SAGA2: Cleanup tileload.cpp

This commit is contained in:
Eugene Sandulenko 2021-06-13 00:30:35 +02:00
parent a6827afb6e
commit c432dc7442
No known key found for this signature in database
GPG Key ID: 014D387312D34F08
2 changed files with 19 additions and 102 deletions

View File

@ -106,7 +106,6 @@ void setAreaSound(const TilePoint &baseCoords);
TileBankPtr tileBanks[maxBanks];
extern HandleArray tileImageBanks;
void tileFault(int bank, int num);
void updateHandleRefs(const TilePoint &pt); //, StandingTileInfo *stiResult )
void updateFrameCount(void);

View File

@ -36,46 +36,14 @@ namespace Saga2 {
const uint16 tileBankCount = 25;
const uint32 tileImageID = MKTAG('T', 'I', 'L', 0);
const uint32 tileImageID = MKTAG('T', 'I', 'L', 0);
/* ===================================================================== *
Prototypes
* ===================================================================== */
// Assembly-language function to copy pixel to SVGA
#if DEBUG
void TPLine(const TilePoint &start, const TilePoint &stop);
#endif
/* ===================================================================== *
Imports
* ===================================================================== */
extern gPixelMap tileDrawMap;
extern int16 currentMapNum;
extern hResource *objResFile;
/* ===================================================================== *
Tile structure management
* ===================================================================== */
extern hResContext *tileRes; // tile resource handle
/* ===================================================================== *
Debugging displays
* ===================================================================== */
void sprintBA(char buf[], BitArray *x);
/* ===================================================================== *
Debugging displays
* ===================================================================== */
static byte *tileResLoad(hResID i, bool asynch = FALSE) {
if (tileRes)
return tileRes->loadResource(i, "tile image bank");
@ -83,42 +51,13 @@ static byte *tileResLoad(hResID i, bool asynch = FALSE) {
return nullptr;
}
//LoadOnCall<UByteHandle> tileImageBanks(64, tileResLoad, tileImageID);
HandleArray tileImageBanks(64, tileResLoad, tileImageID);
/* ===================================================================== *
Debugging displays
* ===================================================================== */
void showBanks() {
}
void showBank(BankBits bb) {
WriteStatusF(4, "%8.8X:%8.8X ", bb.b[1], bb.b[0]);
}
void sprintBA(char buf[], BitArray *x) {
uint32 v;
if (x->currentSize())
for (int16 i = (uint16) x->currentSize() / 32 ; i >= 0; i--) {
v = x->getChunk(i);
sprintf(buf, "%8.8X", v);
if (i) sprintf(buf, ",");
}
}
/* ===================================================================== *
load tile resources as needed
* ===================================================================== */
void initTileBank(int16 bankNum) {
byte *th;
th = tileImageBanks[bankNum];
}
void RHeapsAMess(void);
void freeAllTileBanks(void) {
@ -138,15 +77,6 @@ void updateHandleRefs(const TilePoint &) { //, StandingTileInfo *stiResult )
tileImageBanks.flush();
}
#if DEBUG
void tileFault(int bank, int num) {
WriteStatusF(0, "Bad Tile: %d/%d", bank, num);
}
#else
void tileFault(int, int) {
}
#endif
void initTileBanks(void) {
for (int16 i = 0; i < tileBankCount; i++)
initTileBank(i);
@ -157,7 +87,6 @@ void drawPlatform(
Point16 screenPos, // screen position
int16 uOrg, // for TAG search
int16 vOrg) { // for TAG search
int16 u, v;
int16 right = tileDrawMap.size.x,
bottom = tileDrawMap.size.y;
@ -171,21 +100,21 @@ void drawPlatform(
tilePos.y = screenPos.y - (platformWidth - 1) * tileHeight;
u = platformWidth - 1;
v = platformWidth - 1;
int16 u = platformWidth - 1;
int16 v = platformWidth - 1;
debugC(3, kDebugTiles, "drawPlatform: right = %d, bottom = %d, x = %d, x2 = %d, origin = %d,%d, tilePos.y=%d, u,v = %d,%d", right, bottom, x, x2, origin.u, origin.v,
tilePos.y, u, v);
for (int row = 0; row < 15; row++) {
if (tilePos.y > 0) {
int16 col = 0;
int16 col = 0;
TilePoint pCoords(u, v, 0);
tilePos.x = x;
if (length > x2) {
int16 offset = (length - x2) >> 1;
int16 offset = (length - x2) >> 1;
pCoords.u += offset;
pCoords.v -= offset;
@ -199,36 +128,25 @@ void drawPlatform(
col += 2,
pCoords.u++,
pCoords.v--,
tilePos.x += tileWidth
) {
Platform **pGet;
tilePos.x += tileWidth) {
if (tilePos.x < 0) continue;
if (tilePos.x < 0)
continue;
for (pGet = pList; *pGet; pGet++) {
Platform &p = **pGet;
int16 h,
y;
TileInfo *ti;
uint8 *imageData;
int16 trFlags;
for (Platform **pGet = pList; *pGet; pGet++) {
Platform &p = **pGet;
int16 h;
uint8 *imageData;
int16 trFlags;
ti = p.fetchTile(
currentMapNum,
pCoords,
origin,
&imageData,
h,
trFlags);
if (ti == NULL) continue;
TileInfo *ti = p.fetchTile(currentMapNum, pCoords, origin, &imageData, h, trFlags);
if (ti == NULL)
continue;
y = tilePos.y - h;
int16 y = tilePos.y - h;
if (ti->attrs.height > 0
&& y < bottom + ti->attrs.height - 1) {
drawTile(&tileDrawMap,
tilePos.x, y, ti->attrs.height,
imageData);
if (ti->attrs.height > 0 && y < bottom + ti->attrs.height - 1) {
drawTile(&tileDrawMap, tilePos.x, y, ti->attrs.height, imageData);
}
}
}