A few corrections

svn-id: r14554
This commit is contained in:
Travis Howell 2004-08-11 05:08:28 +00:00
parent c0d8b6c47a
commit c41b0ad99a

View File

@ -1905,19 +1905,19 @@ void Insane::switchBenWeapon(void) {
case INV_CHAIN:
smlayer_setActorCostume(0, 2, readArray(20));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_CHAINSAW:
smlayer_setActorCostume(0, 2, readArray(24));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_MACE:
smlayer_setActorCostume(0, 2, readArray(23));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_2X4:
@ -1927,7 +1927,7 @@ void Insane::switchBenWeapon(void) {
smlayer_setActorCostume(0, 2, readArray(19));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_WRENCH:
@ -1936,7 +1936,7 @@ void Insane::switchBenWeapon(void) {
else
smlayer_setActorCostume(0, 2, readArray(25));
smlayer_setActorFacing(0, 2, 18, 180);
_actor[0].weaponClass = 0;
_actor[0].weaponClass = 1;
_actor[0].act[2].state = 34;
break;
case INV_BOOT: