XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag

This commit is contained in:
Paul Gilbert 2015-10-18 21:35:35 -04:00
parent 80fcbaf441
commit c2c00894f2
3 changed files with 43 additions and 40 deletions

View File

@ -60,11 +60,11 @@ OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(1, -64, 61, 14, SPRFLAG_2000);
_data[28] = DrawStruct(1, -64, 61, 14, SPRFLAG_SCENE_CLIPPED);
_data[29] = DrawStruct(1, -40, 61, 14, 0);
_data[30] = DrawStruct(1, -16, 61, 14, 0);
_data[31] = DrawStruct(1, 8, 61, 14, 0);
_data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000);
_data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_SCENE_CLIPPED);
_data[33] = DrawStruct(1, 104, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(1, 80, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(1, 56, 61, 14, SPRFLAG_HORIZ_FLIPPED);
@ -120,10 +120,10 @@ OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
_data[85] = DrawStruct(2, 146, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[86] = DrawStruct(1, 32, 40, 6, 0);
_data[87] = DrawStruct(0, -7, 30, 7, 0);
_data[88] = DrawStruct(0, -112, 30, 7, SPRFLAG_2000);
_data[89] = DrawStruct(0, 98, 30, 7, SPRFLAG_2000);
_data[90] = DrawStruct(0, -112, 30, 8, SPRFLAG_2000);
_data[91] = DrawStruct(0, 98, 30, 8, SPRFLAG_2000);
_data[88] = DrawStruct(0, -112, 30, 7, SPRFLAG_SCENE_CLIPPED);
_data[89] = DrawStruct(0, 98, 30, 7, SPRFLAG_SCENE_CLIPPED);
_data[90] = DrawStruct(0, -112, 30, 8, SPRFLAG_SCENE_CLIPPED);
_data[91] = DrawStruct(0, 98, 30, 8, SPRFLAG_SCENE_CLIPPED);
_data[92] = DrawStruct(0, -38, 30, 8, 0);
_data[93] = DrawStruct(0, 25, 30, 8, 0);
_data[94] = DrawStruct(0, -7, 30, 8, 0);
@ -138,22 +138,22 @@ OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
_data[103] = DrawStruct(0, 8, 24);
_data[104] = DrawStruct(0, 169, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[105] = DrawStruct(1, 32, 24);
_data[106] = DrawStruct(0, -23, 40, 0, SPRFLAG_2000);
_data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000);
_data[106] = DrawStruct(0, -23, 40, 0, SPRFLAG_SCENE_CLIPPED);
_data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_SCENE_CLIPPED);
_data[108] = DrawStruct(0, 8, 47);
_data[109] = DrawStruct(0, 169, 47, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(1, -56, -4, 0x8000, SPRFLAG_4000 | SPRFLAG_2000);
_data[111] = DrawStruct(0, -5, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[112] = DrawStruct(0, -67, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[110] = DrawStruct(1, -56, -4, 0x8000, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[111] = DrawStruct(0, -5, 2, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[112] = DrawStruct(0, -67, 2, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[113] = DrawStruct(0, 44, 73);
_data[114] = DrawStruct(0, 44, 73);
_data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[116] = DrawStruct(0, 169, 73);
_data[117] = DrawStruct(0, 169, 73);
_data[118] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[118] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[119] = DrawStruct(0, 110, 73);
_data[120] = DrawStruct(0, 110, 73);
_data[121] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[121] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[122] = DrawStruct(0, 110, 73);
_data[123] = DrawStruct(0, 110, 73);
_data[124] = DrawStruct(0, 72, 43);
@ -280,16 +280,16 @@ IndoorDrawList::IndoorDrawList() :
_data[84] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[85] = DrawStruct(0, 80, 57, 12, 0);
_data[86] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[87] = DrawStruct(7, -24, 52, 0, SPRFLAG_2000);
_data[87] = DrawStruct(7, -24, 52, 0, SPRFLAG_SCENE_CLIPPED);
_data[88] = DrawStruct(7, 32, 52);
_data[89] = DrawStruct(7, 88, 52);
_data[90] = DrawStruct(0, 144, 52);
_data[91] = DrawStruct(0, 200, 52, 0, SPRFLAG_2000);
_data[92] = DrawStruct(0, -79, 52, 11, SPRFLAG_2000);
_data[91] = DrawStruct(0, 200, 52, 0, SPRFLAG_SCENE_CLIPPED);
_data[92] = DrawStruct(0, -79, 52, 11, SPRFLAG_SCENE_CLIPPED);
_data[93] = DrawStruct(0, -27, 52, 11, 0);
_data[94] = DrawStruct(0, 32, 52, 11, 0);
_data[95] = DrawStruct(0, 89, 52, 11, 0);
_data[96] = DrawStruct(0, 145, 52, 11, SPRFLAG_2000);
_data[96] = DrawStruct(0, 145, 52, 11, SPRFLAG_SCENE_CLIPPED);
_data[97] = DrawStruct(0, -8, 50, 12, 0);
_data[98] = DrawStruct(0, -65, 50, 12, 0);
_data[99] = DrawStruct(0, 49, 50, 12, 0);
@ -312,17 +312,17 @@ IndoorDrawList::IndoorDrawList() :
_data[116] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[117] = DrawStruct(0, 94, 52, 8, 0);
_data[118] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[119] = DrawStruct(6, -40, 40, 0, SPRFLAG_2000);
_data[119] = DrawStruct(6, -40, 40, 0, SPRFLAG_SCENE_CLIPPED);
_data[120] = DrawStruct(6, 64, 40);
_data[121] = DrawStruct(0, 168, 40, 0, SPRFLAG_2000);
_data[122] = DrawStruct(0, -72, 40, 6, SPRFLAG_2000);
_data[121] = DrawStruct(0, 168, 40, 0, SPRFLAG_SCENE_CLIPPED);
_data[122] = DrawStruct(0, -72, 40, 6, SPRFLAG_SCENE_CLIPPED);
_data[123] = DrawStruct(0, 32, 40, 6, 0);
_data[124] = DrawStruct(0, 137, 40, 6, SPRFLAG_2000);
_data[124] = DrawStruct(0, 137, 40, 6, SPRFLAG_SCENE_CLIPPED);
_data[125] = DrawStruct(0, -7, 25, 7, 0);
_data[126] = DrawStruct(0, -112, 25, 7, SPRFLAG_2000);
_data[127] = DrawStruct(0, 98, 25, 7, SPRFLAG_2000);
_data[128] = DrawStruct(0, -112, 29, 8, SPRFLAG_2000);
_data[129] = DrawStruct(0, 98, 29, 8, SPRFLAG_2000);
_data[126] = DrawStruct(0, -112, 25, 7, SPRFLAG_SCENE_CLIPPED);
_data[127] = DrawStruct(0, 98, 25, 7, SPRFLAG_SCENE_CLIPPED);
_data[128] = DrawStruct(0, -112, 29, 8, SPRFLAG_SCENE_CLIPPED);
_data[129] = DrawStruct(0, 98, 29, 8, SPRFLAG_SCENE_CLIPPED);
_data[130] = DrawStruct(0, -38, 29, 8, 0);
_data[131] = DrawStruct(0, 25, 29, 8, 0);
_data[132] = DrawStruct(0, -7, 29, 8, 0);
@ -336,23 +336,23 @@ IndoorDrawList::IndoorDrawList() :
_data[140] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[141] = DrawStruct(0, 106, 47, 4, 0);
_data[142] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[143] = DrawStruct(0, -136, 24, 0, SPRFLAG_2000);
_data[143] = DrawStruct(0, -136, 24, 0, SPRFLAG_SCENE_CLIPPED);
_data[144] = DrawStruct(0, 8, 12);
_data[145] = DrawStruct(0, 32, 24);
_data[146] = DrawStruct(0, 200, 12, 0, SPRFLAG_HORIZ_FLIPPED);
_data[147] = DrawStruct(0, 200, 24, 0, SPRFLAG_2000);
_data[147] = DrawStruct(0, 200, 24, 0, SPRFLAG_SCENE_CLIPPED);
_data[148] = DrawStruct(0, 32, 24);
_data[149] = DrawStruct(0, -5, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[150] = DrawStruct(0, -67, 10, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[149] = DrawStruct(0, -5, 2, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[150] = DrawStruct(0, -67, 10, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[151] = DrawStruct(0, 44, 73);
_data[152] = DrawStruct(0, 44, 73);
_data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[154] = DrawStruct(0, 169, 73);
_data[155] = DrawStruct(0, 169, 73);
_data[156] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[156] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[157] = DrawStruct(0, 110, 73);
_data[158] = DrawStruct(0, 110, 73);
_data[159] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[159] = DrawStruct(0, -5, 14, 0, SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED);
_data[160] = DrawStruct(0, 110, 73);
_data[161] = DrawStruct(0, 110, 73);
_data[162] = DrawStruct(0, 72, 43);
@ -478,7 +478,7 @@ void InterfaceMap::drawMap() {
ds2._y = 73;
}
ds2._flags = SPRFLAG_4000 | SPRFLAG_2000;
ds2._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED;
ds2._sprites = &_charPowSprites;
}
@ -489,7 +489,7 @@ void InterfaceMap::drawMap() {
if (ds1._scale == 0x8000)
ds1._x /= 3;
ds1._flags = SPRFLAG_4000 | SPRFLAG_2000;
ds1._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED;
ds1._sprites = &_charPowSprites;
}
}
@ -612,7 +612,7 @@ void InterfaceMap::drawMap() {
ds1._y = 73;
}
ds1._flags = SPRFLAG_4000 | SPRFLAG_2000;
ds1._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED;
ds1._sprites = &_charPowSprites;
}
@ -622,7 +622,7 @@ void InterfaceMap::drawMap() {
ds2._scale = combat._elemScale[idx];
if (ds2._scale == 0x8000)
ds2._x /= 3;
ds2._flags = SPRFLAG_4000 | SPRFLAG_2000;
ds2._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED;
ds2._sprites = &_charPowSprites;
}
}

View File

@ -30,6 +30,9 @@
namespace Xeen {
#define SCENE_CLIP_LEFT 8
#define SCENE_CLIP_RIGHT 223
SpriteResource::SpriteResource() {
_filesize = 0;
_data = nullptr;
@ -280,7 +283,8 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi
scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit;
if (bit) {
if (*lineP != -1 && xp >= bounds.left && xp < bounds.right) {
if (*lineP != -1 && xp >= bounds.left && xp < bounds.right &&
(!(flags & SPRFLAG_SCENE_CLIPPED) || (xp >= SCENE_CLIP_LEFT && xp < SCENE_CLIP_RIGHT))) {
*destP = (byte)*lineP;
drawBounds.left = MIN(drawBounds.left, xp);
drawBounds.right = MAX(drawBounds.right, xp);
@ -317,7 +321,6 @@ void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPo
// TODO: TO test when I find sprites using scale values and flags
assert(scale != 0x8000);
assert(scale >= 0);
// assert((flags & SPRFLAG_2000) == 0);
drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale);
if (_index[frame]._offset2)

View File

@ -34,7 +34,7 @@ namespace Xeen {
class XeenEngine;
class Window;
enum SpriteFlags { SPRFLAG_2000 = 0x2000, SPRFLAG_4000 = 0x4000,
enum SpriteFlags { SPRFLAG_SCENE_CLIPPED = 0x2000, SPRFLAG_4000 = 0x4000,
SPRFLAG_HORIZ_FLIPPED = 0x8000, SPRFLAG_RESIZE = 0x10000 };
class SpriteResource {