Merge pull request #257 from lordhoto/graphics-conversion

Extend crossBlit for abitrary (in-place) conversions and add a in-place conversion to Surface
This commit is contained in:
Johannes Schickel 2012-10-08 14:18:33 -07:00
commit c2971374cd
6 changed files with 233 additions and 137 deletions

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@ -22,123 +22,143 @@
#include "graphics/conversion.h"
#include "graphics/pixelformat.h"
#include "common/endian.h"
namespace Graphics {
// TODO: YUV to RGB conversion function
namespace {
template<typename SrcColor, typename DstColor, bool backward>
FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcDelta, const uint dstDelta) {
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
const uint32 color = *(const SrcColor *)src;
byte a, r, g, b;
srcFmt.colorToARGB(color, a, r, g, b);
*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
if (backward) {
src -= sizeof(SrcColor);
dst -= sizeof(DstColor);
} else {
src += sizeof(SrcColor);
dst += sizeof(DstColor);
}
}
if (backward) {
src -= srcDelta;
dst -= dstDelta;
} else {
src += srcDelta;
dst += dstDelta;
}
}
}
template<typename DstColor, bool backward>
FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h,
const PixelFormat &srcFmt, const PixelFormat &dstFmt,
const uint srcDelta, const uint dstDelta) {
uint32 color;
byte r, g, b, a;
uint8 *col = (uint8 *)&color;
#ifdef SCUMM_BIG_ENDIAN
col++;
#endif
for (uint y = 0; y < h; ++y) {
for (uint x = 0; x < w; ++x) {
memcpy(col, src, 3);
srcFmt.colorToARGB(color, a, r, g, b);
*(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b);
if (backward) {
src -= 3;
dst -= sizeof(DstColor);
} else {
src += 3;
dst += sizeof(DstColor);
}
}
if (backward) {
src -= srcDelta;
dst -= dstDelta;
} else {
src += srcDelta;
dst += dstDelta;
}
}
}
} // End of anonymous namespace
// Function to blit a rect from one color format to another
bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
bool crossBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
// Error out if conversion is impossible
if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
|| (srcFmt.bytesPerPixel > dstFmt.bytesPerPixel))
|| (dstFmt.bytesPerPixel == 3)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel))
return false;
// Don't perform unnecessary conversion
if (srcFmt == dstFmt) {
if (dst == src)
return true;
if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
memcpy(dst,src,dstpitch * h);
return true;
} else {
for (int i = 0; i < h; i++) {
memcpy(dst,src,w * dstFmt.bytesPerPixel);
dst += dstpitch;
src += srcpitch;
if (dst != src) {
if (dstPitch == srcPitch && ((w * dstFmt.bytesPerPixel) == dstPitch)) {
memcpy(dst, src, dstPitch * h);
} else {
for (uint i = 0; i < h; ++i) {
memcpy(dst, src, w * dstFmt.bytesPerPixel);
dst += dstPitch;
src += srcPitch;
}
}
return true;
}
return true;
}
// Faster, but larger, to provide optimized handling for each case.
int srcDelta, dstDelta;
srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
// TODO: optimized cases for dstDelta of 0
uint8 r, g, b, a;
if (dstFmt.bytesPerPixel == 2) {
uint16 color;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++, src += 2, dst += 2) {
color = *(const uint16 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
*(uint16 *)dst = color;
}
src += srcDelta;
dst += dstDelta;
}
} else if (dstFmt.bytesPerPixel == 3) {
uint32 color;
uint8 *col = (uint8 *) &color;
#ifdef SCUMM_BIG_ENDIAN
col++;
#endif
if (srcFmt.bytesPerPixel == 2) {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++, src += 2, dst += 3) {
color = *(const uint16 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
memcpy(dst, col, 3);
}
src += srcDelta;
dst += dstDelta;
}
crossBlitLogic<uint16, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else if (srcFmt.bytesPerPixel == 3) {
crossBlitLogic3BppSource<uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++, src += 3, dst += 3) {
memcpy(col, src, 3);
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
memcpy(dst, col, 3);
}
src += srcDelta;
dst += dstDelta;
}
crossBlitLogic<uint32, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
}
} else if (dstFmt.bytesPerPixel == 4) {
uint32 color;
if (srcFmt.bytesPerPixel == 2) {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++, src += 2, dst += 4) {
color = *(const uint16 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
*(uint32 *)dst = color;
}
src += srcDelta;
dst += dstDelta;
}
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic<uint16, uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else if (srcFmt.bytesPerPixel == 3) {
uint8 *col = (uint8 *)&color;
#ifdef SCUMM_BIG_ENDIAN
col++;
#endif
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++, src += 2, dst += 4) {
memcpy(col, src, 3);
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
*(uint32 *)dst = color;
}
src += srcDelta;
dst += dstDelta;
}
// We need to blit the surface from bottom right to top left here.
// This is neeeded, because when we convert to the same memory
// buffer copying the surface from top left to bottom right would
// overwrite the source, since we have more bits per destination
// color than per source color.
dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel;
src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel;
crossBlitLogic3BppSource<uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
} else {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++, src += 4, dst += 4) {
color = *(const uint32 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
*(uint32 *)dst = color;
}
src += srcDelta;
dst += dstDelta;
}
crossBlitLogic<uint32, uint32, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta);
}
} else {
return false;

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@ -59,15 +59,18 @@ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
* @return true if conversion completes successfully,
* false if there is an error.
*
* @note This implementation currently arbitrarily requires that the
* destination's format have at least as high a bytedepth as
* the source's.
* @note This can convert a rectangle in place, if the source and
* destination format have the same bytedepth.
*
* @note Blitting to a 3Bpp destination is not supported
* @note This can convert a surface in place, regardless of the
* source and destination format, as long as there is enough
* space for the destination. The dstPitch / srcPitch ratio
* must at least equal the dstBpp / srcBpp ratio for
* dstPitch >= srcPitch and at most dstBpp / srcBpp for
* dstPitch < srcPitch though.
*/
bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
bool crossBlit(byte *dst, const byte *src,
const uint dstPitch, const uint srcPitch,
const uint w, const uint h,
const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
} // End of namespace Graphics

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@ -26,6 +26,7 @@
#include "common/textconsole.h"
#include "graphics/primitives.h"
#include "graphics/surface.h"
#include "graphics/conversion.h"
namespace Graphics {
@ -282,6 +283,72 @@ void Surface::move(int dx, int dy, int height) {
}
}
void Surface::convertToInPlace(const PixelFormat &dstFormat, const byte *palette) {
// Do not convert to the same format and ignore empty surfaces.
if (format == dstFormat || pixels == 0) {
return;
}
if (format.bytesPerPixel == 0 || format.bytesPerPixel > 4)
error("Surface::convertToInPlace(): Can only convert from 1Bpp, 2Bpp, 3Bpp, and 4Bpp");
if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4)
error("Surface::convertToInPlace(): Can only convert to 2Bpp and 4Bpp");
// In case the surface data needs more space allocate it.
if (dstFormat.bytesPerPixel > format.bytesPerPixel) {
void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel);
if (!newPixels) {
error("Surface::convertToInPlace(): Out of memory");
}
pixels = newPixels;
}
// We take advantage of the fact that pitch is always w * format.bytesPerPixel.
// This is assured by the logic of Surface::create.
// We need to handle 1 Bpp surfaces special here.
if (format.bytesPerPixel == 1) {
assert(palette);
for (int y = h; y > 0; --y) {
const byte *srcRow = (const byte *)pixels + y * pitch - 1;
byte *dstRow = (byte *)pixels + y * w * dstFormat.bytesPerPixel - dstFormat.bytesPerPixel;
for (int x = 0; x < w; x++) {
byte index = *srcRow--;
byte r = palette[index * 3];
byte g = palette[index * 3 + 1];
byte b = palette[index * 3 + 2];
uint32 color = dstFormat.RGBToColor(r, g, b);
if (dstFormat.bytesPerPixel == 2)
*((uint16 *)dstRow) = color;
else
*((uint32 *)dstRow) = color;
dstRow -= dstFormat.bytesPerPixel;
}
}
} else {
crossBlit((byte *)pixels, (const byte *)pixels, w * dstFormat.bytesPerPixel, pitch, w, h, dstFormat, format);
}
// In case the surface data got smaller, free up some memory.
if (dstFormat.bytesPerPixel < format.bytesPerPixel) {
void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel);
if (!newPixels) {
error("Surface::convertToInPlace(): Freeing memory failed");
}
pixels = newPixels;
}
// Update the surface specific data.
format = dstFormat;
pitch = w * dstFormat.bytesPerPixel;
}
Graphics::Surface *Surface::convertTo(const PixelFormat &dstFormat, const byte *palette) const {
assert(pixels);

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@ -134,6 +134,20 @@ struct Surface {
*/
void copyFrom(const Surface &surf);
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it will not create an additional buffer
* for the conversion process. The value of pixels might change though.
*
* Note that you should only use this, when you created the Surface data via
* create! Otherwise this function has undefined behavior.
*
* @param dstFormat The desired format
* @param palette The palette (in RGB888), if the source format has a Bpp of 1
*/
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0);
/**
* Convert the data to another pixel format.
*

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@ -376,7 +376,7 @@ void ButtonWidget::wantTickle(bool tickled) {
PicButtonWidget::PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip, uint32 cmd, uint8 hotkey)
: ButtonWidget(boss, x, y, w, h, "", tooltip, cmd, hotkey),
_gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
_gfx(), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
_type = kButtonWidget;
@ -384,18 +384,17 @@ PicButtonWidget::PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, co
PicButtonWidget::PicButtonWidget(GuiObject *boss, const Common::String &name, const char *tooltip, uint32 cmd, uint8 hotkey)
: ButtonWidget(boss, name, "", tooltip, cmd, hotkey),
_gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
_gfx(), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG);
_type = kButtonWidget;
}
PicButtonWidget::~PicButtonWidget() {
_gfx->free();
delete _gfx;
_gfx.free();
}
void PicButtonWidget::setGfx(const Graphics::Surface *gfx) {
_gfx->free();
_gfx.free();
if (!gfx || !gfx->pixels)
return;
@ -411,7 +410,7 @@ void PicButtonWidget::setGfx(const Graphics::Surface *gfx) {
return;
}
_gfx->copyFrom(*gfx);
_gfx.copyFrom(*gfx);
}
void PicButtonWidget::setGfx(int w, int h, int r, int g, int b) {
@ -422,29 +421,26 @@ void PicButtonWidget::setGfx(int w, int h, int r, int g, int b) {
const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
_gfx->free();
_gfx->create(w, h, requiredFormat);
_gfx->fillRect(Common::Rect(0, 0, w, h), _gfx->format.RGBToColor(r, g, b));
_gfx.free();
_gfx.create(w, h, requiredFormat);
_gfx.fillRect(Common::Rect(0, 0, w, h), _gfx.format.RGBToColor(r, g, b));
}
void PicButtonWidget::drawWidget() {
g_gui.theme()->drawButton(Common::Rect(_x, _y, _x+_w, _y+_h), "", _state, getFlags());
if (_gfx->pixels) {
if (_gfx.pixels) {
// Check whether the set up surface needs to be converted to the GUI
// color format.
const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
if (_gfx->format != requiredFormat) {
Graphics::Surface *converted = _gfx->convertTo(requiredFormat);
_gfx->free();
delete _gfx;
_gfx = converted;
if (_gfx.format != requiredFormat) {
_gfx.convertToInPlace(requiredFormat);
}
const int x = _x + (_w - _gfx->w) / 2;
const int y = _y + (_h - _gfx->h) / 2;
const int x = _x + (_w - _gfx.w) / 2;
const int y = _y + (_h - _gfx.h) / 2;
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx->w, y + _gfx->h), *_gfx, _state, _alpha, _transparency);
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx.w, y + _gfx.h), _gfx, _state, _alpha, _transparency);
}
}
@ -632,24 +628,23 @@ int SliderWidget::posToValue(int pos) {
#pragma mark -
GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip)
: Widget(boss, x, y, w, h, tooltip), _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
: Widget(boss, x, y, w, h, tooltip), _gfx(), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kGraphicsWidget;
}
GraphicsWidget::GraphicsWidget(GuiObject *boss, const Common::String &name, const char *tooltip)
: Widget(boss, name, tooltip), _gfx(new Graphics::Surface()), _alpha(256), _transparency(false) {
: Widget(boss, name, tooltip), _gfx(), _alpha(256), _transparency(false) {
setFlags(WIDGET_ENABLED | WIDGET_CLEARBG);
_type = kGraphicsWidget;
}
GraphicsWidget::~GraphicsWidget() {
_gfx->free();
delete _gfx;
_gfx.free();
}
void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
_gfx->free();
_gfx.free();
if (!gfx || !gfx->pixels)
return;
@ -664,7 +659,7 @@ void GraphicsWidget::setGfx(const Graphics::Surface *gfx) {
return;
}
_gfx->copyFrom(*gfx);
_gfx.copyFrom(*gfx);
}
void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
@ -675,27 +670,24 @@ void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
_gfx->free();
_gfx->create(w, h, requiredFormat);
_gfx->fillRect(Common::Rect(0, 0, w, h), _gfx->format.RGBToColor(r, g, b));
_gfx.free();
_gfx.create(w, h, requiredFormat);
_gfx.fillRect(Common::Rect(0, 0, w, h), _gfx.format.RGBToColor(r, g, b));
}
void GraphicsWidget::drawWidget() {
if (_gfx->pixels) {
if (_gfx.pixels) {
// Check whether the set up surface needs to be converted to the GUI
// color format.
const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat();
if (_gfx->format != requiredFormat) {
Graphics::Surface *converted = _gfx->convertTo(requiredFormat);
_gfx->free();
delete _gfx;
_gfx = converted;
if (_gfx.format != requiredFormat) {
_gfx.convertToInPlace(requiredFormat);
}
const int x = _x + (_w - _gfx->w) / 2;
const int y = _y + (_h - _gfx->h) / 2;
const int x = _x + (_w - _gfx.w) / 2;
const int y = _y + (_h - _gfx.h) / 2;
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx->w, y + _gfx->h), *_gfx, _state, _alpha, _transparency);
g_gui.theme()->drawSurface(Common::Rect(x, y, x + _gfx.w, y + _gfx.h), _gfx, _state, _alpha, _transparency);
}
}

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@ -230,7 +230,7 @@ public:
protected:
void drawWidget();
Graphics::Surface *_gfx;
Graphics::Surface _gfx;
int _alpha;
bool _transparency;
};
@ -358,7 +358,7 @@ public:
protected:
void drawWidget();
Graphics::Surface *_gfx;
Graphics::Surface _gfx;
int _alpha;
bool _transparency;
};