mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-06 10:58:01 +00:00
SCI: Placed some selectors added in SCI1.1 in a separate table
svn-id: r54458
This commit is contained in:
parent
364d37b302
commit
c3cb4c92a8
@ -64,6 +64,12 @@ static const char * const sci1Selectors[] = {
|
||||
"frame", "vol", "pri", "perform", "moveDone" // 93 - 97
|
||||
};
|
||||
|
||||
static const char * const sci11Selectors[] = {
|
||||
"topString", "flags", "quitGame", "restart", "hide", // 98 - 102
|
||||
"scaleSignal", "scaleX", "scaleY", "maxScale","vanishingX", // 103 - 107
|
||||
"vanishingY" // 108
|
||||
};
|
||||
|
||||
#ifdef ENABLE_SCI32
|
||||
static const char * const sci2Selectors[] = {
|
||||
"plane", "x", "y", "z", "scaleX", // 0 - 4
|
||||
@ -108,17 +114,6 @@ static const SelectorRemap sciSelectorRemap[] = {
|
||||
// SCI1.1
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "nodePtr", 41 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "cantBeHere", 54 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "topString", 98 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "flags", 99 },
|
||||
// quitGame
|
||||
// restart
|
||||
// hide
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1,"scaleSignal", 103 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "scaleX", 104 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "scaleY", 105 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "maxScale", 106 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "vanishingX", 107 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_1_1, "vanishingY", 108 },
|
||||
{ SCI_VERSION_1_1, SCI_VERSION_2_1, "-info-",4103 },
|
||||
{ SCI_VERSION_NONE, SCI_VERSION_NONE, 0, 0 }
|
||||
};
|
||||
@ -132,10 +127,12 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
|
||||
#else
|
||||
const int count = ARRAYSIZE(sci0Selectors) + offset;
|
||||
#endif
|
||||
int countSci1 = ARRAYSIZE(sci1Selectors);
|
||||
int countSci11 = ARRAYSIZE(sci11Selectors);
|
||||
|
||||
// Resize the list of selector names and fill in the SCI 0 names.
|
||||
names.resize(count);
|
||||
if (getSciVersion() < SCI_VERSION_1_1) {
|
||||
if (getSciVersion() <= SCI_VERSION_1_LATE) {
|
||||
// Fill selectors 0 - 2 for SCI0 - SCI1 late
|
||||
names[0] = "species";
|
||||
names[1] = "superClass";
|
||||
@ -149,12 +146,18 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
|
||||
|
||||
if (getSciVersion() > SCI_VERSION_01) {
|
||||
// Several new selectors were added in SCI 1 and later.
|
||||
int count2 = ARRAYSIZE(sci1Selectors);
|
||||
names.resize(count + count2);
|
||||
for (int i = count; i < count + count2; i++)
|
||||
names.resize(count + countSci1);
|
||||
for (int i = count; i < count + countSci1; i++)
|
||||
names[i] = sci1Selectors[i - count];
|
||||
}
|
||||
|
||||
if (getSciVersion() >= SCI_VERSION_1_1) {
|
||||
// Several new selectors were added in SCI 1.1
|
||||
names.resize(count + countSci1 + countSci11);
|
||||
for (int i = count + countSci1; i < count + countSci1 + countSci11; i++)
|
||||
names[i] = sci11Selectors[i - count - countSci1];
|
||||
}
|
||||
|
||||
// Now, we need to find out selectors which keep changing place...
|
||||
// We do that by dissecting game objects, and looking for selectors at
|
||||
// specified locations.
|
||||
|
Loading…
x
Reference in New Issue
Block a user