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GRAPHICS: MACGUI: add text renderer and visual pos
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@ -33,6 +33,7 @@
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/macwindow.h"
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#include "graphics/macgui/macmenu.h"
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#include "graphics/text_renderer.h"
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namespace Graphics {
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@ -746,11 +747,12 @@ static void underlineAccelerator(ManagedSurface *dst, const Font *font, const Co
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if (shortcutPos == -1)
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return;
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Common::U32String s(str);
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int visualPos = getVisualPosition(str, shortcutPos);
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Common::U32String s = Common::convertBiDiU32String(str);
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// Erase characters only if it is not end of the string
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if ((uint)(shortcutPos + 1) < s.size())
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s.erase(shortcutPos + 1);
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if ((uint)(visualPos + 1) < s.size())
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s.erase(visualPos + 1);
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int pos2 = font->getStringWidth(s);
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s.deleteLastChar();
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@ -821,20 +823,17 @@ bool MacMenu::draw(ManagedSurface *g, bool forceRedraw) {
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int y = it->bbox.top + (_wm->_fontMan->hasBuiltInFonts() ? 2 : 1);
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if (it->unicode) {
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Common::U32String line = convertBiDiU32String(it->unicodeText);
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// Common::U32String line = convertBiDiU32String(it->unicodeText);
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int accOff = line == it->unicodeText ? 0 : _font->getStringWidth(line);
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if (_align == kTextAlignRight) {
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accOff += it->bbox.width() - kMenuLeftMargin - _font->getStringWidth(line);
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}
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int accOff = _align == kTextAlignRight ? it->bbox.width() - _font->getStringWidth(it->unicodeText) : 0;
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// FLIP ON RENDER
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// if (_align == kTextAlignRight) {
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// x = r.right + r.left - it->bbox.width() - x;
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// }
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_font->drawString(&_screen, line, x, y, it->bbox.width(), color, _align);
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underlineAccelerator(&_screen, _font, line, x + accOff, y, it->shortcutPos, color);
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TextRenderer::drawU32String(&_screen, it->unicodeText, *_font, x, y, it->bbox.width(), color, _align);
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underlineAccelerator(&_screen, _font, it->unicodeText, x + accOff, y, it->shortcutPos, color);
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} else {
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const Font *font = getMenuFont(it->style);
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@ -867,17 +866,10 @@ void MacMenu::renderSubmenu(MacMenuSubMenu *menu, bool recursive) {
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_screen.fillRect(*r, _wm->_colorWhite);
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_screen.frameRect(*r, _wm->_colorBlack);
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if (_align != kTextAlignRight) {
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_screen.vLine(r->right, r->top + 3, r->bottom + 1, _wm->_colorBlack);
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_screen.vLine(r->right + 1, r->top + 3, r->bottom + 1, _wm->_colorBlack);
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_screen.hLine(r->left + 3, r->bottom, r->right + 1, _wm->_colorBlack);
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_screen.hLine(r->left + 3, r->bottom + 1, r->right + 1, _wm->_colorBlack);
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} else {
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_screen.vLine(r->left, r->top + 3, r->bottom + 1, _wm->_colorBlack);
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_screen.vLine(r->left - 1, r->top + 3, r->bottom + 1, _wm->_colorBlack);
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_screen.hLine(r->left - 3, r->bottom, r->right - 1, _wm->_colorBlack);
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_screen.hLine(r->left - 3, r->bottom + 1, r->right - 1, _wm->_colorBlack);
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}
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_screen.vLine(r->right, r->top + 3, r->bottom + 1, _wm->_colorBlack);
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_screen.vLine(r->right + 1, r->top + 3, r->bottom + 1, _wm->_colorBlack);
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_screen.hLine(r->left + 3, r->bottom, r->right + 1, _wm->_colorBlack);
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_screen.hLine(r->left + 3, r->bottom + 1, r->right + 1, _wm->_colorBlack);
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int x = r->left + kMenuDropdownPadding;
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int y = r->top + 1;
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@ -890,12 +882,11 @@ void MacMenu::renderSubmenu(MacMenuSubMenu *menu, bool recursive) {
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Common::String text(menu->items[i]->text);
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Common::String acceleratorText(getAcceleratorString(menu->items[i], ""));
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Common::U32String unicodeText = convertBiDiU32String(menu->items[i]->unicodeText);
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// Common::U32String unicodeText = convertBiDiU32String(menu->items[i]->unicodeText);
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Common::U32String unicodeText(menu->items[i]->unicodeText);
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int accOff = _align == kTextAlignRight ? r->width() - _font->getStringWidth(unicodeText) : 0;
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int accOff = unicodeText == menu->items[i]->unicodeText ? 0 : _font->getStringWidth(unicodeText);
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if (_align == kTextAlignRight) {
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accOff += r->width() - kMenuDropdownPadding - _font->getStringWidth(unicodeText);
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}
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int shortcutPos = menu->items[i]->shortcutPos;
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@ -929,7 +920,7 @@ void MacMenu::renderSubmenu(MacMenuSubMenu *menu, bool recursive) {
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}
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if (menu->items[i]->unicode) {
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_font->drawString(s, unicodeText, tx, ty, r->width(), color, _align);
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TextRenderer::drawU32String(s, unicodeText, *_font, tx, ty, r->width(), color, _align);
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underlineAccelerator(s, _font, unicodeText, tx + accOff, ty, shortcutPos, color);
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} else {
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const Font *font = getMenuFont(menu->items[i]->style);
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@ -32,6 +32,7 @@ MODULE_OBJS := \
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screen.o \
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sjis.o \
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surface.o \
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text_renderer.o \
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transform_struct.o \
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transform_tools.o \
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transparent_surface.o \
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52
graphics/text_renderer.cpp
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52
graphics/text_renderer.cpp
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@ -0,0 +1,52 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/str-bidi.h"
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#include "graphics/text_renderer.h"
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#ifdef USE_FRIBIDI
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#include <fribidi/fribidi.h>
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#endif
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namespace Graphics {
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namespace TextRenderer {
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void drawString(Surface *dst, const Common::String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, const Common::CodePage page, TextAlign align, int deltax, bool useEllipsis) {
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font.drawString(dst, convertBiDiString(str, page), x, y, w, color, align, deltax, useEllipsis);
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}
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void drawU32String(Surface *dst, const Common::U32String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, TextAlign align, int deltax) {
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font.drawString(dst, convertBiDiU32String(str), x, y, w, color, align, deltax);
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}
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void drawString(ManagedSurface *dst, const Common::String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, const Common::CodePage page, TextAlign align, int deltax, bool useEllipsis) {
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font.drawString(dst, convertBiDiString(str, page), x, y, w, color, align, deltax, useEllipsis);
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}
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void drawU32String(ManagedSurface *dst, const Common::U32String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, TextAlign align, int deltax) {
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font.drawString(dst, convertBiDiU32String(str), x, y, w, color, align, deltax);
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}
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} // End of namespace TextRenderer
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} // End of namespace Graphics
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47
graphics/text_renderer.h
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47
graphics/text_renderer.h
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@ -0,0 +1,47 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_TEXT_RENDERER_H
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#define GRAPHICS_TEXT_RENDERER_H
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/str-bidi.h"
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#include "graphics/font.h"
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namespace Graphics {
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/**
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* high-level methods for drawing strings (with bidi support).
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*/
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namespace TextRenderer {
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// TODO: Add doxygen comments to this
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void drawString(Surface *dst, const Common::String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, const Common::CodePage page, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true);
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void drawU32String(Surface *dst, const Common::U32String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0);
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void drawString(ManagedSurface *dst, const Common::String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, const Common::CodePage page, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true);
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void drawU32String(ManagedSurface *dst, const Common::U32String &str, const Graphics::Font &font, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0);
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}
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} // End of namespace Graphics
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#endif
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