replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)

svn-id: r7859
This commit is contained in:
Max Horn 2003-05-23 13:24:41 +00:00
parent 28eade1da4
commit c333b6d6ec
8 changed files with 114 additions and 250 deletions

View File

@ -1464,7 +1464,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int
switch (code) {
case AKC_StartAnimInActor:
akos_queCommand(4, derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
akos_queCommand(4, derefActor(a->getAnimVar(GB(2)), "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
continue;
case AKC_Random:
@ -1510,7 +1510,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int
akos_queCommand(4, a, a->getAnimVar(GB(2)), 0);
continue;
case AKC_SetVarInActor:
derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(GB(3), GW(4));
derefActor(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(GB(3), GW(4));
continue;
case AKC_HideActor:
akos_queCommand(1, a, 0, 0);

View File

@ -665,7 +665,7 @@ void Scumm::drawFlashlight() {
x = _virtualMouse.x;
y = _virtualMouse.y;
} else {
Actor *a = a = derefActorSafe(VAR(VAR_EGO), "drawFlashlight");
Actor *a = derefActor(VAR(VAR_EGO), "drawFlashlight");
x = a->x;
y = a->y;
}
@ -2062,7 +2062,6 @@ void Scumm::setCameraAt(int pos_x, int pos_y) {
}
void Scumm::setCameraFollows(Actor *a) {
assert(a != NULL);
if (_features & GF_AFTER_V7) {
byte oldfollow = camera._follows;
@ -2103,9 +2102,8 @@ void Scumm::setCameraFollows(Actor *a) {
setCameraAt(a->x, 0);
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->isInCurrentRoom())
a->needRedraw = true;
if (_actors[i].isInCurrentRoom())
_actors[i].needRedraw = true;
}
runHook(0);
}
@ -2131,7 +2129,7 @@ void Scumm::moveCamera() {
Actor *a = NULL;
if (camera._follows) {
a = derefActorSafe(camera._follows, "moveCamera");
a = derefActor(camera._follows, "moveCamera");
if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
camera._movingToActor = true;
@ -2234,7 +2232,7 @@ void Scumm::moveCamera() {
}
if (camera._mode == CM_FOLLOW_ACTOR) {
a = derefActorSafe(camera._follows, "moveCamera");
a = derefActor(camera._follows, "moveCamera");
actorx = a->x;
t = (actorx >> 3) - _screenStartStrip;
@ -2251,7 +2249,7 @@ void Scumm::moveCamera() {
}
if (camera._movingToActor) {
a = derefActorSafe(camera._follows, "moveCamera(2)");
a = derefActor(camera._follows, "moveCamera(2)");
camera._dest.x = a->x;
}
@ -2344,7 +2342,7 @@ void Scumm::actorFollowCamera(int act) {
}
old = camera._follows;
setCameraFollows(derefActorSafe(act, "actorFollowCamera"));
setCameraFollows(derefActor(act, "actorFollowCamera"));
if (camera._follows != old)
runHook(0);

View File

@ -879,7 +879,7 @@ byte *Scumm::getObjOrActorName(int obj) {
int i;
if (obj < _numActors)
return derefActorSafe(obj, "getObjOrActorName")->getActorName();
return derefActor(obj, "getObjOrActorName")->getActorName();
if (_features & GF_SMALL_HEADER) {
byte offset = 0;
@ -1179,7 +1179,7 @@ int Scumm::getObjX(int obj) {
if (obj < _numActors) {
if (obj < 1)
return 0; /* fix for indy4's map */
return derefActorSafe(obj, "getObjX")->x;
return derefActor(obj, "getObjX")->x;
} else {
if (whereIsObject(obj) == WIO_NOT_FOUND)
return -1;
@ -1193,7 +1193,7 @@ int Scumm::getObjY(int obj) {
if (obj < _numActors) {
if (obj < 1)
return 0; /* fix for indy4's map */
return derefActorSafe(obj, "getObjY")->y;
return derefActor(obj, "getObjY")->y;
} else {
if (whereIsObject(obj) == WIO_NOT_FOUND)
return -1;
@ -1210,7 +1210,7 @@ int Scumm::getObjOldDir(int obj) {
int Scumm::getObjNewDir(int obj) {
int dir;
if (obj < _numActors) {
dir = derefActorSafe(obj, "getObjNewDir")->facing;
dir = derefActor(obj, "getObjNewDir")->facing;
} else {
int x, y;
getObjectXYPos(obj, x, y, dir);
@ -1276,7 +1276,7 @@ int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e,
if (getObjectOrActorXY(b, x, y) == -1)
return -1;
if (b < _numActors)
i = derefActorSafe(b, "unkObjProc1")->scalex;
i = derefActor(b, "unkObjProc1")->scalex;
} else {
x = b;
y = c;
@ -1286,7 +1286,7 @@ int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e,
if (getObjectOrActorXY(e, x2, y2) == -1)
return -1;
if (e < _numActors)
j = derefActorSafe(e, "unkObjProc1(2)")->scalex;
j = derefActor(e, "unkObjProc1(2)")->scalex;
} else {
x2 = e;
y2 = f;

View File

@ -642,8 +642,7 @@ void Scumm_v2::o2_subtract() {
}
void Scumm_v2::o2_waitForActor() {
Actor *a = derefActorSafe(getVarOrDirectByte(0x80), "o2_waitForActor");
assert(a);
Actor *a = derefActor(getVarOrDirectByte(0x80), "o2_waitForActor");
if (a->moving) {
_scriptPointer -= 2;
o5_breakHere();
@ -679,8 +678,7 @@ void Scumm_v2::o2_actorSet() {
return;
}
a = derefActorSafe(act, "actorSet");
assert(a);
a = derefActor(act, "actorSet");
switch (_opcode) {
case 1: // Actor Sound
@ -989,8 +987,7 @@ void Scumm_v2::o2_ifClassOfIs() {
void Scumm_v2::o2_walkActorTo() {
int x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_walkActorTo");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o2_walkActorTo");
x = getVarOrDirectByte(0x40) * 8;
y = getVarOrDirectByte(0x20) * 2;
@ -1003,8 +1000,7 @@ void Scumm_v2::o2_putActor() {
int x, y;
Actor *a;
a = derefActorSafe(act, "o2_putActor");
assert(a);
a = derefActor(act, "o2_putActor");
x = getVarOrDirectByte(0x40) * 8;
y = getVarOrDirectByte(0x20) * 2;
@ -1025,8 +1021,7 @@ void Scumm_v2::o2_walkActorToObject() {
int obj;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_walkActorToObject");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o2_walkActorToObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;
@ -1039,8 +1034,7 @@ void Scumm_v2::o2_putActorAtObject() {
int obj, x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActorAtObject");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o2_putActorAtObject");
obj = getVarOrDirectByte(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND)
@ -1057,8 +1051,7 @@ void Scumm_v2::o2_setActorElevation() {
int act = getVarOrDirectByte(0x80);
int elevation = getVarOrDirectByte(0x40);
Actor *a = derefActorSafe(act, "o2_setActorElevation");
assert(a);
Actor *a = derefActor(act, "o2_setActorElevation");
a->elevation = elevation;
}
@ -1066,8 +1059,7 @@ void Scumm_v2::o2_animateActor() {
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
Actor *a = derefActorSafe(act, "o2_animateActor");
assert(a);
Actor *a = derefActor(act, "o2_animateActor");
a->animateActor(anim);
}
@ -1117,8 +1109,7 @@ void Scumm_v2::o2_loadRoomWithEgo() {
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
a = derefActorSafe(VAR(VAR_EGO), "o2_loadRoomWithEgo");
assert(a);
a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo");
a->putActor(0, 0, room);
_egoPositioned = false;
@ -1368,8 +1359,7 @@ void Scumm_v2::o2_cursorCommand() { // TODO: Define the magic numbers
void Scumm_v2::o2_getActorWalkBox() {
Actor *a;
getResultPos();
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_getActorWalkbox");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o2_getActorWalkbox");
setResult(a->walkbox);
}

View File

@ -412,8 +412,7 @@ void Scumm_v5::o5_actorSet() {
ss->number, _scriptPointer - _scriptOrgPointer);
}
a = derefActorSafe(act, "actorSet");
assert(a);
a = derefActor(act, "o5_actorSet");
while ((_opcode = fetchScriptByte()) != 0xFF) {
if (_features & GF_SMALL_HEADER)
@ -545,8 +544,7 @@ void Scumm_v5::o5_setClass() {
// Class '0' means: clean all class data
_classData[obj] = 0;
if ((_features & GF_SMALL_HEADER) && obj <= _numActors) {
Actor *a = derefActorSafe(obj, "setClass");
assert(a);
Actor *a = derefActor(obj, "o5_setClass");
a->ignoreBoxes = false;
a->forceClip = 0;
}
@ -572,13 +570,7 @@ void Scumm_v5::o5_and() {
void Scumm_v5::o5_animateActor() {
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
Actor *a = derefActorSafe(act, "o5_animateActor");
if (!a) {
warning("Invalid actor %d in o5_animateActor", act);
return;
}
Actor *a = derefActor(act, "o5_animateActor");
a->animateActor(anim);
}
@ -890,17 +882,9 @@ void Scumm_v5::o5_expression() {
}
void Scumm_v5::o5_faceActor() {
int act, obj;
Actor *a;
act = getVarOrDirectByte(0x80);
obj = getVarOrDirectWord(0x40);
a = derefActorSafe(act, "o5_faceActor");
if (!a) {
warning("Invalid actor %d in o5_faceActor", act);
return;
}
int act = getVarOrDirectByte(0x80);
int obj = getVarOrDirectWord(0x40);
Actor *a = derefActor(act, "o5_faceActor");
a->faceToObject(obj);
}
@ -928,82 +912,37 @@ void Scumm_v5::o5_freezeScripts() {
}
void Scumm_v5::o5_getActorCostume() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getActorCostume");
if (!a) {
warning("Invalid actor %d in o5_getActorCostume", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorCostume");
setResult(a->costume);
}
void Scumm_v5::o5_getActorElevation() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getActorElevation");
if (!a) {
warning("Invalid actor %d in o5_getActorElevation", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorElevation");
setResult(a->elevation);
}
void Scumm_v5::o5_getActorFacing() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getActorFacing");
if (!a) {
warning("Invalid actor %d in o5_getActorFacing", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorFacing");
setResult(newDirToOldDir(a->facing));
}
void Scumm_v5::o5_getActorMoving() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getActorMoving");
if (!a) {
warning("Invalid actor %d in o5_getActorMoving", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorMoving");
setResult(a->moving);
}
void Scumm_v5::o5_getActorRoom() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getActorRoom");
if (!a) {
warning("Invalid actor %d in o5_getActorRoom", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorRoom");
setResult(a->room);
}
@ -1017,8 +956,7 @@ void Scumm_v5::o5_getActorScale() {
// INDY3 uses this opcode as a wait_for_actor();
if ((_gameId == GID_INDY3_256) || (_gameId == GID_INDY3)) {
const byte *oldaddr = _scriptPointer - 1;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale (wait)");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o5_getActorScale (wait)");
if (a->moving) {
_scriptPointer = oldaddr;
o5_breakHere();
@ -1027,32 +965,22 @@ void Scumm_v5::o5_getActorScale() {
}
getResultPos();
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale");
assert(a);
int act = getVarOrDirectByte(0x80);
a = derefActor(act, "o5_getActorScale");
setResult(a->scalex);
}
void Scumm_v5::o5_getActorWalkBox() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getActorWalkbox");
if (!a) { // FIXME - bug 572977 workaround
warning("Invalid actor %d in o5_getActorWalkbox", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorWalkBox");
setResult(a->walkbox);
}
void Scumm_v5::o5_getActorWidth() {
Actor *a;
getResultPos();
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth");
assert(a);
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getActorWidth");
setResult(a->width);
}
@ -1087,18 +1015,9 @@ void Scumm_v5::o5_getActorY() {
}
void Scumm_v5::o5_getAnimCounter() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o5_getAnimCounter");
if (!a) {
warning("Invalid actor %d in o5_getAnimCounter", act);
setResult(0);
return;
}
int act = getVarOrDirectByte(0x80);
Actor *a = derefActor(act, "o5_getAnimCounter");
setResult(a->cost.animCounter1);
}
@ -1229,12 +1148,9 @@ void Scumm_v5::o5_increment() {
}
void Scumm_v5::o5_isActorInBox() {
int box;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_isActorInBox");
assert(a);
box = getVarOrDirectByte(0x40);
int act = getVarOrDirectByte(0x80);
int box = getVarOrDirectByte(0x40);
Actor *a = derefActor(act, "o5_isActorInBox");
if (!checkXYInBoxBounds(box, a->x, a->y))
o5_jumpRelative();
@ -1370,8 +1286,7 @@ void Scumm_v5::o5_loadRoomWithEgo() {
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
a = derefActorSafe(VAR(VAR_EGO), "o5_loadRoomWithEgo");
assert(a);
a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo");
a->putActor(0, 0, room);
_egoPositioned = false;
@ -1502,11 +1417,9 @@ void Scumm_v5::o5_putActor() {
int x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActor");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o5_putActor");
x = getVarOrDirectWord(0x40);
y = getVarOrDirectWord(0x20);
a->putActor(x, y, a->room);
}
@ -1514,8 +1427,7 @@ void Scumm_v5::o5_putActorAtObject() {
int obj, x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorAtObject");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o5_putActorAtObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
@ -1531,12 +1443,7 @@ void Scumm_v5::o5_putActorInRoom() {
int act = getVarOrDirectByte(0x80);
int room = getVarOrDirectByte(0x40);
a = derefActorSafe(act, "o5_putActorInRoom");
if (!a) { // FIXME - yet another null dref hack, see bug 639201
warning("Invalid actor %d in o5_putActorInRoom", act);
return;
}
a = derefActor(act, "o5_putActorInRoom");
if (a->visible && _currentRoom != room && VAR(VAR_TALK_ACTOR) == a->number) {
clearMsgQueue();
@ -2386,8 +2293,8 @@ void Scumm_v5::o5_wait() {
void Scumm_v5::o5_walkActorTo() {
int x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o5_walkActorTo");
x = getVarOrDirectWord(0x40);
y = getVarOrDirectWord(0x20);
a->startWalkActor(x, y, -1);
@ -2405,13 +2312,11 @@ void Scumm_v5::o5_walkActorToActor() {
return;
}
a = derefActorSafe(nr, "o5_walkActorToActor");
assert(a);
a = derefActor(nr, "o5_walkActorToActor");
if (!a->isInCurrentRoom())
return;
a2 = derefActorSafe(nr2, "o5_walkActorToActor(2)");
assert(a2);
a2 = derefActor(nr2, "o5_walkActorToActor(2)");
if (!a2->isInCurrentRoom())
return;
@ -2434,8 +2339,7 @@ void Scumm_v5::o5_walkActorToObject() {
int obj;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorToObject");
assert(a);
a = derefActor(getVarOrDirectByte(0x80), "o5_walkActorToObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;

View File

@ -951,7 +951,7 @@ void Scumm_v6::o6_panCameraTo() {
void Scumm_v6::o6_actorFollowCamera() {
if (_features & GF_AFTER_V7)
setCameraFollows(derefActorSafe(pop(), "actorFollowCamera"));
setCameraFollows(derefActor(pop(), "actorFollowCamera"));
else
actorFollowCamera(pop());
}
@ -987,15 +987,14 @@ void Scumm_v6::o6_stopScript() {
}
void Scumm_v6::o6_walkActorToObj() {
int obj, dist;
int act, obj, dist;
Actor *a, *a2;
int x;
dist = pop();
obj = pop();
a = derefActorSafe(pop(), "o6_walkActorToObj");
if (!a)
return;
act = pop();
a = derefActor(act, "o6_walkActorToObj");
if (obj >= _numActors) {
if (whereIsObject(obj) == WIO_NOT_FOUND)
@ -1004,9 +1003,7 @@ void Scumm_v6::o6_walkActorToObj() {
getObjectXYPos(obj, x, y, dir);
a->startWalkActor(x, y, dir);
} else {
a2 = derefActorSafe(obj, "o6_walkActorToObj(2)");
if (!a2)
return;
a2 = derefActor(obj, "o6_walkActorToObj(2)");
if (!a->isInCurrentRoom() || !a2->isInCurrentRoom())
return;
if (dist == 0) {
@ -1026,21 +1023,19 @@ void Scumm_v6::o6_walkActorTo() {
int x, y;
y = pop();
x = pop();
Actor *a = derefActorSafe(pop(), "o6_walkActorTo");
assert(a);
Actor *a = derefActor(pop(), "o6_walkActorTo");
a->startWalkActor(x, y, -1);
}
void Scumm_v6::o6_putActorInRoom() {
int room, x, y;
int room, x, y, act;
Actor *a;
room = pop();
y = pop();
x = pop();
a = derefActorSafe(pop(), "o6_putActorInRoom");
if (!a)
return;
act = pop();
a = derefActor(act, "o6_putActorInRoom");
if (room == 0xFF || room == 0x7FFFFFFF) {
room = a->room;
@ -1061,7 +1056,7 @@ void Scumm_v6::o6_putActorAtObject() {
obj = popRoomAndObj(&room);
a = derefActorSafe(pop(), "o6_putActorAtObject");
a = derefActor(pop(), "o6_putActorAtObject");
if (whereIsObject(obj) != WIO_NOT_FOUND) {
getObjectXYPos(obj, x, y);
} else {
@ -1075,18 +1070,13 @@ void Scumm_v6::o6_putActorAtObject() {
void Scumm_v6::o6_faceActor() {
int obj = pop();
Actor *a = derefActorSafe(pop(), "o6_faceActor");
assert(a);
Actor *a = derefActor(pop(), "o6_faceActor");
a->faceToObject(obj);
}
void Scumm_v6::o6_animateActor() {
int anim = pop();
Actor *a = derefActorSafe(pop(), "o6_animateActor");
if (!a)
return;
Actor *a = derefActor(pop(), "o6_animateActor");
a->animateActor(anim);
}
@ -1136,9 +1126,7 @@ void Scumm_v6::o6_loadRoomWithEgo() {
obj = popRoomAndObj(&room);
a = derefActorSafe(VAR(VAR_EGO), "o6_loadRoomWithEgo");
assert(a);
a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo");
a->putActor(0, 0, room);
_egoPositioned = false;
@ -1188,74 +1176,68 @@ void Scumm_v6::o6_isRoomScriptRunning() {
}
void Scumm_v6::o6_getActorMoving() {
Actor *a = derefActorSafe(pop(), "o6_getActorMoving");
if (a)
push(a->moving);
else
push(0);
Actor *a = derefActor(pop(), "o6_getActorMoving");
push(a->moving);
}
void Scumm_v6::o6_getActorRoom() {
Actor *a = derefActorSafe(pop(), "o6_getActorRoom");
if (a)
push(a->room);
else
int act = pop();
Actor *a = derefActorSafe(act, "o6_getActorRoom");
if (!a) {
// FIXME: We got called with act = 0. This happens *a lot* in COMI.
// But why? Is that just normal, or due to a bug in ScummVM?
//warning("Invalid actor %d in o6_getActorRoom", act);
push(0);
return;
}
push(a->room);
}
void Scumm_v6::o6_getActorWalkBox() {
Actor *a = derefActorSafe(pop(), "o6_getActorWalkBox");
assert(a);
Actor *a = derefActor(pop(), "o6_getActorWalkBox");
push(a->ignoreBoxes ? 0 : a->walkbox);
}
void Scumm_v6::o6_getActorCostume() {
Actor *a = derefActorSafe(pop(), "o6_getActorCostume");
assert(a);
Actor *a = derefActor(pop(), "o6_getActorCostume");
push(a->costume);
}
void Scumm_v6::o6_getActorElevation() {
Actor *a = derefActorSafe(pop(), "o6_getActorElevation");
assert(a);
Actor *a = derefActor(pop(), "o6_getActorElevation");
push(a->elevation);
}
void Scumm_v6::o6_getActorWidth() {
Actor *a = derefActorSafe(pop(), "o6_getActorWidth");
assert(a);
Actor *a = derefActor(pop(), "o6_getActorWidth");
push(a->width);
}
void Scumm_v6::o6_getActorScaleX() {
Actor *a = derefActorSafe(pop(), "o6_getActorScale");
assert(a);
Actor *a = derefActor(pop(), "o6_getActorScale");
push(a->scalex);
}
void Scumm_v6::o6_getActorAnimCounter1() {
Actor *a = derefActorSafe(pop(), "o6_getActorAnimCounter");
assert(a);
Actor *a = derefActor(pop(), "o6_getActorAnimCounter");
push(a->cost.animCounter1);
}
void Scumm_v6::o6_getAnimateVariable() {
int var = pop();
Actor *a = derefActorSafe(pop(), "o6_getAnimateVariable");
assert(a);
Actor *a = derefActor(pop(), "o6_getAnimateVariable");
push(a->getAnimVar(var));
}
void Scumm_v6::o6_isActorInBox() {
int box = pop();
Actor *a = derefActorSafe(pop(), "o6_isActorInBox");
assert(a);
Actor *a = derefActor(pop(), "o6_isActorInBox");
push(checkXYInBoxBounds(box, a->x, a->y));
}
void Scumm_v6::o6_getActorLayer() {
Actor *a = derefActorSafe(pop(), "getActorLayer");
assert(a);
Actor *a = derefActor(pop(), "getActorLayer");
push(a->layer);
}
@ -2454,10 +2436,10 @@ void Scumm_v6::o6_kernelSetFunctions() {
setCursorImg(args[1], (uint) - 1, args[2]);
break;
case 13:
derefActorSafe(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], -1);
derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14:
derefActorSafe(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15:
_smushFrameRate = args[1];
@ -2507,7 +2489,7 @@ void Scumm_v6::o6_kernelSetFunctions() {
warning("o6_kernelSetFunctions: stub18(%d,%d)", args[1], args[2]);
break;
case 107:
a = derefActorSafe(args[1], "o6_kernelSetFunctions: 107");
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->scalex = (unsigned char)args[2];
a->needBgReset = true;
a->needRedraw = true;
@ -2572,7 +2554,7 @@ void Scumm_v6::o6_kernelSetFunctions() {
break;
case 107: /* set actor scale */
a = derefActorSafe(args[1], "o6_kernelSetFunctions: 107");
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->scalex = (unsigned char)args[2];
a->needBgReset = true;
a->needRedraw = true;
@ -2589,7 +2571,7 @@ void Scumm_v6::o6_kernelSetFunctions() {
break;
case 111:
a = derefActorSafe(args[1], "o6_kernelSetFunctions: 111");
a = derefActor(args[1], "o6_kernelSetFunctions: 111");
a->shadow_mode = args[2] + args[3];
break;
@ -2740,7 +2722,7 @@ void Scumm_v6::o6_kernelGetFunctions() {
push(0);
break;
case 212:
a = derefActorSafe(args[1], "o6_kernelGetFunctions:212");
a = derefActor(args[1], "o6_kernelGetFunctions:212");
// This is used by walk scripts
push(a->frame);
break;
@ -2809,7 +2791,7 @@ void Scumm_v6::o6_stampObject() {
state = 255;
}
warning("o6_stampObject: (%d at (%d,%d) scale %d)", object, x, y, state);
Actor *a = derefActor(object);
Actor *a = derefActor(object, "o6_stampObject");
a->scalex = state;
a->scaley = state;
a->putActor(x, y, _currentRoom); // TODO

View File

@ -639,8 +639,7 @@ void Scumm_v8::o8_wait() {
case 0x1E: // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?)
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActorSafe(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
assert(a);
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
if (a->moving) {
_scriptPointer += offs;
o6_breakHere();
@ -666,8 +665,7 @@ void Scumm_v8::o8_wait() {
case 0x22: // SO_WAIT_FOR_ANIMATION
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActorSafe(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
assert(a);
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
if (a->isInCurrentRoom() && a->needRedraw) {
_scriptPointer += offs;
o6_breakHere();
@ -676,8 +674,7 @@ void Scumm_v8::o8_wait() {
case 0x23: // SO_WAIT_FOR_TURN
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActorSafe(actnum, "o8_wait:SO_WAIT_FOR_TURN");
assert(a);
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
if (a->isInCurrentRoom() && a->moving & MF_TURN) {
_scriptPointer += offs;
o6_breakHere();
@ -1388,13 +1385,11 @@ void Scumm_v8::o8_kernelSetFunctions() {
break;
}
case 13: // remapCostume
a = derefActorSafe(args[1], "o8_kernelSetFunctions:remapCostume");
assert(a);
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume");
a->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14: // remapCostumeInsert
a = derefActorSafe(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
assert(a);
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
a->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15: // setVideoFrameRate
@ -1416,8 +1411,7 @@ void Scumm_v8::o8_kernelSetFunctions() {
// lipSyncWidth and lipSyncHeight, which we currently don't support. As a result,
// actors will currently not move their mouth at all!
// warning("o8_kernelSetFunctions: setActorChoreLimbFrame(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
a = derefActorSafe(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
assert(a);
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
a->startAnimActor(args[2]);
a->animateLimb(args[3], args[4]);
@ -1553,8 +1547,7 @@ void Scumm_v8::o8_kernelGetFunctions() {
case 0xD9: { // actorHit - used, for example, to detect ship collision
// during ship-to-ship combat.
#if 0
Actor *a = derefActorSafe(args[1], "actorHit");
assert(a);
Actor *a = derefActor(args[1], "actorHit");
int x = args[2];
int y = args[3];
@ -1609,8 +1602,7 @@ void Scumm_v8::o8_kernelGetFunctions() {
break;
case 0xDC: // actorTalkAnimation
{
Actor *a = derefActorSafe(args[1], "actorTalkAnimation");
assert(a);
Actor *a = derefActor(args[1], "actorTalkAnimation");
push(a->talkStartFrame);
}
break;
@ -1655,8 +1647,7 @@ void Scumm_v8::o8_kernelGetFunctions() {
void Scumm_v8::o8_getActorChore() {
int actnum = pop();
Actor *a = derefActorSafe(actnum, "o8_getActorChore");
assert(a);
Actor *a = derefActor(actnum, "o8_getActorChore");
// FIXME: This is a hack for the cannon scene, as something isn't quite right
// here yet..
@ -1670,8 +1661,7 @@ void Scumm_v8::o8_getActorChore() {
void Scumm_v8::o8_getActorZPlane() {
int actnum = pop();
Actor *a = derefActorSafe(actnum, "o8_getActorChore");
assert(a);
Actor *a = derefActor(actnum, "o8_getActorChore");
int z = a->forceClip;
if (z == 100) {

View File

@ -489,7 +489,7 @@ void Sound::processSfxQueues() {
if (act != 0 && (uint) act < 0x80 && !_scumm->_string[0].no_talk_anim) {
a = _scumm->derefActorSafe(act, "processSfxQueues");
a = _scumm->derefActor(act, "processSfxQueues");
if (a->room == _scumm->_currentRoom && (finished || !_endOfMouthSync)) {
b = true;
if (!finished)