mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-05 00:36:57 +00:00
define missing strcasecmp for win32
svn-id: r38204
This commit is contained in:
parent
41f78a6641
commit
c3af1a22d6
@ -43,6 +43,8 @@
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#ifdef _WIN32
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#pragma warning( disable : 4101 )
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#undef strcasecmp
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#define strcasecmp _stricmp
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#endif
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#define HUNK_TYPE_GFX_SNAPSHOT_STRING "g\n"
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@ -4126,7 +4128,7 @@ int min, max, i;
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/* Auto-generated CFSML declaration and function block ends here */
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/* Auto-generation performed by cfsml.pl 0.8.2 */
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#line 402 "savegame.cfsml"
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#line 404 "savegame.cfsml"
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void
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write_songlib_t(FILE *fh, songlib_t *songlib)
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@ -4146,7 +4148,7 @@ write_songlib_t(FILE *fh, songlib_t *songlib)
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_cfsml_write_song_t(fh, seeker);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 417 "savegame.cfsml"
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#line 419 "savegame.cfsml"
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seeker = seeker->next;
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}
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fprintf(fh, "]\n");
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@ -4192,7 +4194,7 @@ read_songlib_t(FILE *fh, songlib_t *songlib, char *lastval, int *line, int *hite
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 440 "savegame.cfsml"
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#line 442 "savegame.cfsml"
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song_lib_add(*songlib, newsong);
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}
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fscanf(fh, "]\n");
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@ -4239,7 +4241,7 @@ write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo)
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_cfsml_write_int_hash_map_t(fh, *foo);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 482 "savegame.cfsml"
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#line 484 "savegame.cfsml"
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}
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void
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@ -4250,7 +4252,7 @@ write_song_tp(FILE *fh, song_t **foo)
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_cfsml_write_song_t(fh, *foo);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 488 "savegame.cfsml"
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#line 490 "savegame.cfsml"
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}
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song_iterator_t *
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@ -4286,7 +4288,7 @@ read_song_tp(FILE *fh, song_t **foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 501 "savegame.cfsml"
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#line 503 "savegame.cfsml"
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(*foo)->delay = 0;
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(*foo)->it = NULL;
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(*foo)->next_playing = (*foo)->next_stopping = (*foo)->next = NULL;
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@ -4319,7 +4321,7 @@ read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, char *lastval, int *line, i
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 511 "savegame.cfsml"
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#line 513 "savegame.cfsml"
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(*foo)->holes = NULL;
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return 0;
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}
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@ -4340,7 +4342,7 @@ write_int_hash_map_node_tp(FILE *fh, int_hash_map_node_t **foo)
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write_int_hash_map_node_tp(fh, &((*foo)->next));
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 527 "savegame.cfsml"
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#line 529 "savegame.cfsml"
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} else fputc('L', fh);
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fputs("]", fh);
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}
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@ -4399,7 +4401,7 @@ write_menubar_tp(FILE *fh, menubar_t **foo)
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_cfsml_write_menubar_t(fh, (*foo));
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 581 "savegame.cfsml"
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#line 583 "savegame.cfsml"
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} else { /* Nothing to write */
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fputs("\\null\\", fh);
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@ -4439,7 +4441,7 @@ read_menubar_tp(FILE *fh, menubar_t **foo, char *lastval, int *line, int *hiteof
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 598 "savegame.cfsml"
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#line 600 "savegame.cfsml"
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}
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return *hiteof;
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@ -4454,7 +4456,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_int(fh, &foo->segmgr_id);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 608 "savegame.cfsml"
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#line 610 "savegame.cfsml"
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switch (foo->type)
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{
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case MEM_OBJ_SCRIPT:
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@ -4463,7 +4465,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_script_t(fh, &foo->data.script);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 612 "savegame.cfsml"
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#line 614 "savegame.cfsml"
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break;
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case MEM_OBJ_CLONES:
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#line 877 "savegame.cfsml"
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@ -4471,7 +4473,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_clone_table_t(fh, &foo->data.clones);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 615 "savegame.cfsml"
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#line 617 "savegame.cfsml"
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break;
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case MEM_OBJ_LOCALS:
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#line 877 "savegame.cfsml"
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@ -4479,7 +4481,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_local_variables_t(fh, &foo->data.locals);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 618 "savegame.cfsml"
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#line 620 "savegame.cfsml"
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break;
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case MEM_OBJ_SYS_STRINGS:
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#line 877 "savegame.cfsml"
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@ -4487,7 +4489,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_sys_strings_t(fh, &foo->data.sys_strings);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 621 "savegame.cfsml"
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#line 623 "savegame.cfsml"
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break;
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case MEM_OBJ_STACK:
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#line 877 "savegame.cfsml"
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@ -4495,7 +4497,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_int(fh, &foo->data.stack.nr);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 624 "savegame.cfsml"
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#line 626 "savegame.cfsml"
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break;
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case MEM_OBJ_HUNK:
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break;
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@ -4505,7 +4507,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_list_table_t(fh, &foo->data.lists);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 629 "savegame.cfsml"
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#line 631 "savegame.cfsml"
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break;
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case MEM_OBJ_NODES:
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#line 877 "savegame.cfsml"
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@ -4513,7 +4515,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_node_table_t(fh, &foo->data.nodes);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 632 "savegame.cfsml"
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#line 634 "savegame.cfsml"
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break;
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case MEM_OBJ_DYNMEM:
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#line 877 "savegame.cfsml"
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@ -4521,7 +4523,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo)
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_cfsml_write_dynmem_t(fh, &foo->data.dynmem);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 635 "savegame.cfsml"
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#line 637 "savegame.cfsml"
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break;
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}
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}
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@ -4561,7 +4563,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 651 "savegame.cfsml"
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#line 653 "savegame.cfsml"
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switch (foo->type)
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{
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case MEM_OBJ_SCRIPT:
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@ -4589,7 +4591,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 655 "savegame.cfsml"
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#line 657 "savegame.cfsml"
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break;
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case MEM_OBJ_CLONES:
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/* Auto-generated CFSML data reader code */
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@ -4616,7 +4618,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 658 "savegame.cfsml"
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#line 660 "savegame.cfsml"
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break;
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case MEM_OBJ_LOCALS:
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/* Auto-generated CFSML data reader code */
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@ -4643,7 +4645,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 661 "savegame.cfsml"
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#line 663 "savegame.cfsml"
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break;
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case MEM_OBJ_SYS_STRINGS:
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/* Auto-generated CFSML data reader code */
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@ -4670,7 +4672,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 664 "savegame.cfsml"
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#line 666 "savegame.cfsml"
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break;
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case MEM_OBJ_LISTS:
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/* Auto-generated CFSML data reader code */
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@ -4697,7 +4699,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 667 "savegame.cfsml"
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#line 669 "savegame.cfsml"
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break;
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case MEM_OBJ_NODES:
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/* Auto-generated CFSML data reader code */
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@ -4724,7 +4726,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 670 "savegame.cfsml"
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#line 672 "savegame.cfsml"
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break;
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case MEM_OBJ_STACK:
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/* Auto-generated CFSML data reader code */
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@ -4751,7 +4753,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 673 "savegame.cfsml"
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#line 675 "savegame.cfsml"
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foo->data.stack.entries = (reg_t *)sci_calloc(foo->data.stack.nr, sizeof(reg_t));
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break;
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case MEM_OBJ_HUNK:
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@ -4782,7 +4784,7 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, char *lastval, int *line, int *hiteof)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 680 "savegame.cfsml"
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#line 682 "savegame.cfsml"
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break;
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}
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@ -4799,7 +4801,7 @@ write_mem_obj_tp(FILE *fh, mem_obj_t **foo)
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write_mem_obj_t(fh, (*foo));
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 692 "savegame.cfsml"
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#line 694 "savegame.cfsml"
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} else { /* Nothing to write */
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fputs("\\null\\", fh);
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@ -4837,7 +4839,7 @@ read_mem_obj_tp(FILE *fh, mem_obj_t **foo, char *lastval, int *line, int *hiteof
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 707 "savegame.cfsml"
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#line 709 "savegame.cfsml"
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return *hiteof;
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}
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return 0;
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@ -4909,7 +4911,7 @@ SCI_MEMTEST;
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_cfsml_write_state_t(fh, s);
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fprintf(fh, "\n");
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/* End of auto-generated CFSML data writer code */
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#line 774 "savegame.cfsml"
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#line 776 "savegame.cfsml"
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SCI_MEMTEST;
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fclose(fh);
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@ -5282,7 +5284,7 @@ gamestate_restore(state_t *s, char *dirname)
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}
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}
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/* End of auto-generated CFSML data reader code */
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#line 1117 "savegame.cfsml"
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#line 1119 "savegame.cfsml"
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fclose(fh);
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@ -43,6 +43,8 @@
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#ifdef _WIN32
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#pragma warning( disable : 4101 )
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#undef strcasecmp
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#define strcasecmp _stricmp
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#endif
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#define HUNK_TYPE_GFX_SNAPSHOT_STRING "g\n"
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