corrected overlay z-order based on bottom coordinate (fixes chair in captain's room, and RGB chief table z-order)

svn-id: r45950
This commit is contained in:
Vladimir Menshakov 2009-11-17 08:57:51 +00:00
parent 6132537908
commit c331ad155d

View File

@ -637,6 +637,12 @@ bool Scene::render(OSystem *system) {
}
}
if (on.pixels != NULL && on.y + on.h < actor_animation_position.bottom && debug_features.feature[DebugFeatures::kShowOn]) {
if (_id != 16 || getOns(16)[0] != 0) {
on.render(surface); //do not render boat on isle. I double checked all callbacks, there's no code switching off the boat :(
}
}
{
Surface *mark = actor_animation.currentFrame();
if (mark != NULL) {
@ -692,7 +698,7 @@ bool Scene::render(OSystem *system) {
}
//render on
if (on.pixels != NULL && debug_features.feature[DebugFeatures::kShowOn]) {
if (on.pixels != NULL && on.y + on.h >= actor_animation_position.bottom && debug_features.feature[DebugFeatures::kShowOn]) {
if (_id != 16 || getOns(16)[0] != 0) {
on.render(surface); //do not render boat on isle. I double checked all callbacks, there's no code switching off the boat :(
}