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MACVENTURE: Soften conditions for object selection
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@ -308,6 +308,9 @@ void Gui::updateWindowInfo(WindowReference ref, ObjID objID, const Common::Array
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}
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void Gui::addChild(WindowReference target, ObjID child) {
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// HACK WRONG!! Please delete me when you are done testing!
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if (child == 92) return; // Avoid adding the stones in the waterfall
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findWindowData(target).children.push_back(DrawableObject(child, kBlitBIC));
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}
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@ -819,7 +822,7 @@ void Gui::updateExit(ObjID obj) {
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}
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void Gui::printText(const Common::String & text) {
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debug("Print Text: %s", text);
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debug(1, "Print Text: %s", text.c_str());
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_consoleText->printLine(text, _outConsoleWindow->getDimensions().width());
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}
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@ -947,16 +950,12 @@ void Gui::checkSelect(const WindowData &data, const Common::Event &event, const
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}
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bool Gui::canBeSelected(ObjID obj, const Common::Event &event, const Common::Rect &clickRect, WindowReference ref) {
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return (_engine->isObjVisible(obj) &&
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_engine->isObjClickable(obj) &&
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return (_engine->isObjClickable(obj) &&
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isRectInsideObject(clickRect, obj));
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}
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bool Gui::isRectInsideObject(Common::Rect target, ObjID obj) {
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if (_assets.contains(obj) &&
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//_engine->isObjClickable(obj) &&
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_engine->isObjVisible(obj))
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{
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if (_assets.contains(obj)) {
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Common::Rect bounds = _engine->getObjBounds(obj);
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Common::Rect intersection = bounds.findIntersectingRect(target);
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// We translate it to the image's coord system
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@ -966,7 +965,6 @@ bool Gui::isRectInsideObject(Common::Rect target, ObjID obj) {
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intersection.left - bounds.left + intersection.width(),
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intersection.top - bounds.top + intersection.height());
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if (_assets[obj]->isRectInside(intersection)) {
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return true;
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}
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@ -122,7 +122,6 @@ void ImageAsset::decodePPIC(ObjID id, Common::Array<byte> &data) {
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}
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void ImageAsset::decodePPIC0(Common::BitStream & stream, Common::Array<byte> &data) {
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warning("Untested loading function: decode PPIC0");
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uint words = _bitWidth >> 4;
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uint bytes = _bitWidth & 0xF;
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uint v = 0;
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