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Merge pull request #257 from lordhoto/graphics-conversion
Extend crossBlit for abitrary (in-place) conversions and add a in-place conversion to Surface
This commit is contained in:
commit
c2971374cd
@ -22,123 +22,143 @@
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#include "graphics/conversion.h"
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#include "graphics/pixelformat.h"
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#include "common/endian.h"
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namespace Graphics {
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// TODO: YUV to RGB conversion function
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namespace {
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template<typename SrcColor, typename DstColor, bool backward>
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FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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const uint32 color = *(const SrcColor *)src;
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byte a, r, g, b;
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srcFmt.colorToARGB(color, a, r, g, b);
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*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
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if (backward) {
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src -= sizeof(SrcColor);
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dst -= sizeof(DstColor);
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} else {
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src += sizeof(SrcColor);
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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template<typename DstColor, bool backward>
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FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h,
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const PixelFormat &srcFmt, const PixelFormat &dstFmt,
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const uint srcDelta, const uint dstDelta) {
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uint32 color;
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byte r, g, b, a;
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uint8 *col = (uint8 *)&color;
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
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if (backward) {
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src -= 3;
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dst -= sizeof(DstColor);
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} else {
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src += 3;
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dst += sizeof(DstColor);
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}
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}
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if (backward) {
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src -= srcDelta;
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dst -= dstDelta;
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} else {
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src += srcDelta;
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dst += dstDelta;
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}
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}
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}
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} // End of anonymous namespace
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// Function to blit a rect from one color format to another
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bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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bool crossBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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// Error out if conversion is impossible
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if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
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|| (srcFmt.bytesPerPixel > dstFmt.bytesPerPixel))
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|| (dstFmt.bytesPerPixel == 3)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
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return false;
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// Don't perform unnecessary conversion
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if (srcFmt == dstFmt) {
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if (dst == src)
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return true;
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if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
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memcpy(dst,src,dstpitch * h);
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return true;
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} else {
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for (int i = 0; i < h; i++) {
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memcpy(dst,src,w * dstFmt.bytesPerPixel);
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dst += dstpitch;
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src += srcpitch;
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if (dst != src) {
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if (dstPitch == srcPitch && ((w * dstFmt.bytesPerPixel) == dstPitch)) {
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memcpy(dst, src, dstPitch * h);
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} else {
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for (uint i = 0; i < h; ++i) {
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memcpy(dst, src, w * dstFmt.bytesPerPixel);
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dst += dstPitch;
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src += srcPitch;
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}
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}
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return true;
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}
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return true;
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}
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// Faster, but larger, to provide optimized handling for each case.
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int srcDelta, dstDelta;
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srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
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dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
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const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
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const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
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// TODO: optimized cases for dstDelta of 0
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uint8 r, g, b, a;
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if (dstFmt.bytesPerPixel == 2) {
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uint16 color;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 2) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint16 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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} else if (dstFmt.bytesPerPixel == 3) {
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uint32 color;
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uint8 *col = (uint8 *) &color;
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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if (srcFmt.bytesPerPixel == 2) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 3) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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memcpy(dst, col, 3);
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}
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src += srcDelta;
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dst += dstDelta;
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}
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crossBlitLogic<uint16, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else if (srcFmt.bytesPerPixel == 3) {
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crossBlitLogic3BppSource<uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 3, dst += 3) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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memcpy(dst, col, 3);
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}
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src += srcDelta;
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dst += dstDelta;
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}
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crossBlitLogic<uint32, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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uint32 color;
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if (srcFmt.bytesPerPixel == 2) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 4) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint32 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic<uint16, uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else if (srcFmt.bytesPerPixel == 3) {
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uint8 *col = (uint8 *)&color;
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 4) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint32 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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// We need to blit the surface from bottom right to top left here.
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// This is neeeded, because when we convert to the same memory
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// buffer copying the surface from top left to bottom right would
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// overwrite the source, since we have more bits per destination
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// color than per source color.
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dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
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src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
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crossBlitLogic3BppSource<uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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} else {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 4, dst += 4) {
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color = *(const uint32 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint32 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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crossBlitLogic<uint32, uint32, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
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}
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} else {
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return false;
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@ -59,15 +59,18 @@ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
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* @return true if conversion completes successfully,
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* false if there is an error.
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*
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* @note This implementation currently arbitrarily requires that the
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* destination's format have at least as high a bytedepth as
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* the source's.
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* @note This can convert a rectangle in place, if the source and
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* destination format have the same bytedepth.
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*
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* @note Blitting to a 3Bpp destination is not supported
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* @note This can convert a surface in place, regardless of the
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* source and destination format, as long as there is enough
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* space for the destination. The dstPitch / srcPitch ratio
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* must at least equal the dstBpp / srcBpp ratio for
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* dstPitch >= srcPitch and at most dstBpp / srcBpp for
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* dstPitch < srcPitch though.
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*/
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bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
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bool crossBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
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} // End of namespace Graphics
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@ -26,6 +26,7 @@
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#include "common/textconsole.h"
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#include "graphics/primitives.h"
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#include "graphics/surface.h"
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#include "graphics/conversion.h"
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namespace Graphics {
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@ -282,6 +283,72 @@ void Surface::move(int dx, int dy, int height) {
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}
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}
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void Surface::convertToInPlace(const PixelFormat &dstFormat, const byte *palette) {
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// Do not convert to the same format and ignore empty surfaces.
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if (format == dstFormat || pixels == 0) {
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return;
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}
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if (format.bytesPerPixel == 0 || format.bytesPerPixel > 4)
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error("Surface::convertToInPlace(): Can only convert from 1Bpp, 2Bpp, 3Bpp, and 4Bpp");
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if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4)
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error("Surface::convertToInPlace(): Can only convert to 2Bpp and 4Bpp");
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// In case the surface data needs more space allocate it.
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if (dstFormat.bytesPerPixel > format.bytesPerPixel) {
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void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel);
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if (!newPixels) {
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error("Surface::convertToInPlace(): Out of memory");
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}
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pixels = newPixels;
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}
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// We take advantage of the fact that pitch is always w * format.bytesPerPixel.
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// This is assured by the logic of Surface::create.
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// We need to handle 1 Bpp surfaces special here.
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if (format.bytesPerPixel == 1) {
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assert(palette);
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for (int y = h; y > 0; --y) {
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const byte *srcRow = (const byte *)pixels + y * pitch - 1;
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byte *dstRow = (byte *)pixels + y * w * dstFormat.bytesPerPixel - dstFormat.bytesPerPixel;
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for (int x = 0; x < w; x++) {
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byte index = *srcRow--;
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byte r = palette[index * 3];
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byte g = palette[index * 3 + 1];
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byte b = palette[index * 3 + 2];
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uint32 color = dstFormat.RGBToColor(r, g, b);
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if (dstFormat.bytesPerPixel == 2)
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*((uint16 *)dstRow) = color;
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else
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*((uint32 *)dstRow) = color;
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dstRow -= dstFormat.bytesPerPixel;
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}
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}
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} else {
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crossBlit((byte *)pixels, (const byte *)pixels, w * dstFormat.bytesPerPixel, pitch, w, h, dstFormat, format);
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}
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// In case the surface data got smaller, free up some memory.
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if (dstFormat.bytesPerPixel < format.bytesPerPixel) {
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void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel);
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if (!newPixels) {
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error("Surface::convertToInPlace(): Freeing memory failed");
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}
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pixels = newPixels;
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}
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// Update the surface specific data.
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format = dstFormat;
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pitch = w * dstFormat.bytesPerPixel;
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}
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Graphics::Surface *Surface::convertTo(const PixelFormat &dstFormat, const byte *palette) const {
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assert(pixels);
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@ -134,6 +134,20 @@ struct Surface {
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*/
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void copyFrom(const Surface &surf);
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/**
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* Convert the data to another pixel format.
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*
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* This works in-place. This means it will not create an additional buffer
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* for the conversion process. The value of pixels might change though.
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*
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* Note that you should only use this, when you created the Surface data via
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* create! Otherwise this function has undefined behavior.
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*
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* @param dstFormat The desired format
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* @param palette The palette (in RGB888), if the source format has a Bpp of 1
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*/
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void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0);
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/**
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* Convert the data to another pixel format.
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*
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|
@ -376,7 +376,7 @@ void ButtonWidget::wantTickle(bool tickled) {
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PicButtonWidget::PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip, uint32 cmd, uint8 hotkey)
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: ButtonWidget(boss, x, y, w, h, "", tooltip, cmd, hotkey),
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_gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
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_gfx(), _alpha(256), _transparency(false) {
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setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
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_type = kButtonWidget;
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@ -384,18 +384,17 @@ PicButtonWidget::PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, co
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PicButtonWidget::PicButtonWidget(GuiObject *boss, const Common::String &name, const char *tooltip, uint32 cmd, uint8 hotkey)
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: ButtonWidget(boss, name, "", tooltip, cmd, hotkey),
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_gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
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_gfx(), _alpha(256), _transparency(false) {
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setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
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_type = kButtonWidget;
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}
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PicButtonWidget::~PicButtonWidget() {
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_gfx->free();
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delete _gfx;
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_gfx.free();
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}
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void PicButtonWidget::setGfx(const Graphics::Surface *gfx) {
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_gfx->free();
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_gfx.free();
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if (!gfx || !gfx->pixels)
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return;
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@ -411,7 +410,7 @@ void PicButtonWidget::setGfx(const Graphics::Surface *gfx) {
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return;
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}
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_gfx->copyFrom(*gfx);
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_gfx.copyFrom(*gfx);
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}
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void PicButtonWidget::setGfx(int w, int h, int r, int g, int b) {
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@ -422,29 +421,26 @@ void PicButtonWidget::setGfx(int w, int h, int r, int g, int b) {
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const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
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_gfx->free();
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_gfx->create(w, h, requiredFormat);
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_gfx->fillRect(Common::Rect(0, 0, w, h), _gfx->format.RGBToColor(r, g, b));
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_gfx.free();
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_gfx.create(w, h, requiredFormat);
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_gfx.fillRect(Common::Rect(0, 0, w, h), _gfx.format.RGBToColor(r, g, b));
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}
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void PicButtonWidget::drawWidget() {
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g_gui.theme()->drawButton(Common::Rect(_x, _y, _x+_w, _y+_h), "", _state, getFlags());
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|
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if (_gfx->pixels) {
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if (_gfx.pixels) {
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// Check whether the set up surface needs to be converted to the GUI
|
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// color format.
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const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
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if (_gfx->format != requiredFormat) {
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Graphics::Surface *converted = _gfx->convertTo(requiredFormat);
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_gfx->free();
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delete _gfx;
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_gfx = converted;
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if (_gfx.format != requiredFormat) {
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||||
_gfx.convertToInPlace(requiredFormat);
|
||||
}
|
||||
|
||||
const int x = _x + (_w - _gfx->w) / 2;
|
||||
const int y = _y + (_h - _gfx->h) / 2;
|
||||
const int x = _x + (_w - _gfx.w) / 2;
|
||||
const int y = _y + (_h - _gfx.h) / 2;
|
||||
|
||||
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx->w, y + _gfx->h), *_gfx, _state, _alpha, _transparency);
|
||||
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx.w, y + _gfx.h), _gfx, _state, _alpha, _transparency);
|
||||
}
|
||||
}
|
||||
|
||||
@ -632,24 +628,23 @@ int SliderWidget::posToValue(int pos) {
|
||||
#pragma mark -
|
||||
|
||||
GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip)
|
||||
: Widget(boss, x, y, w, h, tooltip), _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
|
||||
: Widget(boss, x, y, w, h, tooltip), _gfx(), _alpha(256), _transparency(false) {
|
||||
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
|
||||
_type = kGraphicsWidget;
|
||||
}
|
||||
|
||||
GraphicsWidget::GraphicsWidget(GuiObject *boss, const Common::String &name, const char *tooltip)
|
||||
: Widget(boss, name, tooltip), _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
|
||||
: Widget(boss, name, tooltip), _gfx(), _alpha(256), _transparency(false) {
|
||||
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
|
||||
_type = kGraphicsWidget;
|
||||
}
|
||||
|
||||
GraphicsWidget::~GraphicsWidget() {
|
||||
_gfx->free();
|
||||
delete _gfx;
|
||||
_gfx.free();
|
||||
}
|
||||
|
||||
void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
|
||||
_gfx->free();
|
||||
_gfx.free();
|
||||
|
||||
if (!gfx || !gfx->pixels)
|
||||
return;
|
||||
@ -664,7 +659,7 @@ void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
|
||||
return;
|
||||
}
|
||||
|
||||
_gfx->copyFrom(*gfx);
|
||||
_gfx.copyFrom(*gfx);
|
||||
}
|
||||
|
||||
void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
|
||||
@ -675,27 +670,24 @@ void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
|
||||
|
||||
const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
|
||||
|
||||
_gfx->free();
|
||||
_gfx->create(w, h, requiredFormat);
|
||||
_gfx->fillRect(Common::Rect(0, 0, w, h), _gfx->format.RGBToColor(r, g, b));
|
||||
_gfx.free();
|
||||
_gfx.create(w, h, requiredFormat);
|
||||
_gfx.fillRect(Common::Rect(0, 0, w, h), _gfx.format.RGBToColor(r, g, b));
|
||||
}
|
||||
|
||||
void GraphicsWidget::drawWidget() {
|
||||
if (_gfx->pixels) {
|
||||
if (_gfx.pixels) {
|
||||
// Check whether the set up surface needs to be converted to the GUI
|
||||
// color format.
|
||||
const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
|
||||
if (_gfx->format != requiredFormat) {
|
||||
Graphics::Surface *converted = _gfx->convertTo(requiredFormat);
|
||||
_gfx->free();
|
||||
delete _gfx;
|
||||
_gfx = converted;
|
||||
if (_gfx.format != requiredFormat) {
|
||||
_gfx.convertToInPlace(requiredFormat);
|
||||
}
|
||||
|
||||
const int x = _x + (_w - _gfx->w) / 2;
|
||||
const int y = _y + (_h - _gfx->h) / 2;
|
||||
const int x = _x + (_w - _gfx.w) / 2;
|
||||
const int y = _y + (_h - _gfx.h) / 2;
|
||||
|
||||
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx->w, y + _gfx->h), *_gfx, _state, _alpha, _transparency);
|
||||
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx.w, y + _gfx.h), _gfx, _state, _alpha, _transparency);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -230,7 +230,7 @@ public:
|
||||
protected:
|
||||
void drawWidget();
|
||||
|
||||
Graphics::Surface *_gfx;
|
||||
Graphics::Surface _gfx;
|
||||
int _alpha;
|
||||
bool _transparency;
|
||||
};
|
||||
@ -358,7 +358,7 @@ public:
|
||||
protected:
|
||||
void drawWidget();
|
||||
|
||||
Graphics::Surface *_gfx;
|
||||
Graphics::Surface _gfx;
|
||||
int _alpha;
|
||||
bool _transparency;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user