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https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
TITANIC: Implemented sound manager loading
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parent
60e137c651
commit
c269c770ac
@ -403,6 +403,7 @@ MODULE_OBJS := \
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sound/season_noises.o \
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sound/seasonal_music_player.o \
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sound/sound.o \
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sound/sound_manager.o \
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sound/titania_speech.o \
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sound/trigger_auto_music_player.o \
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sound/view_auto_sound_player.o \
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@ -28,11 +28,11 @@ CSound::CSound(CGameManager *owner) : _gameManager(owner) {
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}
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void CSound::save(SimpleFile *file) const {
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_soundManager.save(file);
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}
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void CSound::load(SimpleFile *file) {
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_soundManager.load(file);
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}
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} // End of namespace Titanic z
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@ -24,14 +24,16 @@
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#define TITANIC_SOUND_H
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#include "titanic/simple_file.h"
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#include "titanic/sound/sound_manager.h"
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namespace Titanic {
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class CGameManager;
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class CSound {
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public:
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private:
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CGameManager *_gameManager;
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QSoundManager _soundManager;
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public:
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CSound(CGameManager *owner);
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127
engines/titanic/sound/sound_manager.cpp
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127
engines/titanic/sound/sound_manager.cpp
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@ -0,0 +1,127 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/sound/sound_manager.h"
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namespace Titanic {
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SoundManager::SoundManager() : _field4(0), _field8(0),
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_fieldC(0), _field10(0), _field14(1) {
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}
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/*------------------------------------------------------------------------*/
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QSoundManager::QSoundManager() : _field18(0), _field1C(0) {
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Common::fill(&_field4A0[0], &_field4A0[16], 0);
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}
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int QSoundManager::proc3() {
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warning("TODO");
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return 0;
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}
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int QSoundManager::proc4() {
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warning("TODO");
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return 0;
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}
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int QSoundManager::proc5() {
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warning("TODO");
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return 0;
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}
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void QSoundManager::proc6() {
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warning("TODO");
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}
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void QSoundManager::proc7() {
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warning("TODO");
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}
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void QSoundManager::proc8() {
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warning("TODO");
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}
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void QSoundManager::proc9() {
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warning("TODO");
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}
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void QSoundManager::proc10() {
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warning("TODO");
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}
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void QSoundManager::proc11() {
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warning("TODO");
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}
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void QSoundManager::proc12() {
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warning("TODO");
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}
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void QSoundManager::proc13() {
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warning("TODO");
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}
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void QSoundManager::proc14() {
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warning("TODO");
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}
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int QSoundManager::proc15() {
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warning("TODO");
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return 0;
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}
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int QSoundManager::proc16() {
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warning("TODO");
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return 0;
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}
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void QSoundManager::WaveMixPump() {
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warning("TODO");
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}
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int QSoundManager::proc18() const {
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warning("TODO");
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return 0;
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}
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void QSoundManager::proc19(int v) {
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warning("TODO");
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}
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void QSoundManager::proc20(int v) {
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warning("TODO");
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}
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void QSoundManager::proc21(int v) {
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warning("TODO");
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}
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void QSoundManager::proc29() {
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warning("TODO");
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}
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void QSoundManager::proc30() {
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warning("TODO");
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}
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} // End of namespace Titanic z
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118
engines/titanic/sound/sound_manager.h
Normal file
118
engines/titanic/sound/sound_manager.h
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@ -0,0 +1,118 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_SOUND_MANAGER_H
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#define TITANIC_SOUND_MANAGER_H
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#include "titanic/simple_file.h"
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namespace Titanic {
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class SoundManager {
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protected:
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int _field4;
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int _field8;
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int _fieldC;
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int _field10;
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int _field14;
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public:
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SoundManager();
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virtual int proc3() const { return 0; }
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virtual int proc4() const { return 0; }
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virtual int proc5() const { return 0; }
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virtual void proc6() = 0;
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virtual void proc7() = 0;
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virtual void proc8() = 0;
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virtual void proc9() {}
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virtual void proc10() = 0;
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virtual void proc11() = 0;
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virtual void proc12() {}
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virtual void proc13() {}
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virtual void proc14() = 0;
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virtual int proc15() const { return 0; }
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virtual int proc16() const { return 0; }
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virtual void WaveMixPump() {}
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virtual int proc18() const { return 0; }
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virtual void proc19(int v) { _field4 = v; }
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virtual void proc20(int v) { _field8 = v; }
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virtual void proc21(int v) { _fieldC = v; }
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virtual void proc22(int v) { _field10 = v; }
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virtual void proc23() { proc10(); }
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) {}
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virtual void proc25() {}
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virtual void proc26() {}
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const {}
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/**
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* Called after saving is complete
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*/
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virtual void postSave() {}
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virtual void proc29() {}
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};
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class QSoundManager : public SoundManager {
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public:
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int _field18;
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int _field1C;
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int _field4A0[16];
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public:
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QSoundManager();
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virtual int proc3();
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virtual int proc4();
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virtual int proc5();
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virtual void proc6();
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virtual void proc7();
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virtual void proc8();
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virtual void proc9();
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virtual void proc10();
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virtual void proc11();
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virtual void proc12();
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virtual void proc13();
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virtual void proc14();
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virtual int proc15();
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virtual int proc16();
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virtual void WaveMixPump();
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virtual int proc18() const;
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virtual void proc19(int v);
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virtual void proc20(int v);
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virtual void proc21(int v);
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virtual void proc29();
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virtual void proc30();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_QSOUND_MANAGER_H */
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@ -62,11 +62,24 @@ void CTrueTalkManager::load(SimpleFile *file) {
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// Iterate through loading characters
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int charId = file->readNumber();
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while (charId) {
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uint ident = MKTAG_BE('U', 'R', 'A', 'H');
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loadNPC(file, charId);
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do {
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int ident1 = file->readNumber();
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int ident2 = file->readNumber();
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int v = 0;
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} while (1);
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if (ident1 != MKTAG_BE('U', 'R', 'A', 'H')) {
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while (ident2 != MKTAG_BE('A', 'K', 'E', 'R')) {
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ident1 = ident2;
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ident2 = file->readNumber();
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if (!ident1)
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break;
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}
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}
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// Get start of next character
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charId = file->readNumber();
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}
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}
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@ -147,6 +160,12 @@ void CTrueTalkManager::setFlags(int index, int val) {
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}
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}
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void CTrueTalkManager::loadNPC(SimpleFile *file, int charId) {
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TTNamedScript *script = _scripts.getNamedScript(charId);
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if (script)
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script->load(file);
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}
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void CTrueTalkManager::saveNPC(SimpleFile *file, int charId) const {
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TTNamedScript *script = _scripts.getNamedScript(charId);
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if (script) {
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@ -47,6 +47,8 @@ private:
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*/
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static void saveStatics(SimpleFile *file);
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void loadNPC(SimpleFile *file, int charId);
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void saveNPC(SimpleFile *file, int charId) const;
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public:
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static int _v1;
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@ -36,7 +36,10 @@ TTNamedScriptBase::TTNamedScriptBase(int charId, const char *charClass, int v2,
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TTNamedScript::TTNamedScript(int charId, const char *charClass, int v2,
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const char *charName, int v3, int val2, int v4, int v5, int v6, int v7) :
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TTNamedScriptBase(charId, charClass, v2, charName, v3, val2, v4, v5, v6, v7) {
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TTNamedScriptBase(charId, charClass, v2, charName, v3, val2, v4, v5, v6, v7),
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_subPtr(nullptr), _field60(0), _field64(0), _field68(0),
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_field6C(0), _field70(0), _field74(0), _field78(0),
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_field7C(0), _field80(0) {
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CTrueTalkManager::_v2 = 0;
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Common::fill(&_array[0], &_array[147], 0);
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