % 8); // move to near actor's position
|
||||
piece->hurl(-25 + (std::rand() % 50),
|
||||
-25 + (std::rand() % 50),
|
||||
10 + (std::rand() % 10),
|
||||
piece->move(x - 128 + 32 * (getRandom() % 6),
|
||||
y - 128 + 32 * (getRandom() % 6),
|
||||
z + getRandom() % 8); // move to near actor's position
|
||||
piece->hurl(-25 + (getRandom() % 50),
|
||||
-25 + (getRandom() % 50),
|
||||
10 + (getRandom() % 10),
|
||||
4); // (wrong?) CONSTANTS!
|
||||
}
|
||||
}
|
||||
@ -891,7 +891,7 @@ int Actor::calculateAttackDamage(uint16 other, int damage, uint16 damage_type) {
|
||||
// special attacks
|
||||
if (damage && damage_type) {
|
||||
if (damage_type & WeaponInfo::DMG_SLAYER) {
|
||||
if (std::rand() % 10 == 0) {
|
||||
if (getRandom() % 10 == 0) {
|
||||
slayer = true;
|
||||
damage = 255; // instant kill
|
||||
}
|
||||
@ -945,7 +945,7 @@ int Actor::calculateAttackDamage(uint16 other, int damage, uint16 damage_type) {
|
||||
if (defenddex <= 0) defenddex = 1;
|
||||
|
||||
if ((getActorFlags() & ACT_STUNNED) ||
|
||||
(rand() % (attackdex + 3) > rand() % defenddex)) {
|
||||
(getRandom() % (attackdex + 3) > getRandom() % defenddex)) {
|
||||
hit = true;
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef WORLD_ACTORS_ACTORANIM_H
|
||||
#define WORLD_ACTORS_ACTORANIM_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/world/actors/anim_action.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -364,7 +364,7 @@ void ActorAnimProcess::doSpecial() {
|
||||
if (item_num == 1 && (action == Animation::readyWeapon ||
|
||||
action == Animation::unreadyWeapon) &&
|
||||
a->getEquip(ShapeInfo::SE_WEAPON) != 0) {
|
||||
int sfx = (std::rand() % 2) ? 0x51 : 0x52; // constants!
|
||||
int sfx = (getRandom() % 2) ? 0x51 : 0x52; // constants!
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
if (audioproc) audioproc->playSFX(sfx, 0x60, 1, 0);
|
||||
return;
|
||||
@ -393,8 +393,8 @@ void ActorAnimProcess::doSpecial() {
|
||||
|
||||
int32 x, y, z;
|
||||
a->getLocation(x, y, z);
|
||||
x += (std::rand() % (6 * 256)) - 3 * 256;
|
||||
y += (std::rand() % (6 * 256)) - 3 * 256;
|
||||
x += (getRandom() % (6 * 256)) - 3 * 256;
|
||||
y += (getRandom() % (6 * 256)) - 3 * 256;
|
||||
|
||||
Actor *ghoul = Actor::createActor(0x8e, 0);
|
||||
if (!ghoul) return;
|
||||
@ -476,7 +476,7 @@ void ActorAnimProcess::doSpecial() {
|
||||
|
||||
if (sfx) {
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
if (audioproc) audioproc->playSFX(sfx, 0x60, item_num, 0, false, 0x10000 + (std::rand() & 0x1FFF) - 0x1000);
|
||||
if (audioproc) audioproc->playSFX(sfx, 0x60, item_num, 0, false, 0x10000 + (getRandom() & 0x1FFF) - 0x1000);
|
||||
}
|
||||
|
||||
if (splash) {
|
||||
@ -512,7 +512,7 @@ void ActorAnimProcess::doHitSpecial(Item *hit) {
|
||||
switch (weaponshape) {
|
||||
case 0x32F: // magic hammer
|
||||
if (audioproc) audioproc->playSFX(23, 0x60, 1, 0, false,
|
||||
0x10000 + (std::rand() & 0x1FFF) - 0x1000);
|
||||
0x10000 + (getRandom() & 0x1FFF) - 0x1000);
|
||||
break;
|
||||
case 0x330: { // Slayer
|
||||
// if we killed somebody, thunder&lightning
|
||||
@ -520,7 +520,7 @@ void ActorAnimProcess::doHitSpecial(Item *hit) {
|
||||
// calling intrinsic...
|
||||
PaletteFaderProcess::I_lightningBolt(0, 0);
|
||||
int sfx;
|
||||
switch (std::rand() % 3) {
|
||||
switch (getRandom() % 3) {
|
||||
case 0:
|
||||
sfx = 91;
|
||||
break;
|
||||
@ -537,9 +537,9 @@ void ActorAnimProcess::doHitSpecial(Item *hit) {
|
||||
}
|
||||
case 0x331: { // Flame Sting
|
||||
int sfx = 33;
|
||||
if (std::rand() % 2 == 0) sfx = 101;
|
||||
if (getRandom() % 2 == 0) sfx = 101;
|
||||
if (audioproc) audioproc->playSFX(sfx, 0x60, 1, 0, false,
|
||||
0x10000 + (std::rand() & 0x1FFF) - 0x1000);
|
||||
0x10000 + (getRandom() & 0x1FFF) - 0x1000);
|
||||
|
||||
int32 x, y, z;
|
||||
a->getLocation(x, y, z);
|
||||
@ -568,7 +568,7 @@ void ActorAnimProcess::doHitSpecial(Item *hit) {
|
||||
0, 0, 0, fx, fy, fz);
|
||||
ProcId cipid = kernel->addProcess(cip);
|
||||
|
||||
DelayProcess *dp2 = new DelayProcess(60 + (std::rand() % 60)); //2-4s
|
||||
DelayProcess *dp2 = new DelayProcess(60 + (getRandom() % 60)); //2-4s
|
||||
ProcId dp2id = kernel->addProcess(dp2);
|
||||
|
||||
DestroyItemProcess *dip = new DestroyItemProcess(0);
|
||||
|
@ -28,7 +28,6 @@
|
||||
#include "ultima/ultima8/world/actors/animation.h"
|
||||
#include "ultima/ultima8/kernel/kernel.h"
|
||||
#include "ultima/ultima8/world/get_object.h"
|
||||
|
||||
#include "ultima/ultima8/filesys/idata_source.h"
|
||||
#include "ultima/ultima8/filesys/odata_source.h"
|
||||
|
||||
@ -71,7 +70,7 @@ void ActorBarkNotifyProcess::run() {
|
||||
|
||||
// wait a short while (1-2.5 seconds) before doing the next animation
|
||||
// (or even if not doing the animation)
|
||||
Process *delayproc = new DelayProcess(30 + (std::rand() % 45));
|
||||
Process *delayproc = new DelayProcess(30 + (getRandom() % 45));
|
||||
ProcId delaypid = Kernel::get_instance()->addProcess(delayproc);
|
||||
|
||||
if (doAnim)
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef WORLD_ACTORS_ANIMACTION_H
|
||||
#define WORLD_ACTORS_ANIMACTION_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -232,8 +232,8 @@ void AvatarMoverProcess::handleCombatMode() {
|
||||
lastAttack = lastframe;
|
||||
|
||||
// attacking gives str/dex
|
||||
avatar->accumulateStr(1 + (std::rand() % 2));
|
||||
avatar->accumulateDex(2 + (std::rand() % 2));
|
||||
avatar->accumulateStr(1 + (getRandom() % 2));
|
||||
avatar->accumulateDex(2 + (getRandom() % 2));
|
||||
}
|
||||
|
||||
return;
|
||||
@ -263,8 +263,8 @@ void AvatarMoverProcess::handleCombatMode() {
|
||||
lastAttack = lastframe;
|
||||
|
||||
// kicking gives str/dex
|
||||
avatar->accumulateStr(1 + (std::rand() % 2));
|
||||
avatar->accumulateDex(2 + (std::rand() % 2));
|
||||
avatar->accumulateStr(1 + (getRandom() % 2));
|
||||
avatar->accumulateDex(2 + (getRandom() % 2));
|
||||
}
|
||||
|
||||
return;
|
||||
@ -555,15 +555,15 @@ void AvatarMoverProcess::handleNormalMode() {
|
||||
|
||||
// currently shaking head?
|
||||
if (lastanim == Animation::lookLeft || lastanim == Animation::lookRight) {
|
||||
if ((std::rand() % 1500) + 30 < idleTime) {
|
||||
if ((getRandom() % 1500) + 30 < idleTime) {
|
||||
lastHeadShakeAnim = lastanim;
|
||||
waitFor(avatar->doAnim(Animation::stand, direction));
|
||||
idleTime = 0;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if ((std::rand() % 3000) + 150 < idleTime) {
|
||||
if (std::rand() % 5 == 0)
|
||||
if ((getRandom() % 3000) + 150 < idleTime) {
|
||||
if (getRandom() % 5 == 0)
|
||||
nextanim = lastHeadShakeAnim;
|
||||
else if (lastHeadShakeAnim == Animation::lookLeft)
|
||||
nextanim = Animation::lookRight;
|
||||
|
@ -112,7 +112,7 @@ void CombatProcess::run() {
|
||||
bool hasidle1 = a->hasAnim(Animation::idle1);
|
||||
bool hasidle2 = a->hasAnim(Animation::idle2);
|
||||
|
||||
if ((hasidle1 || hasidle2) && (std::rand() % 5) == 0) {
|
||||
if ((hasidle1 || hasidle2) && (getRandom() % 5) == 0) {
|
||||
// every once in a while, act threatening instead of attacking
|
||||
// TODO: maybe make frequency depend on monster type
|
||||
Animation::Sequence idleanim;
|
||||
@ -122,7 +122,7 @@ void CombatProcess::run() {
|
||||
} else if (!hasidle2) {
|
||||
idleanim = Animation::idle1;
|
||||
} else {
|
||||
if (std::rand() % 2)
|
||||
if (getRandom() % 2)
|
||||
idleanim = Animation::idle1;
|
||||
else
|
||||
idleanim = Animation::idle2;
|
||||
@ -306,7 +306,7 @@ void CombatProcess::waitForTarget() {
|
||||
MonsterInfo *mi = 0;
|
||||
if (shapeinfo) mi = shapeinfo->monsterinfo;
|
||||
|
||||
if (mi && mi->shifter && a->getMapNum() != 43 && (std::rand() % 2) == 0) {
|
||||
if (mi && mi->shifter && a->getMapNum() != 43 && (getRandom() % 2) == 0) {
|
||||
// changelings (except the ones at the U8 endgame pentagram)
|
||||
|
||||
// shift into a tree if nobody is around
|
||||
|
@ -142,9 +142,9 @@ void GrantPeaceProcess::run() {
|
||||
|
||||
int dir = caster->getDirToItemCentre(*t);
|
||||
|
||||
t->hurl(((std::rand() % 5) + 5) * x_fact[dir],
|
||||
((std::rand() % 5) + 5) * y_fact[dir],
|
||||
((std::rand() % 5) + 5),
|
||||
t->hurl(((getRandom() % 5) + 5) * x_fact[dir],
|
||||
((getRandom() % 5) + 5) * y_fact[dir],
|
||||
((getRandom() % 5) + 5),
|
||||
4);
|
||||
#endif
|
||||
}
|
||||
@ -157,7 +157,7 @@ void GrantPeaceProcess::run() {
|
||||
if (!(target->getActorFlags() & (Actor::ACT_DEAD |
|
||||
Actor::ACT_IMMORTAL |
|
||||
Actor::ACT_INVINCIBLE))) {
|
||||
if (std::rand() % 10 == 0) {
|
||||
if (getRandom() % 10 == 0) {
|
||||
target->receiveHit(item_num, 8, target->getHP(),
|
||||
(WeaponInfo::DMG_MAGIC |
|
||||
WeaponInfo::DMG_PIERCE |
|
||||
@ -175,7 +175,7 @@ void GrantPeaceProcess::run() {
|
||||
// calling intrinsic...
|
||||
PaletteFaderProcess::I_lightningBolt(0, 0);
|
||||
int sfx;
|
||||
switch (std::rand() % 3) {
|
||||
switch (getRandom() % 3) {
|
||||
case 0:
|
||||
sfx = 91;
|
||||
break;
|
||||
|
@ -67,8 +67,8 @@ void LoiterProcess::run() {
|
||||
int32 x, y, z;
|
||||
a->getLocation(x, y, z);
|
||||
|
||||
x += 32 * ((std::rand() % 20) - 10);
|
||||
y += 32 * ((std::rand() % 20) - 10);
|
||||
x += 32 * ((getRandom() % 20) - 10);
|
||||
y += 32 * ((getRandom() % 20) - 10);
|
||||
|
||||
PathfinderProcess *pfp = new PathfinderProcess(a, x, y, z);
|
||||
Kernel::get_instance()->addProcess(pfp);
|
||||
@ -76,7 +76,7 @@ void LoiterProcess::run() {
|
||||
bool hasidle1 = a->hasAnim(Animation::idle1);
|
||||
bool hasidle2 = a->hasAnim(Animation::idle2);
|
||||
|
||||
if ((hasidle1 || hasidle2) && ((std::rand() % 3) == 0)) {
|
||||
if ((hasidle1 || hasidle2) && ((getRandom() % 3) == 0)) {
|
||||
Animation::Sequence idleanim;
|
||||
|
||||
if (!hasidle1) {
|
||||
@ -84,7 +84,7 @@ void LoiterProcess::run() {
|
||||
} else if (!hasidle2) {
|
||||
idleanim = Animation::idle1;
|
||||
} else {
|
||||
if (std::rand() % 2)
|
||||
if (getRandom() % 2)
|
||||
idleanim = Animation::idle1;
|
||||
else
|
||||
idleanim = Animation::idle2;
|
||||
@ -97,7 +97,7 @@ void LoiterProcess::run() {
|
||||
|
||||
} else {
|
||||
// wait 4-7 sec
|
||||
DelayProcess *dp = new DelayProcess(30 * (4 + (std::rand() % 3)));
|
||||
DelayProcess *dp = new DelayProcess(30 * (4 + (getRandom() % 3)));
|
||||
Kernel::get_instance()->addProcess(dp);
|
||||
dp->waitFor(pfp);
|
||||
|
||||
|
@ -260,7 +260,7 @@ int MainActor::getDamageAmount() {
|
||||
kick_bonus = si->armourinfo[legs->getFrame()].kick_attack_bonus;
|
||||
}
|
||||
|
||||
damage = (std::rand() % (getStr() / 2 + 1)) + kick_bonus;
|
||||
damage = (getRandom() % (getStr() / 2 + 1)) + kick_bonus;
|
||||
|
||||
return damage;
|
||||
|
||||
@ -278,14 +278,14 @@ int MainActor::getDamageAmount() {
|
||||
int base = si->weaponinfo->base_damage;
|
||||
int mod = si->weaponinfo->damage_modifier;
|
||||
|
||||
damage = (std::rand() % (mod + 1)) + base + getStr() / 5;
|
||||
damage = (getRandom() % (mod + 1)) + base + getStr() / 5;
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
// no weapon?
|
||||
|
||||
damage = (std::rand() % (getStr() / 2 + 1)) + 1;
|
||||
damage = (getRandom() % (getStr() / 2 + 1)) + 1;
|
||||
|
||||
return damage;
|
||||
}
|
||||
@ -466,7 +466,7 @@ void MainActor::accumulateStr(int n) {
|
||||
if (strength == 25) return; //!! constant
|
||||
|
||||
accumStr += n;
|
||||
if (accumStr >= 650 || std::rand() % (650 - accumStr) == 0) { //!! constant
|
||||
if (accumStr >= 650 || getRandom() % (650 - accumStr) == 0) { //!! constant
|
||||
strength++;
|
||||
accumStr = 0;
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
@ -480,7 +480,7 @@ void MainActor::accumulateDex(int n) {
|
||||
if (dexterity == 25) return; //!! constant
|
||||
|
||||
accumDex += n;
|
||||
if (accumDex >= 650 || std::rand() % (650 - accumDex) == 0) { //!! constant
|
||||
if (accumDex >= 650 || getRandom() % (650 - accumDex) == 0) { //!! constant
|
||||
dexterity++;
|
||||
accumDex = 0;
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
@ -494,7 +494,7 @@ void MainActor::accumulateInt(int n) {
|
||||
if (intelligence == 25) return; //!! constant
|
||||
|
||||
accumInt += n;
|
||||
if (accumInt >= 650 || std::rand() % (650 - accumInt) == 0) { //!! constant
|
||||
if (accumInt >= 650 || getRandom() % (650 - accumInt) == 0) { //!! constant
|
||||
intelligence++;
|
||||
accumInt = 0;
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
|
@ -23,8 +23,8 @@
|
||||
#ifndef ULTIMA8_WORLD_ACTORS_PATHFINDER_H
|
||||
#define ULTIMA8_WORLD_ACTORS_PATHFINDER_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/world/actors/animation.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -23,8 +23,8 @@
|
||||
#ifndef WORLD_ACTORS_TREASUREINFO_H
|
||||
#define WORLD_ACTORS_TREASUREINFO_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/ultima8/std/string.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/shared/std/string.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef WORLD_ACTORS_WEAPONOVERLAY_H
|
||||
#define WORLD_ACTORS_WEAPONOVERLAY_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -147,8 +147,8 @@ void CameraProcess::terminate() {
|
||||
|
||||
void CameraProcess::run() {
|
||||
if (earthquake) {
|
||||
eq_x = (std::rand() % (earthquake * 2 + 1)) - earthquake;
|
||||
eq_y = (std::rand() % (earthquake * 2 + 1)) - earthquake;
|
||||
eq_x = (getRandom() % (earthquake * 2 + 1)) - earthquake;
|
||||
eq_y = (getRandom() % (earthquake * 2 + 1)) - earthquake;
|
||||
} else {
|
||||
eq_x = 0;
|
||||
eq_y = 0;
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define ULTIMA8_WORLD_CONTAINER_H
|
||||
|
||||
#include "ultima/ultima8/world/item.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
#include "ultima/ultima8/usecode/intrinsics.h"
|
||||
#include "ultima/ultima8/misc/p_dynamic_cast.h"
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_WORLD_CURRENTMAP_H
|
||||
#define ULTIMA8_WORLD_CURRENTMAP_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "ultima/ultima8/usecode/intrinsics.h"
|
||||
|
||||
namespace Ultima {
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define ULTIMA8_WORLD_EGGHATCHERPROCESS_H
|
||||
|
||||
#include "ultima/ultima8/kernel/process.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -33,7 +33,7 @@
|
||||
|
||||
#include "ultima/ultima8/filesys/idata_source.h"
|
||||
#include "ultima/ultima8/filesys/odata_source.h"
|
||||
#include "ultima/ultima8/std/misc.h"
|
||||
#include "ultima/shared/std/misc.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
@ -77,7 +77,7 @@ void FireballProcess::run() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (age > 300 && (std::rand() % 20 == 0)) {
|
||||
if (age > 300 && (getRandom() % 20 == 0)) {
|
||||
// chance of 5% to disappear every frame after 10 seconds
|
||||
terminate();
|
||||
return;
|
||||
@ -143,7 +143,7 @@ void FireballProcess::run() {
|
||||
Actor *hit = getActor(hititem);
|
||||
if (hit) {
|
||||
// hit an actor: deal damage and explode
|
||||
hit->receiveHit(0, 8 - targetdir, 5 + (std::rand() % 5),
|
||||
hit->receiveHit(0, 8 - targetdir, 5 + (getRandom() % 5),
|
||||
WeaponInfo::DMG_FIRE);
|
||||
terminate();
|
||||
return;
|
||||
|
@ -193,7 +193,7 @@ void GravityProcess::run() {
|
||||
// Apply an impulse on the x/y plane in a random direction
|
||||
// in a 180 degree pie around the orginal vector in x/y
|
||||
double heading_r = atan2((double)yspeed, (double)xspeed);
|
||||
double deltah_r = static_cast<double>(rand())
|
||||
double deltah_r = static_cast<double>(getRandom())
|
||||
* M_PI / RAND_MAX - M_PI / 2;
|
||||
#ifdef BOUNCE_DIAG
|
||||
double headingold_r = heading_r;
|
||||
|
@ -1240,12 +1240,12 @@ void Item::animateItem() {
|
||||
switch (info->animtype) {
|
||||
case 2:
|
||||
// 50 % chance
|
||||
if (std::rand() & 1) break;
|
||||
if (getRandom() & 1) break;
|
||||
|
||||
case 1:
|
||||
case 3:
|
||||
// 50 % chance
|
||||
if (anim_data == 1 && (std::rand() & 1)) break;
|
||||
if (anim_data == 1 && (getRandom() & 1)) break;
|
||||
frame ++;
|
||||
if (anim_data < 2) {
|
||||
if (shp && frame == shp->frameCount()) frame = 0;
|
||||
@ -1257,7 +1257,7 @@ void Item::animateItem() {
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (!(std::rand() % anim_data)) break;
|
||||
if (!(getRandom() % anim_data)) break;
|
||||
frame ++;
|
||||
if (shp && frame == shp->frameCount()) frame = 0;
|
||||
//dirty = true;
|
||||
@ -1513,7 +1513,7 @@ void Item::explode() {
|
||||
x, y, z);
|
||||
Kernel::get_instance()->addProcess(p);
|
||||
|
||||
int sfx = (std::rand() % 2) ? 31 : 158;
|
||||
int sfx = (getRandom() % 2) ? 31 : 158;
|
||||
AudioProcess *audioproc = AudioProcess::get_instance();
|
||||
if (audioproc) audioproc->playSFX(sfx, 0x60, 0, 0);
|
||||
|
||||
@ -1536,7 +1536,7 @@ void Item::explode() {
|
||||
|
||||
item->getLocation(xv, yv, zv);
|
||||
int dir = Get_WorldDirection(xv - xv, yv - yv); //!! CHECKME
|
||||
item->receiveHit(0, dir, 6 + (std::rand() % 6),
|
||||
item->receiveHit(0, dir, 6 + (getRandom() % 6),
|
||||
WeaponInfo::DMG_BLUNT | WeaponInfo::DMG_FIRE);
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_WORLD_MAP_H
|
||||
#define ULTIMA8_WORLD_MAP_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef ULTIMA8_WORLD_MAPGLOB_H
|
||||
#define ULTIMA8_WORLD_MAPGLOB_H
|
||||
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
@ -57,7 +57,7 @@
|
||||
// game data need this, actually.)
|
||||
|
||||
#include "ultima/ultima8/misc/common_types.h"
|
||||
#include "ultima/ultima8/std/containers.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
Loading…
x
Reference in New Issue
Block a user