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SCI32: Add GK2 workaround for flag debug dialog
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@ -370,6 +370,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_GK1, -1, 64950, -1, "Feature", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
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{ GID_GK1, -1, 64950, -1, "Feature", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
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{ GID_GK1, -1, 64937, -1, "GKControls", "dispatchEvent", NULL, 6, 6, { WORKAROUND_FAKE, 0 } }, // when using keyboard navigation (tab) in the game settings and hitting 'enter' when over a slider
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{ GID_GK1, -1, 64937, -1, "GKControls", "dispatchEvent", NULL, 6, 6, { WORKAROUND_FAKE, 0 } }, // when using keyboard navigation (tab) in the game settings and hitting 'enter' when over a slider
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{ GID_GK2, -1, 11, 0, "", "export 10", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // When game starts and throughout game. temp1 in Italian version, temp3 in others
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{ GID_GK2, -1, 11, 0, "", "export 10", NULL, -1, -1, { WORKAROUND_FAKE, 0 } }, // When game starts and throughout game. temp1 in Italian version, temp3 in others
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{ GID_GK2, -1, 64921, -1, "Print", "addEdit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // When trying to use the game debugger's flag setting command
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{ GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts
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{ GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts
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{ GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game
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{ GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game
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{ GID_HOYLE1, 3, 16, 0, "", "export 0", sig_uninitread_hoyle1_1, 3, 3, { WORKAROUND_FAKE, 0 } }, // Hearts / during the game - bug #5299
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{ GID_HOYLE1, 3, 16, 0, "", "export 0", sig_uninitread_hoyle1_1, 3, 3, { WORKAROUND_FAKE, 0 } }, // Hearts / during the game - bug #5299
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