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A few corrections
svn-id: r14554
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parent
c0d8b6c47a
commit
c41b0ad99a
@ -1905,19 +1905,19 @@ void Insane::switchBenWeapon(void) {
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case INV_CHAIN:
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smlayer_setActorCostume(0, 2, readArray(20));
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smlayer_setActorFacing(0, 2, 18, 180);
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_actor[0].weaponClass = 0;
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_actor[0].weaponClass = 1;
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_actor[0].act[2].state = 34;
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break;
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case INV_CHAINSAW:
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smlayer_setActorCostume(0, 2, readArray(24));
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smlayer_setActorFacing(0, 2, 18, 180);
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_actor[0].weaponClass = 0;
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_actor[0].weaponClass = 1;
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_actor[0].act[2].state = 34;
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break;
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case INV_MACE:
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smlayer_setActorCostume(0, 2, readArray(23));
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smlayer_setActorFacing(0, 2, 18, 180);
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_actor[0].weaponClass = 0;
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_actor[0].weaponClass = 1;
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_actor[0].act[2].state = 34;
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break;
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case INV_2X4:
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@ -1927,7 +1927,7 @@ void Insane::switchBenWeapon(void) {
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smlayer_setActorCostume(0, 2, readArray(19));
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smlayer_setActorFacing(0, 2, 18, 180);
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_actor[0].weaponClass = 0;
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_actor[0].weaponClass = 1;
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_actor[0].act[2].state = 34;
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break;
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case INV_WRENCH:
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@ -1936,7 +1936,7 @@ void Insane::switchBenWeapon(void) {
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else
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smlayer_setActorCostume(0, 2, readArray(25));
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smlayer_setActorFacing(0, 2, 18, 180);
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_actor[0].weaponClass = 0;
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_actor[0].weaponClass = 1;
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_actor[0].act[2].state = 34;
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break;
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case INV_BOOT:
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