mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-27 13:42:02 +00:00
Merge branch 'sherlock_logo'
This commit is contained in:
commit
c3712f9a73
@ -1521,7 +1521,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
|
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}
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Rect tempRect = bounds;
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if (g_vm->getGameID() != GType_Ringworld)
|
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if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1)
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tempRect.setHeight(T2_GLOBALS._interfaceY);
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g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface,
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@ -2806,7 +2806,7 @@ void SceneObject::updateScreen() {
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srcRect.right = ((srcRect.right + 3) / 4) * 4;
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srcRect.clip(g_globals->_sceneManager._scene->_sceneBounds);
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if (g_vm->getGameID() != GType_Ringworld) {
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if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) {
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if (T2_GLOBALS._uiElements._visible)
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srcRect.bottom = MIN<int16>(srcRect.bottom, T2_GLOBALS._interfaceY);
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}
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|
@ -62,6 +62,7 @@ static const PlainGameDescriptor tSageGameTitles[] = {
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{ "ringworld", "Ringworld: Revenge of the Patriarch" },
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{ "blueforce", "Blue Force" },
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{ "ringworld2", "Return to Ringworld" },
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{ "sherlock-logo", "The Lost Files of Sherlock Holmes (Logo)" },
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{ 0, 0 }
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};
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|
@ -185,6 +185,22 @@ static const tSageGameDescription gameDescriptions[] = {
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GType_Ringworld2,
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GF_CD | GF_ALT_REGIONS | GF_DEMO
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},
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// The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel (Logo)
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{
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{
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"sherlock-logo",
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"",
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AD_ENTRY1s("sf3.rlb", "153f9b93eda4e95578e31be30e69b5e5", 50419),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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GType_Sherlock1,
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GF_FLOPPY
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},
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{ AD_TABLE_END_MARKER, 0, 0 }
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};
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|
@ -27,6 +27,7 @@
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld2/ringworld2_logic.h"
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#include "tsage/ringworld2/ringworld2_scenes0.h"
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#include "tsage/sherlock/sherlock_logo.h"
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#include "tsage/staticres.h"
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namespace TsAGE {
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@ -156,6 +157,12 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
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_game = new Ringworld2::Ringworld2Game();
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_sceneHandler = new Ringworld2::SceneHandlerExt();
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break;
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case GType_Sherlock1:
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_inventory = nullptr;
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_sceneHandler = new Sherlock::SherlockSceneHandler();
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_game = new Sherlock::SherlockLogo();
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break;
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}
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}
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|
@ -1289,7 +1289,8 @@ void GfxManager::setDefaults() {
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_font._edgeSize = Common::Point(1, 1);
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_font._colors = g_globals->_fontColors;
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_font.setFontNumber(g_globals->_gfxFontNumber);
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if (g_globals->_gfxFontNumber >= 0)
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_font.setFontNumber(g_globals->_gfxFontNumber);
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}
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void GfxManager::activate() {
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|
@ -47,6 +47,7 @@ MODULE_OBJS := \
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ringworld2/ringworld2_vampire.o \
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saveload.o \
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scenes.o \
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sherlock/sherlock_logo.o \
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sound.o \
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staticres.o \
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tsage.o \
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|
356
engines/tsage/sherlock/sherlock_logo.cpp
Normal file
356
engines/tsage/sherlock/sherlock_logo.cpp
Normal file
@ -0,0 +1,356 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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||||
*
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||||
*/
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#include "tsage/sherlock/sherlock_logo.h"
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#include "tsage/scenes.h"
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#include "tsage/tsage.h"
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namespace TsAGE {
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namespace Sherlock {
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void SherlockLogo::start() {
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GLOBALS._gfxFontNumber = -1;
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GLOBALS.gfxManager().setDefaults();
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// Start the demo's single scene
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g_globals->_sceneManager.changeScene(1);
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g_globals->_events.setCursor(CURSOR_NONE);
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}
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Scene *SherlockLogo::createScene(int sceneNumber) {
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// The demo only has a single scene, so ignore the scene number and always return it
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return new SherlockLogoScene();
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}
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bool SherlockLogo::canLoadGameStateCurrently() {
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return false;
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}
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bool SherlockLogo::canSaveGameStateCurrently() {
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return false;
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}
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void SherlockLogo::processEvent(Event &event) {
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if (event.eventType == EVENT_BUTTON_DOWN || (event.eventType == EVENT_KEYPRESS &&
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event.kbd.keycode == Common::KEYCODE_ESCAPE))
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quitGame();
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}
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||||
void SherlockLogo::quitGame() {
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g_vm->quitGame();
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||||
}
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||||
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||||
/*--------------------------------------------------------------------------*/
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||||
void SherlockSceneHandler::postInit(SceneObjectList *OwnerList) {
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_delayTicks = 2;
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||||
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||||
GLOBALS._soundManager.postInit();
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||||
GLOBALS._soundManager.buildDriverList(true);
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||||
GLOBALS._soundManager.installConfigDrivers();
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||||
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||||
GLOBALS._sceneManager.setNewScene(10);
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GLOBALS._game->start();
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}
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/*--------------------------------------------------------------------------*/
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||||
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||||
void Object::setVisage(const Common::String &name) {
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||||
int visageNum = atoi(name.c_str());
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||||
SceneObject::setVisage(visageNum);
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}
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/*--------------------------------------------------------------------------*/
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||||
void SherlockLogoScene::Action1::signal() {
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SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene;
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||||
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||||
switch (_actionIndex++) {
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||||
case 0:
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||||
// Load scene palette
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||||
GLOBALS._scenePalette.loadPalette(1111);
|
||||
GLOBALS._scenePalette.loadPalette(1);
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||||
GLOBALS._scenePalette.refresh();
|
||||
setDelay(1);
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||||
break;
|
||||
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||||
case 1:
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||||
// Fade in the spotlight background
|
||||
GLOBALS._scenePalette.addFader(scene._palette1._palette, 256, 6, this);
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||||
break;
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||||
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||||
case 2:
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||||
// First half of square, circle, and triangle bouncing
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||||
scene._object1.postInit();
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||||
scene._object1.setVisage("0016.vis");
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||||
scene._object1._strip = 1;
|
||||
scene._object1._frame = 1;
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||||
scene._object1.setPosition(Common::Point(169, 107));
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||||
scene._object1.changeZoom(100);
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||||
scene._object1._numFrames = 7;
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||||
scene._object1.animate(ANIM_MODE_5, this);
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break;
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case 3:
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||||
// Remainder of bouncing square, circle, and triangle coming to rest
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||||
scene._object1._strip = 2;
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scene._object1._frame = 1;
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scene._object1.changeZoom(100);
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scene._object1.animate(ANIM_MODE_4, 11, 1, this);
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break;
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case 4:
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// Fade out background without fading out the shapes
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GLOBALS._scenePalette.addFader(scene._palette2._palette, 256, 6, this);
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||||
break;
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||||
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||||
case 5:
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scene._backSurface.fillRect(scene._sceneBounds, 0);
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scene._gfxManager2.activate();
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scene._gfxManager2.fillRect(scene._sceneBounds, 0);
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scene._gfxManager2.deactivate();
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//word_2B4AA = 3;
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setDelay(10);
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break;
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||||
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||||
case 6:
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||||
GLOBALS._scenePalette.loadPalette(12);
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||||
GLOBALS._scenePalette.refresh();
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setDelay(1);
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||||
break;
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||||
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||||
case 7:
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||||
// Animation of shapes expanding upwards to form larger EA logo
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scene._object1.setVisage("0012.vis");
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scene._object1._strip = 1;
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scene._object1._frame = 1;
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||||
scene._object1.changeZoom(100);
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||||
scene._object1.setPosition(Common::Point(170, 142));
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scene._object1._numFrames = 7;
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scene._object1.animate(ANIM_MODE_5, nullptr);
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ADD_MOVER(scene._object1, 158, 71);
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break;
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case 8:
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GLOBALS._scenePalette.addFader(scene._palette3._palette, 256, 40, this);
|
||||
break;
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||||
case 9:
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// Show 'Electronic Arts' company name
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scene._object2.postInit(nullptr);
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||||
scene._object2.setVisage("0014.vis");
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||||
scene._object2._strip = 1;
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||||
scene._object2._frame = 1;
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scene._object2.setPosition(Common::Point(152, 98));
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scene._object2.changeZoom(100);
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||||
scene._object2.animate(ANIM_MODE_NONE, nullptr);
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||||
setDelay(120);
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||||
break;
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||||
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||||
case 10:
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||||
// Remainder of steps is positioning and sizing hand cursorin an arc
|
||||
scene._object3.postInit();
|
||||
scene._object3.setVisage("0018.vis");
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||||
scene._object3._strip = 1;
|
||||
scene._object3._frame = 1;
|
||||
scene._object3.setPosition(Common::Point(33, 91));
|
||||
scene._object3.changeZoom(100);
|
||||
scene._object3.animate(ANIM_MODE_NONE, nullptr);
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||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 11:
|
||||
scene._object3._frame = 2;
|
||||
scene._object3.setPosition(Common::Point(44, 124));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 12:
|
||||
scene._object3._frame = 3;
|
||||
scene._object3.setPosition(Common::Point(64, 153));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 13:
|
||||
scene._object3._frame = 4;
|
||||
scene._object3.setPosition(Common::Point(87, 174));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 14:
|
||||
scene._object3._frame = 5;
|
||||
scene._object3.setPosition(Common::Point(114, 191));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 15:
|
||||
scene._object3._frame = 6;
|
||||
scene._object3.setPosition(Common::Point(125, 184));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 16:
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||||
scene._object3._frame = 7;
|
||||
scene._object3.setPosition(Common::Point(154, 187));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 17:
|
||||
scene._object3._frame = 8;
|
||||
scene._object3.setPosition(Common::Point(181, 182));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 18:
|
||||
scene._object3._frame = 9;
|
||||
scene._object3.setPosition(Common::Point(191, 167));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 19:
|
||||
scene._object3._frame = 10;
|
||||
scene._object3.setPosition(Common::Point(190, 150));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 20:
|
||||
scene._object3._frame = 11;
|
||||
scene._object3.setPosition(Common::Point(182, 139));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 21:
|
||||
scene._object3._frame = 11;
|
||||
scene._object3.setPosition(Common::Point(170, 130));
|
||||
setDelay(5);
|
||||
break;
|
||||
|
||||
case 22:
|
||||
scene._object3._frame = 11;
|
||||
scene._object3.setPosition(Common::Point(158, 121));
|
||||
setDelay(8);
|
||||
break;
|
||||
|
||||
case 23:
|
||||
// Show a highlighting of the company name
|
||||
scene._object3.hide();
|
||||
scene._object4.show();
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
|
||||
case 24:
|
||||
scene._object4._frame = 2;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
|
||||
case 25:
|
||||
scene._object2.remove();
|
||||
setDelay(1);
|
||||
break;
|
||||
|
||||
case 26:
|
||||
scene._object4._frame = 3;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
|
||||
case 27:
|
||||
scene._object4._frame = 4;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
break;
|
||||
|
||||
case 28:
|
||||
scene._object4._frame = 5;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
break;
|
||||
|
||||
case 29:
|
||||
scene._object4._frame = 6;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
break;
|
||||
|
||||
case 30:
|
||||
scene._object4._frame = 7;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
break;
|
||||
|
||||
case 31:
|
||||
scene._object4._frame = 8;
|
||||
scene._object4.setPosition(Common::Point(155, 94));
|
||||
setDelay(8);
|
||||
break;
|
||||
|
||||
case 32:
|
||||
setDelay(180);
|
||||
break;
|
||||
|
||||
default:
|
||||
scene.finish();
|
||||
remove();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
void SherlockLogoScene::postInit(SceneObjectList *OwnerList) {
|
||||
loadScene(10);
|
||||
Scene::postInit(OwnerList);
|
||||
|
||||
_palette1.loadPalette(1111);
|
||||
_palette1.loadPalette(10);
|
||||
_palette2.loadPalette(1111);
|
||||
_palette2.loadPalette(1);
|
||||
_palette3.loadPalette(1111);
|
||||
_palette3.loadPalette(14);
|
||||
|
||||
_object4.postInit();
|
||||
_object4.setVisage("0019.vis");
|
||||
_object4._strip = 1;
|
||||
_object4._frame = 1;
|
||||
_object4.setPosition(Common::Point(155, 94));
|
||||
_object4.changeZoom(100);
|
||||
_object4.animate(ANIM_MODE_NONE, nullptr);
|
||||
_object4.hide();
|
||||
|
||||
setAction(&_action1);
|
||||
}
|
||||
|
||||
void SherlockLogoScene::finish() {
|
||||
g_vm->quitGame();
|
||||
}
|
||||
|
||||
} // End of namespace Sherlock
|
||||
|
||||
} // End of namespace TsAGE
|
78
engines/tsage/sherlock/sherlock_logo.h
Normal file
78
engines/tsage/sherlock/sherlock_logo.h
Normal file
@ -0,0 +1,78 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSAGE_SHERLOCK_LOGO_H
|
||||
#define TSAGE_SHERLOCK_LOGO_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "tsage/events.h"
|
||||
#include "tsage/core.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/globals.h"
|
||||
#include "tsage/sound.h"
|
||||
|
||||
namespace TsAGE {
|
||||
|
||||
namespace Sherlock {
|
||||
|
||||
using namespace TsAGE;
|
||||
|
||||
class Object : public SceneObject {
|
||||
public:
|
||||
void setVisage(const Common::String &name);
|
||||
};
|
||||
|
||||
class SherlockLogo: public Game {
|
||||
public:
|
||||
virtual void start();
|
||||
virtual Scene *createScene(int sceneNumber);
|
||||
virtual void quitGame();
|
||||
virtual void processEvent(Event &event);
|
||||
virtual bool canSaveGameStateCurrently();
|
||||
virtual bool canLoadGameStateCurrently();
|
||||
};
|
||||
|
||||
class SherlockSceneHandler : public SceneHandler {
|
||||
public:
|
||||
virtual void postInit(SceneObjectList *OwnerList);
|
||||
};
|
||||
|
||||
class SherlockLogoScene: public Scene {
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
virtual void signal();
|
||||
};
|
||||
public:
|
||||
ScenePalette _palette1, _palette2, _palette3;
|
||||
Object _object1, _object2, _object3, _object4;
|
||||
Action1 _action1;
|
||||
GfxManager _gfxManager2;
|
||||
|
||||
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
||||
void finish();
|
||||
};
|
||||
|
||||
} // End of namespace Sherlock
|
||||
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
@ -44,11 +44,12 @@ TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc)
|
||||
_debugger = new DemoDebugger();
|
||||
else
|
||||
_debugger = new RingworldDebugger();
|
||||
}
|
||||
else if (g_vm->getGameID() == GType_BlueForce)
|
||||
} else if (g_vm->getGameID() == GType_BlueForce)
|
||||
_debugger = new BlueForceDebugger();
|
||||
else if (g_vm->getGameID() == GType_Ringworld2)
|
||||
_debugger = new Ringworld2Debugger();
|
||||
else if (g_vm->getGameID() == GType_Sherlock1)
|
||||
_debugger = new DemoDebugger();
|
||||
}
|
||||
|
||||
Common::Error TSageEngine::init() {
|
||||
@ -110,6 +111,11 @@ void TSageEngine::initialize() {
|
||||
|
||||
// Reset all global variables
|
||||
R2_GLOBALS.reset();
|
||||
} else if (g_vm->getGameID() == GType_Sherlock1) {
|
||||
g_resourceManager->addLib("SF3.RLB");
|
||||
g_globals = new Globals();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
g_globals->gfxManager().setDefaults();
|
||||
|
@ -42,7 +42,8 @@ namespace TsAGE {
|
||||
enum {
|
||||
GType_Ringworld = 0,
|
||||
GType_BlueForce = 1,
|
||||
GType_Ringworld2 = 2
|
||||
GType_Ringworld2 = 2,
|
||||
GType_Sherlock1 = 5
|
||||
};
|
||||
|
||||
enum {
|
||||
|
Loading…
x
Reference in New Issue
Block a user