AGOS: Unify code related to compressed sound

svn-id: r47455
This commit is contained in:
Max Horn 2010-01-23 00:02:01 +00:00
parent 0b7ae99ad4
commit c3c7071948

View File

@ -400,6 +400,32 @@ void FlacSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType ty
}
#endif
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
static BaseSound *makeCompressedSound(Audio::Mixer *mixer, File *file, const Common::String &basename) {
#ifdef USE_FLAC
file->open(basename + ".fla");
if (file->isOpen()) {
return new FlacSound(mixer, file);
}
#endif
#ifdef USE_VORBIS
file->open(basename + ".ogg");
if (file->isOpen()) {
return new VorbisSound(mixer, file);
}
#endif
#ifdef USE_MAD
file->open(basename + ".mp3");
if (file->isOpen()) {
return new MP3Sound(mixer, file);
}
#endif
return 0;
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
@ -451,36 +477,10 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
char filename[16];
File *file = new File();
#ifdef USE_FLAC
if (!_hasVoiceFile) {
sprintf(filename, "%s.fla", gss->speech_filename);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new FlacSound(_mixer, file);
}
_voice = makeCompressedSound(_mixer, file, gss->speech_filename);
_hasVoiceFile = (_voice != 0);
}
#endif
#ifdef USE_VORBIS
if (!_hasVoiceFile) {
sprintf(filename, "%s.ogg", gss->speech_filename);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new VorbisSound(_mixer, file);
}
}
#endif
#ifdef USE_MAD
if (!_hasVoiceFile) {
sprintf(filename, "%s.mp3", gss->speech_filename);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new MP3Sound(_mixer, file);
}
}
#endif
if (!_hasVoiceFile && _vm->getGameType() == GType_SIMON2) {
// for simon2 mac/amiga, only read index file
file->open("voices.idx");
@ -532,36 +532,10 @@ void Sound::loadSfxFile(const GameSpecificSettings *gss) {
char filename[16];
File *file = new File();
#ifdef USE_FLAC
if (!_hasEffectsFile) {
sprintf(filename, "%s.fla", gss->effects_filename);
file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new FlacSound(_mixer, file);
}
_effects = makeCompressedSound(_mixer, file, gss->effects_filename);
_hasEffectsFile = (_effects != 0);
}
#endif
#ifdef USE_VORBIS
if (!_hasEffectsFile) {
sprintf(filename, "%s.ogg", gss->effects_filename);
file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new VorbisSound(_mixer, file);
}
}
#endif
#ifdef USE_MAD
if (!_hasEffectsFile) {
sprintf(filename, "%s.mp3", gss->effects_filename);
file->open(filename);
if (file->isOpen()) {
_hasEffectsFile = true;
_effects = new MP3Sound(_mixer, file);
}
}
#endif
const bool dataIsUnsigned = (_vm->getGameType() == GType_PP || _vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32);
@ -859,36 +833,11 @@ void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) {
char filename[16];
File *file = new File();
#ifdef USE_FLAC
if (!_hasVoiceFile) {
sprintf(filename, "%s%d.fla", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new FlacSound(_mixer, file);
}
sprintf(filename, "%s%d", gss->speech_filename, disc);
_voice = makeCompressedSound(_mixer, file, filename);
_hasVoiceFile = (_voice != 0);
}
#endif
#ifdef USE_VORBIS
if (!_hasVoiceFile) {
sprintf(filename, "%s%d.ogg", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new VorbisSound(_mixer, file);
}
}
#endif
#ifdef USE_MAD
if (!_hasVoiceFile) {
sprintf(filename, "%s%d.mp3", gss->speech_filename, disc);
file->open(filename);
if (file->isOpen()) {
_hasVoiceFile = true;
_voice = new MP3Sound(_mixer, file);
}
}
#endif
if (!_hasVoiceFile) {
sprintf(filename, "%s%d.wav", gss->speech_filename, disc);
file->open(filename);