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HDB: Remove excess calls to stopVoices()
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@ -200,7 +200,6 @@ void HDBGame::changeGameState() {
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break;
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case GAME_PLAY:
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_menu->startMenu();
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_sound->stopVoices();
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_gameState = GAME_MENU;
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break;
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case GAME_LOADING:
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@ -1011,11 +1010,6 @@ Common::Error HDBGame::run() {
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_map->drawForegrounds();
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_ai->animateTargets();
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// Check for voice to interrupt
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if (!_window->dialogActive() && !_window->dialogChoiceActive() && !_window->msgBarActive()) {
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_sound->stopVoices();
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}
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_window->drawDialog();
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_window->drawDialogChoice();
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_window->drawInventory();
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