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fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
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parent
86dea678e2
commit
c3657ff637
@ -322,7 +322,10 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
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MKLINE(VerbSlot, oldtop, sleInt16, VER_V8),
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MKLINE(VerbSlot, oldright, sleInt16, VER_V8),
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MKLINE(VerbSlot, oldbottom, sleInt16, VER_V8),
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MKLINE(VerbSlot, verbid, sleByte, VER_V8),
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MKLINE_OLD(VerbSlot, verbid, sleByte, VER_V8, VER_V11),
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MKLINE(VerbSlot, verbid, sleInt16, VER_V12),
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MKLINE(VerbSlot, color, sleByte, VER_V8),
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MKLINE(VerbSlot, hicolor, sleByte, VER_V8),
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MKLINE(VerbSlot, dimcolor, sleByte, VER_V8),
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@ -25,13 +25,14 @@
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// Support for "old" savegames (made with 2501 CVS build)
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// Can be useful for other ports too :)
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#define VER_V12 12
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#define VER_V11 11
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#define VER_V10 10
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#define VER_V9 9
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#define VER_V8 8
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#define VER_V7 7
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#define CURRENT_VER VER_V11
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#define CURRENT_VER VER_V12
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// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
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@ -37,7 +37,6 @@
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void Scumm_v8::setupOpcodes()
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{
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// TODO: any of the o6_ entries are potentially wrong and pure guesses :-)
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static const OpcodeEntryV8 opcodes[256] = {
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/* 00 */
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OPCODE(o6_invalid),
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@ -1154,16 +1153,21 @@ void Scumm_v8::o8_verbOps()
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_verbRedraw = true;
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if (0 <= _curVerbSlot && _curVerbSlot < _maxVerbs)
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if (subOp == 0x96) {
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_curVerb = pop();
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_curVerbSlot = getVerbSlot(_curVerb, 0);
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checkRange(_maxVerbs - 1, 0, _curVerbSlot, "Illegal new verb slot %d");
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//printf("Setting current actor to %d\n", _curActor);
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return;
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}
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assert(0 <= _curVerbSlot && _curVerbSlot < _maxVerbs);
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vs = &_verbs[_curVerbSlot];
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if (subOp != 0x96)
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assert(vs);
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switch (subOp) {
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case 0x96: // SO_VERB_INIT Choose verb number for editing
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_curVerb = pop();
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_curVerbSlot = getVerbSlot(_curVerb, 0);
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checkRange(_maxVerbs - 1, 0, _curVerbSlot, "Illegal new verb slot %d");
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// handled above!
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break;
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case 0x97: // SO_VERB_NEW New verb
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if (_curVerbSlot == 0) {
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@ -1171,9 +1175,8 @@ void Scumm_v8::o8_verbOps()
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if (_verbs[slot].verbid == 0)
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break;
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}
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if (slot == _maxVerbs) {
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warning("Too many verbs");
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break;
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if (slot >= _maxVerbs) {
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error("Too many verbs");
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}
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_curVerbSlot = slot;
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}
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