mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-20 19:21:46 +00:00
added latest of painelf's patches which makes NewGui handle system events directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour
svn-id: r4541
This commit is contained in:
parent
1238d74227
commit
c3c11b79cb
@ -27,11 +27,7 @@
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/*
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* TODO:
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* - The handleKey method of widgets is currently never called, code for that has
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* to be added to dialog.cpp
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* - Once the above item is done, implement scrolling using arrow keys,
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* pageup/pagedown, home/end keys etc.
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* - Allow user to select an entry w/ the mouse
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* - Implement scrolling using arrow keys, pageup/pagedown, home/end keys etc.
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* - Implement editing of the selected string in a generic fashion
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*/
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@ -60,11 +60,11 @@ static uint32 down_arrow[8] = {
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ScrollBarWidget::ScrollBarWidget(Dialog *boss, int x, int y, int w, int h)
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: Widget (boss, x, y, w, h), CommandSender(boss)
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{
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_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
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_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG | WIDGET_WANT_TICKLE;
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_type = kScrollBarWidget;
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_part = kNoPart;
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_isDraggingSlider = false;
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_draggingPart = kNoPart;
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}
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@ -75,37 +75,33 @@ void ScrollBarWidget::handleMouseDown(int x, int y, int button)
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if (y <= UP_DOWN_BOX_HEIGHT) {
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// Up arrow
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_currentPos--;
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_draggingPart = kUpArrowPart;
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} else if (y >= _h - UP_DOWN_BOX_HEIGHT) {
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// Down arrow
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_currentPos++;
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_draggingPart = kDownArrowPart;
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} else if (y < _sliderPos) {
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_currentPos -= _entriesPerPage;
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} else if (y >= _sliderPos + _sliderHeight) {
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_currentPos += _entriesPerPage;
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} else {
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_isDraggingSlider = true;
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_draggingPart = kSliderPart;
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_sliderDeltaMouseDownPos = y - _sliderPos;
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}
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// Make sure that _currentPos is still inside the bounds
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checkbounds();
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if (old_pos != _currentPos) {
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recalc();
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draw();
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sendCommand(kSetPositionCmd, _currentPos);
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}
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checkBounds(old_pos);
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}
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void ScrollBarWidget::handleMouseUp(int x, int y, int button)
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{
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if (_isDraggingSlider)
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_isDraggingSlider = false;
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if (_draggingPart != kNoPart)
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_draggingPart = kNoPart;
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}
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void ScrollBarWidget::handleMouseMoved(int x, int y, int button)
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{
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if (_isDraggingSlider) {
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if (_draggingPart == kSliderPart) {
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int old_pos = _currentPos;
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_sliderPos = y - _sliderDeltaMouseDownPos;
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@ -118,12 +114,7 @@ void ScrollBarWidget::handleMouseMoved(int x, int y, int button)
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_currentPos =
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(_sliderPos - UP_DOWN_BOX_HEIGHT) * (_numEntries - _entriesPerPage) / (_h - _sliderHeight -
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2 * UP_DOWN_BOX_HEIGHT);
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checkbounds();
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if (_currentPos != old_pos) {
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draw();
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sendCommand(kSetPositionCmd, _currentPos);
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}
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checkBounds(old_pos);
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} else {
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int old_part = _part;
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@ -143,12 +134,39 @@ void ScrollBarWidget::handleMouseMoved(int x, int y, int button)
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}
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}
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void ScrollBarWidget::checkbounds()
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void ScrollBarWidget::handleTickle()
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{
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/*
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// FIXME - this code is supposed to allow for "click-repeat" (like key repeat),
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// i.e. if you click on one of the arrows and keep clicked, it will scroll
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// continously. However, just like key repeat, this requires two delays:
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// First an "initial" delay that has to pass before repeating starts (otherwise
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// it is near to impossible to achieve single clicks). Secondly, a repeat delay
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// that determines how often per second a click is simulated.
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int old_pos = _currentPos;
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if (_draggingPart == kUpArrowPart)
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_currentPos--;
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else if (_draggingPart == kDownArrowPart)
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_currentPos++;
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// Make sure that _currentPos is still inside the bounds
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checkBounds(old_pos);
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*/
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}
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void ScrollBarWidget::checkBounds(int old_pos)
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{
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if (_currentPos > _numEntries - _entriesPerPage)
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_currentPos = _numEntries - _entriesPerPage;
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else if (_currentPos < 0)
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_currentPos = 0;
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if (old_pos != _currentPos) {
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recalc();
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draw();
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sendCommand(kSetPositionCmd, _currentPos);
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}
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}
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void ScrollBarWidget::recalc()
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@ -172,6 +190,9 @@ void ScrollBarWidget::drawWidget(bool hilite)
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gui->frameRect(_x, _y, _w, _h, gui->_shadowcolor);
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if (_draggingPart != kNoPart)
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_part = _draggingPart;
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// Up arrow
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gui->frameRect(_x, _y, _w, UP_DOWN_BOX_HEIGHT, gui->_color);
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gui->drawBitmap(up_arrow, _x, _y,
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@ -27,6 +27,7 @@ enum {
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kScrollBarWidth = 9
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};
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enum {
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kSetPositionCmd = 'SETP'
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};
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@ -34,24 +35,27 @@ enum {
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class ScrollBarWidget : public Widget, public CommandSender {
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protected:
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enum {
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typedef enum {
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kNoPart,
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kUpArrowPart,
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kDownArrowPart,
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kSliderPart,
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kPageUpPart,
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kPageDownPart
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} _part;
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} Part;
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Part _part;
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int _sliderHeight;
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int _sliderPos;
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bool _isDraggingSlider;
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Part _draggingPart;
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int _sliderDeltaMouseDownPos;
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public:
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int _numEntries;
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int _entriesPerPage;
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int _currentPos;
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public:
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ScrollBarWidget(Dialog *boss, int x, int y, int w, int h);
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@ -60,13 +64,16 @@ public:
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void handleMouseMoved(int x, int y, int button);
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void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); }
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void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); _part = kNoPart; draw(); }
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// FIXME: Shouldn't these be private?
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void handleTickle();
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// FIXME - this should be private, but then we also have to add accessors
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// for _numEntries, _entriesPerPage and _currentPos. This again leads to the question:
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// should these accessors force a redraw?
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void recalc();
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protected:
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void drawWidget(bool hilite);
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void checkbounds();
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void checkBounds(int old_pos);
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};
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128
gui/dialog.cpp
128
gui/dialog.cpp
@ -40,15 +40,6 @@ void Dialog::setupScreenBuf()
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// Draw the fixed parts of the dialog: background and border.
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_gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
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_gui->box(_x, _y, _w, _h);
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// Draw a bgcolor rectangle for all widgets which have WIDGET_CLEARBG set.
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Widget *w = _firstWidget;
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while (w) {
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if (w->_flags & WIDGET_CLEARBG)
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_gui->fillRect(_x + w->_x, _y + w->_y, w->_w, w->_h, _gui->_bgcolor);
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// FIXME - should we also draw borders here if WIDGET_BORDER is set?
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w = w->_next;
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}
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// Finally blit this to _screenBuf
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_gui->blitTo(_screenBuf, _x, _y, _w, _h);
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@ -82,18 +73,30 @@ void Dialog::draw()
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void Dialog::handleMouseDown(int x, int y, int button)
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{
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// FIXME: If outside focused widget, widget loses focus
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_focusedWidget = findWidget(x, y);
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Widget *w = findWidget(x - _x, y - _y);
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if (w)
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w->handleMouseDown(x - _x - w->_x, y - _y - w->_y, button);
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if (_focusedWidget) {
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_focusedWidget->handleMouseDown(x - _focusedWidget->_x, y - _focusedWidget->_y, button);
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}
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}
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void Dialog::handleMouseUp(int x, int y, int button)
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{
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Widget *w = findWidget(x - _x, y - _y);
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Widget *w;
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if (_focusedWidget) {
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w = _focusedWidget;
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// Lose focus on mouseup unless the widget requested to retain the focus
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if (! (_focusedWidget->getFlags() & WIDGET_RETAIN_FOCUS ))
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_focusedWidget = 0;
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} else {
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w = findWidget(x, y);
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}
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if (w)
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w->handleMouseUp(x - _x - w->_x, y - _y - w->_y, button);
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w->handleMouseUp(x - w->_x, y - w->_y, button);
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}
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void Dialog::handleKeyDown(char key, int modifiers)
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@ -102,53 +105,76 @@ void Dialog::handleKeyDown(char key, int modifiers)
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if (key == 27)
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close();
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// FIXME: Only if not focused widget
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// Hotkey handling
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Widget *w = _firstWidget;
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key = toupper(key);
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while (w) {
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if (w->_type == kButtonWidget && key == toupper(((ButtonWidget *)w)->_hotkey)) {
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// FIXME: Calling both handlers is bad style, but we don't really know which one we're supposed to call
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w->handleMouseDown(0, 0, 1);
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w->handleMouseUp(0, 0, 1);
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break;
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if (_focusedWidget) {
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_focusedWidget->handleKeyDown(key, modifiers);
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} else {
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// Hotkey handling
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Widget *w = _firstWidget;
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key = toupper(key);
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while (w) {
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if (w->_type == kButtonWidget && key == toupper(((ButtonWidget *)w)->_hotkey)) {
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// We first send a mouseDown then a mouseUp.
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// FIXME: insert a brief delay between both.
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w->handleMouseDown(0, 0, 1);
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w->handleMouseUp(0, 0, 1);
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break;
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}
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w = w->_next;
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}
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w = w->_next;
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}
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// TODO - introduce the notion of a "focused" widget which receives
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// key events (by calling its handleKey method). Required for editfields
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// and also for an editable list widget.
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}
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void Dialog::handleKeyUp(char key, int modifiers)
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{
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// FIXME: Focused widget recieves keyup
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// Focused widget recieves keyup events
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if (_focusedWidget)
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_focusedWidget->handleKeyUp(key, modifiers);
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}
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void Dialog::handleMouseMoved(int x, int y, int button)
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{
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Widget *w = findWidget(x - _x, y - _y);
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if (_mouseWidget != w) {
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if (_mouseWidget)
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_mouseWidget->handleMouseLeft(button);
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if (w)
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w->handleMouseEntered(button);
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_mouseWidget = w;
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}
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if (!w)
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return;
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Widget *w;
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if (w->getFlags() & WIDGET_TRACK_MOUSE) {
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w->handleMouseMoved(x - _x - w->_x, y - _y - w->_y, button);
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}
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if (_focusedWidget) {
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w = _focusedWidget;
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// We still send mouseEntered/Left messages to the focused item
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// (but to no other items).
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bool mouseInFocusedWidget = (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h);
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if (mouseInFocusedWidget && _mouseWidget != w) {
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_mouseWidget = w;
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w->handleMouseEntered(button);
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} else if (!mouseInFocusedWidget && _mouseWidget == w) {
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_mouseWidget = 0;
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w->handleMouseLeft(button);
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}
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} else {
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w = findWidget(x, y);
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//FIXME: Focused widget recieves mouseup
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if (_mouseWidget != w) {
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if (_mouseWidget)
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_mouseWidget->handleMouseLeft(button);
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if (w)
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w->handleMouseEntered(button);
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_mouseWidget = w;
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}
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if (!w || !(w->getFlags() & WIDGET_TRACK_MOUSE)) {
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return;
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}
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}
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w->handleMouseMoved(x - w->_x, y - w->_y, button);
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}
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void Dialog::handleTickle()
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{
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// Focused widget recieves tickle notifications
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if (_focusedWidget && _focusedWidget->getFlags() & WIDGET_WANT_TICKLE) {
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_focusedWidget->handleTickle();
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}
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}
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void Dialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
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{
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@ -167,8 +193,8 @@ Widget *Dialog::findWidget(int x, int y)
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{
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Widget *w = _firstWidget;
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while (w) {
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// Stop as soon as we find a fidget that contains (x,y)
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if (x >= w->_x && x <= w->_x + w->_w && y >= w->_y && y <= w->_y + w->_h)
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// Stop as soon as we find a widget that contains the point (x,y)
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if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
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break;
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w = w->_next;
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}
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@ -177,6 +203,8 @@ Widget *Dialog::findWidget(int x, int y)
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void Dialog::close()
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{
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_mouseWidget = 0;
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_focusedWidget = 0;
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_gui->closeTopDialog();
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}
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13
gui/dialog.h
13
gui/dialog.h
@ -36,27 +36,30 @@ enum {
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class Dialog : public CommandReceiver {
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friend class Widget;
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friend class NewGui;
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protected:
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NewGui *_gui;
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Widget *_firstWidget;
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int16 _x, _y;
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uint16 _w, _h;
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Widget *_firstWidget;
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Widget *_mouseWidget;
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Widget *_focusedWidget;
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byte *_screenBuf;
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public:
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Dialog(NewGui *gui, int x, int y, int w, int h)
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: _gui(gui), _firstWidget(0), _x(x), _y(y), _w(w), _h(h), _mouseWidget(0), _screenBuf(0)
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: _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
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_mouseWidget(0), _focusedWidget(0), _screenBuf(0)
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{}
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virtual ~Dialog();
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virtual void draw();
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//virtual void handleIdle(); // Called periodically
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virtual void handleTickle(); // Called periodically (in every guiloop() )
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virtual void handleMouseDown(int x, int y, int button);
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virtual void handleMouseUp(int x, int y, int button);
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virtual void handleKeyDown(char key, int modifiers); // modifiers = alt/shift/ctrl etc.
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virtual void handleKeyUp(char key, int modifiers); // modifiers = alt/shift/ctrl etc.
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virtual void handleKeyDown(char key, int modifiers);
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virtual void handleKeyUp(char key, int modifiers);
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virtual void handleMouseMoved(int x, int y, int button);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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@ -34,7 +34,7 @@ Widget::Widget (Dialog *boss, int x, int y, int w, int h)
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void Widget::draw()
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{
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NewGui *gui = _boss->_gui;
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NewGui *gui = _boss->getGui();
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if (_flags & WIDGET_INVISIBLE)
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return;
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@ -127,9 +127,9 @@ ButtonWidget::~ButtonWidget()
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}
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}
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void ButtonWidget::handleMouseDown(int x, int y, int button)
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void ButtonWidget::handleMouseUp(int x, int y, int button)
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{
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if (_flags & WIDGET_ENABLED)
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if (_flags & WIDGET_ENABLED && x >= 0 && x < _w && y >= 0 && y < _h)
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sendCommand(_cmd, 0);
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}
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12
gui/widget.h
12
gui/widget.h
@ -32,7 +32,9 @@ enum {
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WIDGET_BORDER = 1 << 3,
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WIDGET_CLEARBG = 1 << 4,
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WIDGET_WANT_TICKLE = 1 << 5,
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WIDGET_TRACK_MOUSE = 1 << 6
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WIDGET_TRACK_MOUSE = 1 << 6,
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WIDGET_RETAIN_FOCUS = 1 << 7 // Retain focus on mouse up. By default widgets lose focus on mouseup, but some widgets might want to retain it - widgets where you enter text, for instance
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};
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enum {
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@ -75,13 +77,14 @@ public:
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class Widget {
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friend class Dialog;
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protected:
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int _type;
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uint32 _type;
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Dialog *_boss;
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Widget *_next;
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int16 _x, _y;
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uint16 _w, _h;
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uint16 _id;
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int _flags;
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uint16 _flags;
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public:
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Widget(Dialog *boss, int x, int y, int w, int h);
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virtual ~Widget() {}
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@ -93,6 +96,7 @@ public:
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virtual void handleMouseMoved(int x, int y, int button) {}
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virtual void handleKeyDown(char key, int modifiers) {}
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virtual void handleKeyUp(char key, int modifiers) {}
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||||
virtual void handleTickle() {}
|
||||
void draw();
|
||||
|
||||
void setFlags(int flags) { _flags |= flags; }
|
||||
@ -132,7 +136,7 @@ public:
|
||||
void setCmd(uint32 cmd) { _cmd = cmd; }
|
||||
uint32 getCmd() const { return _cmd; }
|
||||
|
||||
void handleMouseDown(int x, int y, int button);
|
||||
void handleMouseUp(int x, int y, int button);
|
||||
void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
|
||||
void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
|
||||
};
|
||||
|
12
newgui.cpp
12
newgui.cpp
@ -80,7 +80,7 @@ void NewGui::loop()
|
||||
saveState();
|
||||
if (_use_alpha_blending)
|
||||
activeDialog->setupScreenBuf();
|
||||
#if 1
|
||||
#if 0
|
||||
// FIXME - hack to encode our own custom GUI colors. Since we have to live
|
||||
// with a given 8 bit palette, the result is not always as nice as one
|
||||
// would wish, but this is just an experiment after all.
|
||||
@ -94,7 +94,9 @@ void NewGui::loop()
|
||||
#endif
|
||||
_prepare_for_gui = false;
|
||||
}
|
||||
|
||||
|
||||
activeDialog->handleTickle();
|
||||
|
||||
if (_need_redraw) {
|
||||
activeDialog->draw();
|
||||
_need_redraw = false;
|
||||
@ -118,16 +120,16 @@ void NewGui::loop()
|
||||
// activeDialog->handleKeyUp(t.kbd.ascii, t.kbd.flags);
|
||||
break;
|
||||
case OSystem::EVENT_MOUSEMOVE:
|
||||
activeDialog->handleMouseMoved(t.mouse.x, t.mouse.y, 0);
|
||||
activeDialog->handleMouseMoved(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 0);
|
||||
break;
|
||||
// We don't distinguish between mousebuttons (for now at least)
|
||||
case OSystem::EVENT_LBUTTONDOWN:
|
||||
case OSystem::EVENT_RBUTTONDOWN:
|
||||
activeDialog->handleMouseDown(t.mouse.x, t.mouse.y, 1);
|
||||
activeDialog->handleMouseDown(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 1);
|
||||
break;
|
||||
case OSystem::EVENT_LBUTTONUP:
|
||||
case OSystem::EVENT_RBUTTONUP:
|
||||
activeDialog->handleMouseUp(t.mouse.x, t.mouse.y, 1);
|
||||
activeDialog->handleMouseUp(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
1
newgui.h
1
newgui.h
@ -45,7 +45,6 @@ public:
|
||||
void pop() { if (_size > 0) _stack[--_size] = 0; }
|
||||
};
|
||||
|
||||
|
||||
class EventList {
|
||||
protected:
|
||||
OSystem::Event _stack[100];
|
||||
|
@ -1493,7 +1493,6 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst)
|
||||
g_mixer = &scumm->_mixer[0];
|
||||
/* END HACK */
|
||||
|
||||
// scumm->_fullScreen = detector->_fullScreen;
|
||||
scumm->_debugMode = detector->_debugMode;
|
||||
scumm->_bootParam = detector->_bootParam;
|
||||
scumm->_gameDataPath = detector->_gameDataPath;
|
||||
|
Loading…
x
Reference in New Issue
Block a user