SCUMM: Disable base engine autosave code in favour of engine's existing

The autosave code looks more complicated for the Scumm engine, and
since it's already present and working, it's simpler just to disable
the autosave code in the base engine for just this engine, letting
it keep taking care of it
This commit is contained in:
Paul Gilbert 2020-02-06 07:48:57 -08:00 committed by Paul Gilbert
parent 8288e9579b
commit c40adffbdd

View File

@ -436,6 +436,10 @@ public:
bool canLoadGameStateCurrently() override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
bool canSaveGameStateCurrently() override;
bool canSaveAutosaveCurrently() override {
// Keep base engine autosave code disabled in favour of engine's autosave code
return false;
}
void pauseEngineIntern(bool pause) override;