Add key to toggle speech/subtitles

svn-id: r17082
This commit is contained in:
Travis Howell 2005-03-12 00:47:17 +00:00
parent a52de03324
commit c39a92933d
8 changed files with 65 additions and 5 deletions

View File

@ -31,6 +31,8 @@ Simon games.
Ctrl 0-9 and Alt 0-9 & Load and save game state\\
Ctrl-g & Runs in really REALLY fast mode\\
Ctrl-d & Starts the debugger\\
Ctrl-t & Switch been 'Voice only', 'Text and Voice'\\
& and 'Text Display only'\\
Tilde \verb#~# & Show/hide the debugging console\\
Ctrl-s & Shows memory consumption\\
$[$ and $]$ & Music volume, down/up\\

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@ -77,6 +77,7 @@ The following keywords are recognized:
\\
language &string Specify language (en, de, fr, it, pt, es, jp,\\
& zh, kr, se, gb, hb, cz, ru)\\
speech\_mute &bool &If true, speech is muted\\
subtitles &bool Set to true to enable subtitles.\\
talkspeed &number Text speed\\
\\
@ -122,14 +123,12 @@ Broken Sword II adds the following non-standard keywords:\\
object\_labels &bool &If true, object labels are enabled\\
reverse\_stereo &bool &If true, stereo channels are reversed\\
sfx\_mute &bool &If true, sound effects are muted\\
speech\_mute &bool &If true, speech is muted\\
\end{tabular}
Flight of the Amazon Queen adds the following non-standard keywords:\\
\begin{tabular}[h]{lll}
music\_mute &bool &If true, music is muted\\
sfx\_mute &bool &If true, sound effects are muted\\
speech\_mute &bool &If true, speech is muted\\
\end{tabular}
Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
@ -138,6 +137,4 @@ Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\
music\_mute &bool &If true, music is muted\\
slow\_down &number &Makes games slower (1- 10)\\
sfx\_mute &bool &If true, sound effects are muted\\
speech\_mute &bool &If true, speech is muted\\
& &[Simon the Sorcerer 2 only]\\
\end{tabular}

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@ -422,6 +422,7 @@ ConfigDialog::ConfigDialog(ScummEngine *scumm)
// Some misc options
//
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 78, 200, 16, "Show subtitles", 0, 'S');
speechCheckbox = new GUI::CheckboxWidget(this, 130, 78, 200, 16, "Enable speech", 0, 'E');
//
// Create the sub dialog(s)
@ -442,6 +443,7 @@ void ConfigDialog::open() {
// update checkboxes, too
subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
speechCheckbox->setState(!ConfMan.getBool("speech_mute"));
}
void ConfigDialog::close() {
@ -449,9 +451,15 @@ void ConfigDialog::close() {
if (getResult()) {
// Subtitles
ConfMan.set("subtitles", subtitlesCheckbox->getState(), _domain);
ConfMan.set("speech_mute", !subtitlesCheckbox->getState(), _domain);
// Sync with current setting
if (ConfMan.getBool("speech_mute"))
_vm->_voiceMode = 2;
else
_vm->_voiceMode = ConfMan.getBool("subtitles");
if (_vm->_version >= 7)
_vm->VAR(_vm->VAR_VOICE_MODE) = subtitlesCheckbox->getState();
_vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode;
}
GUI_OptionsDialog::close();

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@ -117,6 +117,7 @@ public:
protected:
GUI::CheckboxWidget *subtitlesCheckbox;
GUI::CheckboxWidget *speechCheckbox;
};
/**

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@ -25,6 +25,9 @@
#include "common/config-manager.h"
#include "common/system.h"
#include "gui/message.h"
#include "gui/newgui.h"
#include "scumm/debugger.h"
#include "scumm/dialogs.h"
#include "scumm/imuse.h"
@ -337,6 +340,39 @@ void ScummEngine::processKbd(bool smushMode) {
}
#endif
if (_version >= 6 && _lastKeyHit == 20) {
char buf[256];
_voiceMode++;
if (_voiceMode == 3)
_voiceMode = 0;
switch(_voiceMode) {
case 0:
sprintf(buf, "Speech Only");
ConfMan.set("speech_mute", false);
ConfMan.set("subtitles", false);
break;
case 1:
sprintf(buf, "Speech and Subtitles");
ConfMan.set("speech_mute", false);
ConfMan.set("subtitles", true);
break;
case 2:
sprintf(buf, "Subtitles Only");
ConfMan.set("speech_mute", true);
ConfMan.set("subtitles", true);
break;
}
if (_version >= 7)
VAR(VAR_VOICE_MODE) = _voiceMode;
GUI::TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);
return;
}
if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY) ||
(((_version <= 2) || (_features & GF_FMTOWNS && _version == 3)) && _lastKeyHit == 8)) {
confirmrestartDialog();

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@ -829,6 +829,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_copyProtection = false;
_demoMode = false;
_confirmExit = false;
_voiceMode = 0;
_talkDelay = 0;
_keepText = false;
_existLanguageFile = false;
@ -1024,6 +1025,17 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
if (!ConfMan.hasKey("subtitles"))
ConfMan.set("subtitles", !ConfMan.getBool("nosubtitles"));
}
// Make sure that at least subtitles are enabled
if (ConfMan.getBool("speech_mute") && !ConfMan.getBool("subtitles"))
ConfMan.set("subtitles", 1);
// TODO Detect subtitle only versions of scumm6 games
if (ConfMan.getBool("speech_mute"))
_voiceMode = 2;
else
_voiceMode = ConfMan.getBool("subtitles");
_confirmExit = ConfMan.getBool("confirm_exit");
if (ConfMan.hasKey("render_mode")) {

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@ -1043,6 +1043,7 @@ public:
byte *_shadowPalette;
bool _skipDrawObject, _skipProcessActors;
int _timers[4];
int _voiceMode;
protected:
int _shadowPaletteSize;

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@ -989,6 +989,9 @@ void Sound::soundKludge(int *list, int num) {
}
void Sound::talkSound(uint32 a, uint32 b, int mode, int channel) {
if (_vm->_version >= 6 && ConfMan.getBool("speech_mute"))
return;
if (mode == 1) {
_talk_sound_a1 = a;
_talk_sound_b1 = b;