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SCUMM: Disable base engine autosave code in favour of engine's existing
The autosave code looks more complicated for the Scumm engine, and since it's already present and working, it's simpler just to disable the autosave code in the base engine for just this engine, letting it keep taking care of it
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@ -436,6 +436,10 @@ public:
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bool canLoadGameStateCurrently() override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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bool canSaveGameStateCurrently() override;
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bool canSaveAutosaveCurrently() override {
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// Keep base engine autosave code disabled in favour of engine's autosave code
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return false;
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}
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void pauseEngineIntern(bool pause) override;
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