TETRAEDGE: Fix float/double conversion warnings

This commit is contained in:
Matthew Duggan 2023-02-20 19:51:49 +09:00
parent 25b3ee430c
commit c40e667f00
2 changed files with 10 additions and 10 deletions

View File

@ -1066,10 +1066,10 @@ Character::Water::Water() {
TeMatrix4x4 camMatrix = cam->worldTransformationMatrix();
Common::Array<TeVector3f32> quad;
quad.resize(4);
quad[0] = camMatrix.mult3x3(TeVector3f32(-0.1, 0.0, 0.1));
quad[1] = camMatrix.mult3x3(TeVector3f32( 0.1, 0.0, 0.1));
quad[2] = camMatrix.mult3x3(TeVector3f32(-0.1, 0.0, -0.1));
quad[3] = camMatrix.mult3x3(TeVector3f32( 0.1, 0.0, -0.1));
quad[0] = camMatrix.mult3x3(TeVector3f32(-0.1f, 0.0f, 0.1f));
quad[1] = camMatrix.mult3x3(TeVector3f32( 0.1f, 0.0f, 0.1f));
quad[2] = camMatrix.mult3x3(TeVector3f32(-0.1f, 0.0f, -0.1f));
quad[3] = camMatrix.mult3x3(TeVector3f32( 0.1f, 0.0f, -0.1f));
TeQuaternion rot = TeQuaternion::fromEuler(TeVector3f32(0, 0, 0));
TeIntrusivePtr<Te3DTexture> tex = Te3DTexture::makeInstance();
tex->load(g_engine->getCore()->findFile("texturesIngame/EauOndine1.tga"));

View File

@ -56,13 +56,13 @@ bool InGameScene::_collisionSlide = false;
const int InGameScene::MAX_FIRE = 50;
const int InGameScene::MAX_SNOW = 250;
const int InGameScene::MAX_SMOKE = 350;
const float InGameScene::DUREE_MAX_FIRE = 32000.0;
const float InGameScene::SCALE_FIRE = 0.1;
const float InGameScene::DUREE_MAX_FIRE = 32000.0f;
const float InGameScene::SCALE_FIRE = 0.1f;
const int InGameScene::MAX_FLAKE = 10;
const float InGameScene::DUREE_MIN_FLAKE = 3000.0;
const float InGameScene::DUREE_MAX_FLAKE = 5000.0;
const float InGameScene::SCALE_FLAKE = 0.1;
const float InGameScene::DEPTH_MAX_FLAKE = 0.1;
const float InGameScene::DUREE_MIN_FLAKE = 3000.0f;
const float InGameScene::DUREE_MAX_FLAKE = 5000.0f;
const float InGameScene::SCALE_FLAKE = 0.1f;
const float InGameScene::DEPTH_MAX_FLAKE = 0.1f;
InGameScene::InGameScene() : _character(nullptr), _charactersShadow(nullptr),