Use abstract factories to initialize FilesystemNode objects.

svn-id: r26739
This commit is contained in:
David Corrales 2007-05-03 02:39:33 +00:00
parent 8f5abc1924
commit c459f054b4
39 changed files with 1912 additions and 953 deletions

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@ -0,0 +1,48 @@
#ifndef ABSTRACTFILESYSTEMFACTORY_H_
#define ABSTRACTFILESYSTEMFACTORY_H_
#include "common/str.h"
/**
* Creates concrete FilesystemNode objects depending on the current architecture.
*/
class AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Destructor.
*/
virtual ~AbstractFilesystemFactory() {};
/**
* Returns a node representing the "current directory".
* If your system does not support this concept, you can either try to
* emulate it or simply return some "sensible" default directory node,
* e.g. the same value as getRoot() returns.
*/
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const = 0;
/**
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
*
* Furthermore getNodeForPath(oldNode.path()) should create a new node
* identical to oldNode. Hence, we can use the "path" value for persistent
* storage e.g. in the config file.
*
* @param path The path string to create a FilesystemNode for.
*/
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const = 0;
/**
* Returns a special node representing the filesystem root.
* The starting point for any file system browsing.
*
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
virtual AbstractFilesystemNode *makeRootFileNode() const = 0;
};
#endif /*ABSTRACTFILESYSTEMFACTORY_H_*/

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@ -0,0 +1,113 @@
#include "backends/fs/AbstractFilesystemFactory.h"
/*
* All the following includes choose, at compile time, which specific backend will be used
* during the execution of the ScummVM.
*
* It has to be done this way because not all the necessary libraries will be available in
* all build environments. Additionally, this results in smaller binaries.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/AmigaOSFilesystemFactory.cpp"
#endif
#if defined(__DC__)
#include "backends/fs/dc/RoninCDFilesystemFactory.cpp"
#endif
#if defined(__DS__)
#include "backends/fs/ds/DSFilesystemFactory.cpp"
#endif
#if defined(__GP32__)
#include "backends/fs/gp32/GP32FilesystemFactory.cpp"
#endif
#if defined(__MORPHOS__)
#include "backends/fs/morphos/ABoxFilesystemFactory.cpp"
#endif
#if defined(PALMOS_MODE)
#include "backends/fs/palmos/PalmOSFilesystemFactory.cpp"
#endif
#if defined(__PLAYSTATION2__)
#include "backends/fs/ps2/Ps2FilesystemFactory.cpp"
#endif
#if defined(__PSP__)
#include "backends/fs/psp/PSPFilesystemFactory.cpp"
#endif
#if defined(__SYMBIAN32__)
#include "backends/fs/symbian/SymbianFilesystemFactory.cpp"
#endif
#if defined(UNIX)
#include "backends/fs/posix/POSIXFilesystemFactory.cpp"
#endif
#if defined(WIN32)
#include "backends/fs/windows/WindowsFilesystemFactory.cpp"
#endif
/**
* Creates concrete FilesystemFactory objects depending on the current architecture.
*/
class FilesystemFactoryMaker {
public:
/**
* Returns the correct concrete factory depending on the current build architecture.
*/
static AbstractFilesystemFactory *makeFactory();
protected:
FilesystemFactoryMaker() {}; // avoid instances of this class
};
AbstractFilesystemFactory *FilesystemFactoryMaker::makeFactory(){
#if defined(__amigaos4__)
return AmigaOSFilesystemFactory::instance();
#endif
#if defined(__DC__)
return RoninCDFilesystemFactory::instance();
#endif
#if defined(__DS__)
return DSFilesystemFactory::instance();
#endif
#if defined(__GP32__)
return GP32FilesystemFactory::instance();
#endif
#if defined(__MORPHOS__)
return ABoxFilesystemFactory::instance();
#endif
#if defined(PALMOS_MODE)
return PalmOSFilesystemFactory::instance();
#endif
#if defined(__PLAYSTATION2__)
return Ps2FilesystemFactory::instance();
#endif
#if defined(__PSP__)
return PSPFilesystemFactory::instance();
#endif
#if defined(__SYMBIAN32__)
return SymbianFilesystemFactory::instance();
#endif
#if defined(UNIX)
return POSIXFilesystemFactory::instance();
#endif
#if defined(WIN32)
return WindowsFilesystemFactory::instance();
#endif
}

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@ -46,75 +46,72 @@ protected:
typedef FilesystemNode::ListMode ListMode;
/**
* The parent node of this directory.
* The parent of the root is the root itself.
*/
virtual AbstractFilesystemNode *parent() const = 0;
/**
* The child node with the given name. If no child with this name
* Returns the child node with the given name. If no child with this name
* exists, returns 0. When called on a non-directory node, it should
* handle this gracefully by returning 0.
*
* Example:
* Calling getChild() for a node with path "/foo/bar" using name="file.txt",
* would produce a new node with "/foo/bar/file.txt" as path.
*
* @note This function will append a separator char (\ or /) to the end of the
* path if needed.
*
* @note Handling calls on non-dir nodes gracefully makes it possible to
* switch to a lazy type detection scheme in the future.
*
* @param name String containing the name of the child to create a new node.
*/
virtual AbstractFilesystemNode *child(const String &name) const = 0;
virtual AbstractFilesystemNode *getChild(const String &name) const = 0;
/**
* Returns a special node representing the FS root. The starting point for
* any file system browsing.
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
* The parent node of this directory.
* The parent of the root is the root itself.
*/
static AbstractFilesystemNode *getRoot();
/**
* Returns a node representing the "current directory". If your system does
* not support this concept, you can either try to emulate it or
* simply return some "sensible" default directory node, e.g. the same
* value as getRoot() returns.
*/
static AbstractFilesystemNode *getCurrentDirectory();
/**
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
*
* Furthermore getNodeForPath(oldNode.path()) should create a new node
* identical to oldNode. Hence, we can use the "path" value for persistent
* storage e.g. in the config file.
*
* @todo: This is of course a place where non-portable code easily will sneak
* in, because the format of the path used here is not well-defined.
* So we really should reconsider this API and try to come up with
* something which is more portable but still flexible enough for our
* purposes.
*/
static AbstractFilesystemNode *getNodeForPath(const String &path);
virtual AbstractFilesystemNode *getParent() const = 0;
public:
/**
* Destructor.
*/
virtual ~AbstractFilesystemNode() {}
virtual String name() const = 0;
/**
* Return a list of child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
*
* @param list List to put the contents of the directory in.
* @param mode Mode to use while listing the directory.
* @return true if succesful, false otherwise (e.g. when the directory does not exist).
*/
virtual bool getChildren(AbstractFSList &list, ListMode mode) const = 0;
/**
* Returns a human readable path string.
*
* @note By default, this method returns the value of getName().
*/
virtual String getDisplayName() const { return getName(); }
/**
* Returns a string with an architecture dependent path description.
*/
virtual String getName() const = 0;
// By default, we use the actual file name as 'display name'.
virtual String displayName() const { return name(); }
virtual bool isValid() const = 0;
/**
* Returns the 'path' of the current node, usable in fopen().
*/
virtual String getPath() const = 0;
/**
* Indicates whether this path refers to a directory or not.
*/
virtual bool isDirectory() const = 0;
/**
* Return the 'path' of the current node, usable in fopen(). See also
* the static getNodeForPath() method.
* Indicates whether this path is valid or not for usage.
*/
virtual String path() const = 0;
virtual bool listDir(AbstractFSList &list, ListMode mode) const = 0;
virtual bool isValid() const = 0;
/* TODO:
bool exists();
@ -123,9 +120,8 @@ public:
bool isFile();
bool isReadable();
bool isWriteable();
bool isWritable();
*/
};
#endif

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@ -0,0 +1,23 @@
#include "backends/fs/amigaos4/AmigaOSFilesystemFactory.h"
#include "backends/fs/amigaos4/amigaos4-fs.cpp"
AmigaOSFilesystemFactory *AmigaOSFilesystemFactory::_instance = 0;
AmigaOSFilesystemFactory *AmigaOSFilesystemFactory::instance(){
if(_instance == 0){
_instance = new AmigaOSFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *AmigaOSFilesystemFactory::makeRootFileNode() const {
return new AmigaOSFilesystemNode();
}
AbstractFilesystemNode *AmigaOSFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new AmigaOSFilesystemNode();
}
AbstractFilesystemNode *AmigaOSFilesystemFactory::makeFileNodePath(const String &path) const {
return new AmigaOSFilesystemNode(path);
}

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@ -0,0 +1,38 @@
#ifndef AMIGAOSFILESYSTEMFACTORY_H_
#define AMIGAOSFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates AmigaOSFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class AmigaOSFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of AmigaOSFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of AmigaOSFilesytemFactory.
*/
static AmigaOSFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~AmigaOSFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
AmigaOSFilesystemFactory() {};
private:
static AmigaOSFilesystemFactory *_instance;
};
#endif /*AMIGAOSFILESYSTEMFACTORY_H_*/

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@ -1,5 +1,5 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project, contribution by Hans-Jörg Frieden and Juha Niemimäki
* Copyright (C) 2005-2006 The ScummVM project, contribution by Hans-J<EFBFBD>rg Frieden and Juha Niemim<EFBFBD>ki
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@ -35,58 +35,73 @@
#include <common/stdafx.h>
#include "common/util.h"
#include "engines/engine.h"
#include "backends/fs/abstract-fs.h"
#define ENTER() /* debug(6, "Enter") */
#define LEAVE() /* debug(6, "Leave") */
const uint32 kExAllBufferSize = 40960; // TODO: is this okay for sure?
/**
* Implementation of the ScummVM file system API.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class AmigaOSFilesystemNode : public AbstractFilesystemNode {
protected:
BPTR _pFileLock;
String _sDisplayName;
bool _bIsDirectory;
bool _bIsValid;
String _sPath;
protected:
BPTR _pFileLock;
String _sDisplayName;
String _sPath;
bool _bIsDirectory;
bool _bIsValid;
public:
AmigaOSFilesystemNode();
AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayName = 0);
AmigaOSFilesystemNode(const String &p);
public:
/**
* Creates a AmigaOSFilesystemNode with the root node as path.
*/
AmigaOSFilesystemNode();
/**
* Creates a AmigaOSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
AmigaOSFilesystemNode(const String &p);
/**
* FIXME: document this constructor.
*/
AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayName = 0);
// Note: Copy constructor is needed because it duplicates the file lock
AmigaOSFilesystemNode(const AmigaOSFilesystemNode &node);
virtual ~AmigaOSFilesystemNode();
/**
* Copy constructor.
*
* @note Needed because it duplicates the file lock
*/
AmigaOSFilesystemNode(const AmigaOSFilesystemNode &node);
/**
* Destructor.
*/
virtual ~AmigaOSFilesystemNode();
virtual String displayName() const { return _sDisplayName; };
virtual String name() const { return _sDisplayName; };
virtual bool isValid() const { return _bIsValid; };
virtual bool isDirectory() const { return _bIsDirectory; };
virtual String path() const { return _sPath; };
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFSList listVolumes() const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual String getDisplayName() const { return _sDisplayName; };
virtual String getName() const { return _sDisplayName; };
virtual String getPath() const { return _sPath; };
virtual bool isValid() const { return _bIsValid; };
virtual bool isDirectory() const { return _bIsDirectory; };
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
/**
* Creates a list with all the volumes present in the root node.
*/
virtual AbstractFSList listVolumes() const;
};
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
return AbstractFilesystemNode::getRoot();
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new AmigaOSFilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new AmigaOSFilesystemNode(path);
}
AmigaOSFilesystemNode::AmigaOSFilesystemNode() {
ENTER();
_sDisplayName = "Available Disks";
@ -97,7 +112,6 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode() {
LEAVE();
}
AmigaOSFilesystemNode::AmigaOSFilesystemNode(const String &p) {
ENTER();
@ -147,7 +161,6 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode(const String &p) {
const char c = _sPath.lastChar();
if (c != '/' && c != ':')
_sPath += '/';
}
else {
//_bIsDirectory = false;
@ -167,7 +180,7 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayNam
int bufSize = MAXPATHLEN;
_pFileLock = 0;
while (1) {
while (true) {
char *n = new char[bufSize];
if (IDOS->NameFromLock(pLock, (STRPTR)n, bufSize) != DOSFALSE) {
_sPath = n;
@ -183,6 +196,7 @@ AmigaOSFilesystemNode::AmigaOSFilesystemNode(BPTR pLock, const char *pDisplayNam
delete [] n;
return;
}
bufSize *= 2;
delete [] n;
}
@ -235,7 +249,31 @@ AmigaOSFilesystemNode::~AmigaOSFilesystemNode() {
LEAVE();
}
bool AmigaOSFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
AbstractFilesystemNode *AmigaOSFilesystemNode::getChild(const String &n) const {
if (!_bIsDirectory) {
debug(6, "Not a directory");
return 0;
}
String newPath(_sPath);
if (_sPath.lastChar() != '/')
newPath += '/';
newPath += n;
BPTR lock = IDOS->Lock(newPath.c_str(), SHARED_LOCK);
if (!lock) {
debug(6, "Bad path");
return 0;
}
IDOS->UnLock(lock);
return new AmigaOSFilesystemNode(newPath);
}
bool AmigaOSFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
ENTER();
if (!_bIsValid) {
@ -305,10 +343,11 @@ bool AmigaOSFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
}
LEAVE();
return true;
}
AbstractFilesystemNode *AmigaOSFilesystemNode::parent() const {
AbstractFilesystemNode *AmigaOSFilesystemNode::getParent() const {
ENTER();
if (!_bIsDirectory) {
@ -334,33 +373,8 @@ AbstractFilesystemNode *AmigaOSFilesystemNode::parent() const {
node = new AmigaOSFilesystemNode();
LEAVE();
return node;
}
AbstractFilesystemNode *AmigaOSFilesystemNode::child(const String &n) const {
if (!_bIsDirectory) {
debug(6, "Not a directory");
return 0;
}
String newPath(_sPath);
if (_sPath.lastChar() != '/')
newPath += '/';
newPath += n;
BPTR lock = IDOS->Lock(newPath.c_str(), SHARED_LOCK);
if (!lock) {
debug(6, "Bad path");
return 0;
}
IDOS->UnLock(lock);
return new AmigaOSFilesystemNode(newPath);
return node;
}
AbstractFSList AmigaOSFilesystemNode::listVolumes() const {
@ -428,7 +442,8 @@ AbstractFSList AmigaOSFilesystemNode::listVolumes() const {
IDOS->UnLockDosList(kLockFlags);
LEAVE();
return myList;
}
#endif
#endif //defined(__amigaos4__)

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@ -0,0 +1,23 @@
#include "backends/fs/dc/RoninCDFilesystemFactory.h"
#include "backends/fs/dc/dc-fs.cpp"
RoninCDFilesystemFactory *RoninCDFilesystemFactory::_instance = 0;
RoninCDFilesystemFactory *RoninCDFilesystemFactory::instance(){
if(_instance == 0){
_instance = new RoninCDFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *RoninCDFilesystemFactory::makeRootFileNode() const {
return new RoninCDFilesystemNode();
}
AbstractFilesystemNode *RoninCDFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new RoninCDFilesystemNode();
}
AbstractFilesystemNode *RoninCDFilesystemFactory::makeFileNodePath(const String &path) const {
return new RoninCDFilesystemNode(path, true);
}

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@ -0,0 +1,38 @@
#ifndef RONINCDFILESYSTEMFACTORY_H_
#define RONINCDFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates RoninCDFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class RoninCDFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of RoninCDFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of RoninCDFilesytemFactory.
*/
static RoninCDFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~RoninCDFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
RoninCDFilesystemFactory() {};
private:
static RoninCDFilesystemFactory *_instance;
};
#endif /*RONINCDFILESYSTEMFACTORY_H_*/

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@ -22,40 +22,59 @@
#if defined(__DC__)
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
#include <ronin/cdfs.h>
#include <stdio.h>
#include <unistd.h>
/*
* Implementation of the ScummVM file system API based on ronin.
/**
* Implementation of the ScummVM file system API based on POSIX.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class RoninCDFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
String _path;
public:
/**
* Creates a RoninCDFilesystemNode with the root node as path.
*/
RoninCDFilesystemNode();
/**
* Creates a RoninCDFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param verify true if the isValid and isDirectory flags should be verified during the construction.
*/
RoninCDFilesystemNode(const String &path, bool verify);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool isValid() const { return _isValid; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
};
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @param str String containing the path.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@ -67,22 +86,6 @@ static const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
// Since there is no way to _set_ the current directory,
// it will always be /...
return getRoot();
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new RoninCDFilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new RoninCDFilesystemNode(path, true);
}
RoninCDFilesystemNode::RoninCDFilesystemNode() {
// The root dir.
_path = "/";
@ -115,10 +118,23 @@ RoninCDFilesystemNode::RoninCDFilesystemNode(const String &p, bool verify) {
}
}
bool RoninCDFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
AbstractFilesystemNode *RoninCDFilesystemNode::getChild(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
return new RoninCDFilesystemNode(newPath, true);
}
bool RoninCDFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
struct dirent *dp;
if (dirp == NULL)
@ -147,35 +163,22 @@ bool RoninCDFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
if (entry._isDirectory)
entry._path += "/";
myList.push_back(new RoninCDFilesystemNode(entry));
}
closedir(dirp);
return true;
}
AbstractFilesystemNode *RoninCDFilesystemNode::parent() const {
AbstractFilesystemNode *RoninCDFilesystemNode::getParent() const {
if (_path == "/")
return 0;
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
RoninCDFilesystemNode *p = new RoninCDFilesystemNode(String(start, end - start), false);
return p;
}
AbstractFilesystemNode *RoninCDFilesystemNode::child(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
RoninCDFilesystemNode *p = new RoninCDFilesystemNode(newPath, true);
return p;
return new RoninCDFilesystemNode(String(start, end - start), false);
}
#endif // defined(__DC__)

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@ -0,0 +1,36 @@
#include "backends/fs/ds/DSFilesystemFactory.h"
#include "backends/fs/ds/ds-fs.cpp"
#include "dsmain.h" //for the isGBAMPAvailable() function
DSFilesystemFactory *DSFilesystemFactory::_instance = 0;
DSFilesystemFactory *DSFilesystemFactory::instance(){
if(_instance == 0){
_instance = new DSFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *DSFilesystemFactory::makeRootFileNode() const {
if (DS::isGBAMPAvailable()) {
return new DS::GBAMPFileSystemNode();
} else {
return new DS::DSFileSystemNode();
}
}
AbstractFilesystemNode *DSFilesystemFactory::makeCurrentDirectoryFileNode() const {
if (DS::isGBAMPAvailable()) {
return new DS::GBAMPFileSystemNode();
} else {
return new DS::DSFileSystemNode();
}
}
AbstractFilesystemNode *DSFilesystemFactory::makeFileNodePath(const String &path) const {
if (DS::isGBAMPAvailable()) {
return new DS::GBAMPFileSystemNode(path);
} else {
return new DS::DSFileSystemNode(path);
}
}

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@ -0,0 +1,38 @@
#ifndef DSFILESYSTEMFACTORY_H_
#define DSFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates DSFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class DSFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of DSFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of DSFilesytemFactory.
*/
static DSFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~DSFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
DSFilesystemFactory() {};
private:
static DSFilesystemFactory *_instance;
};
#endif /*DSFILESYSTEMFACTORY_H_*/

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@ -17,7 +17,6 @@
*
*/
#include "stdafx.h"
#include "str.h"
#include "fs.h"
@ -27,14 +26,10 @@
#include "dsmain.h"
#include "gba_nds_fat.h"
namespace DS {
//////////////////////////////////////////////////////////////
// DSFileSystemNode - Flash ROM file system using Zip files
// DSFileSystemNode - Flash ROM file system using Zip files //
//////////////////////////////////////////////////////////////
ZipFile* DSFileSystemNode::_zipFile = NULL;
@ -63,7 +58,6 @@ DSFileSystemNode::DSFileSystemNode(const String& path) {
char disp[128];
char* pathStr = (char *) path.c_str();
int lastSlash = 3;
for (int r = 0; r < (int) strlen(pathStr) - 1; r++) {
if (path[r] == '\\') {
@ -78,13 +72,10 @@ DSFileSystemNode::DSFileSystemNode(const String& path) {
// _isValid = true;
// _isDirectory = false;
if (!strncmp(pathStr, "ds:/", 4)) {
pathStr += 4;
}
if (*pathStr == '\0') {
_isValid = true;
_isDirectory = true;
@ -127,35 +118,10 @@ DSFileSystemNode::DSFileSystemNode(const String& path, bool isDir) {
}
DSFileSystemNode::DSFileSystemNode(const DSFileSystemNode* node) {
//TODO: not implemented?
}
AbstractFilesystemNode* DSFileSystemNode::parent() const {
// consolePrintf("parent\n");
DSFileSystemNode *p;
if (_path != "ds:/") {
char *path = (char *) _path.c_str();
int lastSlash = 4;
for (int r = 4; r < (int) strlen((char *) path); r++) {
if (path[r] == '\\') {
lastSlash = r;
}
}
p = new DSFileSystemNode(String(path, lastSlash));
((DSFileSystemNode *) (p))->_isDirectory = true;
} else {
p = new DSFileSystemNode();
}
return p;
}
AbstractFilesystemNode *DSFileSystemNode::child(const Common::String& n) const {
AbstractFilesystemNode *DSFileSystemNode::getChild(const Common::String& n) const {
if (_path.lastChar() == '\\') {
return new DSFileSystemNode(_path + n);
} else {
@ -165,14 +131,10 @@ AbstractFilesystemNode *DSFileSystemNode::child(const Common::String& n) const {
return NULL;
}
bool DSFileSystemNode::listDir(AbstractFSList &dirList, ListMode mode) const {
bool DSFileSystemNode::getChildren(AbstractFSList &dirList, ListMode mode) const {
// consolePrintf("Listdir\n");
// consolePrintf("Directory\n");
char temp[128];
strcpy(temp, _path.c_str());
@ -187,14 +149,13 @@ bool DSFileSystemNode::listDir(AbstractFSList &dirList, ListMode mode) const {
/* // This is the root dir, so add the RAM folder
DSFileSystemNode* dsfsn = new DSFileSystemNode("ds:/ram");
dsfsn->_isDirectory = true;
dirList->push_back(wrap(dsfsn));*/
dirList->push_back(wrap(dsfsn));
*/
}
} else {
_zipFile->changeDirectory(temp);
}
if (_zipFile->restartFile()) {
do {
char n[128];
@ -215,12 +176,32 @@ bool DSFileSystemNode::listDir(AbstractFSList &dirList, ListMode mode) const {
return true;
}
AbstractFilesystemNode* DSFileSystemNode::getParent() const {
// consolePrintf("parent\n");
DSFileSystemNode *p;
if (_path != "ds:/") {
char *path = (char *) _path.c_str();
int lastSlash = 4;
for (int r = 4; r < (int) strlen((char *) path); r++) {
if (path[r] == '\\') {
lastSlash = r;
}
}
p = new DSFileSystemNode(String(path, lastSlash));
((DSFileSystemNode *) (p))->_isDirectory = true;
} else {
p = new DSFileSystemNode();
}
/////////////////////////////////////////////////////////////////////////
// GBAMPFileSystemNode - File system using GBA Movie Player and CF card
/////////////////////////////////////////////////////////////////////////
return p;
}
//////////////////////////////////////////////////////////////////////////
// GBAMPFileSystemNode - File system using GBA Movie Player and CF card //
//////////////////////////////////////////////////////////////////////////
GBAMPFileSystemNode::GBAMPFileSystemNode() {
_displayName = "mp:/";
@ -287,35 +268,10 @@ GBAMPFileSystemNode::GBAMPFileSystemNode(const String& path, bool isDirectory) {
GBAMPFileSystemNode::GBAMPFileSystemNode(const GBAMPFileSystemNode* node) {
//TODO: not implemented?
}
AbstractFilesystemNode* GBAMPFileSystemNode::parent() const {
// consolePrintf("parent\n");
GBAMPFileSystemNode *p;
if (_path != "mp:/") {
char *path = (char *) _path.c_str();
int lastSlash = 4;
for (int r = 4; r < (int) strlen((char *) path); r++) {
if (path[r] == '/') {
lastSlash = r;
}
}
p = new GBAMPFileSystemNode(String(path, lastSlash));
p->_isDirectory = true;
} else {
p = new GBAMPFileSystemNode();
}
return p;
}
AbstractFilesystemNode *GBAMPFileSystemNode::child(const Common::String& n) const {
AbstractFilesystemNode *GBAMPFileSystemNode::getChild(const Common::String& n) const {
if (_path.lastChar() == '\\') {
return new DSFileSystemNode(_path + n);
} else {
@ -325,7 +281,7 @@ AbstractFilesystemNode *GBAMPFileSystemNode::child(const Common::String& n) cons
return NULL;
}
bool GBAMPFileSystemNode::listDir(AbstractFSList& dirList, ListMode mode) const {
bool GBAMPFileSystemNode::getChildren(AbstractFSList& dirList, ListMode mode) const {
// consolePrintf("Listdir\n");
enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 };
@ -343,7 +299,6 @@ bool GBAMPFileSystemNode::listDir(AbstractFSList& dirList, ListMode mode) const
pathTemp++;
}
// consolePrintf("This dir: %s\n", path);
FAT_chdir(path);
@ -366,8 +321,6 @@ bool GBAMPFileSystemNode::listDir(AbstractFSList& dirList, ListMode mode) const
// dsfsn->_isDirectory = entryType == DIR;
dirList.push_back((dsfsn));
}
} else {
// consolePrintf("Skipping %s\n", fname);
}
@ -382,6 +335,28 @@ bool GBAMPFileSystemNode::listDir(AbstractFSList& dirList, ListMode mode) const
return true;
}
AbstractFilesystemNode* GBAMPFileSystemNode::getParent() const {
// consolePrintf("parent\n");
GBAMPFileSystemNode *p;
if (_path != "mp:/") {
char *path = (char *) _path.c_str();
int lastSlash = 4;
for (int r = 4; r < (int) strlen((char *) path); r++) {
if (path[r] == '/') {
lastSlash = r;
}
}
p = new GBAMPFileSystemNode(String(path, lastSlash));
p->_isDirectory = true;
} else {
p = new GBAMPFileSystemNode();
}
return p;
}
// Stdio replacements
#define MAX_FILE_HANDLES 32
@ -390,9 +365,6 @@ bool inited = false;
DS::fileHandle handle[MAX_FILE_HANDLES];
FILE* std_fopen(const char* name, const char* mode) {
if (!inited) {
for (int r = 0; r < MAX_FILE_HANDLES; r++) {
handle[r].used = false;
@ -400,9 +372,6 @@ FILE* std_fopen(const char* name, const char* mode) {
inited = true;
currentDir[0] = '\0';
}
char* realName = (char *) name;
@ -410,7 +379,7 @@ FILE* std_fopen(const char* name, const char* mode) {
if ((name[0] == 'd') && (name[1] == 's') && (name[2] == ':') && (name[3] == '/')) {
realName += 4;
}
if ((name[0] == 'm') && (name[1] == 'p') && (name[2] == ':') && (name[3] == '/')) {
realName += 4;
}
@ -418,7 +387,6 @@ FILE* std_fopen(const char* name, const char* mode) {
// consolePrintf("Open file:");
// consolePrintf("'%s', [%s]", realName, mode);
if (DS::isGBAMPAvailable()) {
FAT_chdir("/");
@ -440,10 +408,9 @@ FILE* std_fopen(const char* name, const char* mode) {
return (FILE *) result;
}
// Fail to open file for writing. It's in ROM!
// Allocate a file handle
int r = 0;
while (handle[r].used) r++;
@ -456,7 +423,6 @@ FILE* std_fopen(const char* name, const char* mode) {
handle[r].sramFile = (DSSaveFile *) DSSaveFileManager::instance()->openSavefile(realName, false);
}
if (handle[r].sramFile) {
handle[r].used = true;
handle[r].pos = 0;
@ -510,6 +476,7 @@ FILE* std_fopen(const char* name, const char* mode) {
return NULL;
}
}
void std_fclose(FILE* handle) {
if (DS::isGBAMPAvailable()) {
@ -525,14 +492,9 @@ void std_fclose(FILE* handle) {
}
size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle) {
// consolePrintf("fread %d,%d %d ", size, numItems, ptr);
if (DS::isGBAMPAvailable()) {
int bytes = FAT_fread((void *) ptr, size, numItems, (FAT_FILE *) handle);
if (!std_feof(handle)) {
return numItems;
@ -557,27 +519,24 @@ size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle) {
}
return item;*/
return item;
*/
int items = 0;
//for (int r = 0; r < numItems; r++) {
if (!std_feof(handle)) {
/* for (int t = 0; t < size; t++) {
if (feof(handle)) eof = true;
*(((char *) (ptr)) + r * size + t) = getc(handle);
}*/
int left = size * numItems;
int bytesRead = -1;
while ((left > 0) && (!FAT_feof((FAT_FILE *) handle))) {
int amount = left > 8192? 8192: left;
// do {
bytesRead = FAT_fread((void *) ptr, 1, amount, (FAT_FILE *) handle);
/* if (bytesRead == 0) {
/* if (bytesRead == 0) {
consolePrintf("Pos:%d items:%d num:%d amount:%d read:%d\n", ftell(handle), items, numItems, amount, bytesRead);
left++;
@ -589,27 +548,24 @@ size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle) {
fread(ptr, 1024, 1, handle);
swiWaitForVBlank();
//while (true);
}*/
//} while (bytesRead == 0);
}
} while (bytesRead == 0);
*/
left -= bytesRead;
ptr = ((char *) (ptr)) + bytesRead;
}
items = numItems - (left / size);
// FAT_fread((void *) ptr, size, 1, ((int) (handle)) - 1);
// ptr = ((char *) (ptr)) + size;
// ptr = ((char *) (ptr)) + size;
}
//}
// }
// consolePrintf("...done %d \n", items)
return items;
}
if (handle->sramFile) {
@ -627,7 +583,6 @@ size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle) {
return bytes / size;
}
if (handle->pos + size * numItems > handle->size) {
numItems = (handle->size - handle->pos) / size;
if (numItems < 0) numItems = 0;
@ -636,10 +591,8 @@ size_t std_fread(const void* ptr, size_t size, size_t numItems, FILE* handle) {
// consolePrintf("read %d ", size * numItems);
memcpy((void *) ptr, handle->data + handle->pos, size * numItems);
handle->pos += size * numItems;
return numItems;
}
@ -654,7 +607,6 @@ size_t std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle) {
//consolePrintf("fwrite size=%d\n", size * numItems);
if (DS::isGBAMPAvailable()) {
FAT_fwrite(((char *) (ptr)), size, numItems, (FAT_FILE *) handle);
return numItems;
@ -672,7 +624,6 @@ size_t std_fwrite(const void* ptr, size_t size, size_t numItems, FILE* handle) {
return numItems;
}
if (handle->sramFile) {
handle->sramFile->write(ptr, size);
return size;
@ -701,6 +652,7 @@ bool std_feof(FILE* handle) {
}
void std_fflush(FILE* handle) {
//FIXME: not implemented?
// consolePrintf("fflush ");
}
@ -708,7 +660,6 @@ char* std_fgets(char* str, int size, FILE* file) {
// consolePrintf("fgets file=%d ", file);
if (DS::isGBAMPAvailable()) {
char* s = str;
while ((*s++ = std_getc(file)) >= 32) {
// consolePrintf("%d ", *s);
@ -720,7 +671,6 @@ char* std_fgets(char* str, int size, FILE* file) {
return str;
}
if (file->sramFile) {
file->pos--;
int p = -1;
@ -740,7 +690,6 @@ char* std_fgets(char* str, int size, FILE* file) {
}
long int std_ftell(FILE* handle) {
if (DS::isGBAMPAvailable()) {
return FAT_ftell((FAT_FILE *) handle);
}
@ -755,39 +704,30 @@ int std_fseek(FILE* handle, long int offset, int whence) {
return FAT_fseek((FAT_FILE *) handle, offset, whence);
}
switch (whence) {
case SEEK_CUR: {
case SEEK_CUR:
handle->pos += offset;
break;
}
case SEEK_SET: {
case SEEK_SET:
handle->pos = offset;
break;
}
case SEEK_END: {
case SEEK_END:
handle->pos = handle->size + offset;
break;
}
default: {
default:
handle->pos = offset;
break;
}
}
return 0;
}
void std_clearerr(FILE* handle) {
//FIXME: not implemented?
// consolePrintf("clearerr ");
}
int std_getc(FILE* handle) {
if (DS::isGBAMPAvailable()) {
char c;
FAT_fread(&c, 1, 1, (FAT_FILE *) handle);
@ -849,24 +789,3 @@ int std_ferror(FILE* handle) {
}
} // namespace DS
// These functions are added to AbstractFileSystemNode and are therefore outside
// the DS namespace.
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
// consolePrintf("New node");
if (DS::isGBAMPAvailable()) {
return new DS::GBAMPFileSystemNode();
} else {
return new DS::DSFileSystemNode();
}
}
AbstractFilesystemNode* AbstractFilesystemNode::getNodeForPath(const String& path) {
if (DS::isGBAMPAvailable()) {
return new DS::GBAMPFileSystemNode(path);
} else {
return new DS::DSFileSystemNode(path);
}
}

View File

@ -20,8 +20,6 @@
#ifndef _DS_FS_H
#define _DS_FS_H
//#include <NDS/ARM9/console.h>
#include "fs.h"
#include "zipreader.h"
@ -29,81 +27,131 @@
#include "scummconsole.h"
#include "gba_nds_fat.h"
#include "backends/fs/abstract-fs.h"
//#include "backends/fs/fs.h"
namespace DS {
/**
* Implementation of the ScummVM file system API.
* This class is used when a Flash cart is in use.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class DSFileSystemNode : public AbstractFilesystemNode {
protected:
static ZipFile* _zipFile;
typedef class Common::String String;
static ZipFile* _zipFile;
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
String _path;
int _refCountVal;
public:
/**
* Creates a DSFilesystemNode with the root node as path.
*/
DSFileSystemNode();
/**
* Creates a DSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
DSFileSystemNode(const String &path);
DSFileSystemNode(const DSFileSystemNode *node);
/**
* Creates a DSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param path true if path is a directory, false otherwise.
*/
DSFileSystemNode(const String& path, bool isDir);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
/**
* Copy constructor.
*/
DSFileSystemNode(const DSFileSystemNode *node);
virtual bool listDir(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *parent() const;
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isValid() const { return _isValid; }
/**
* Returns a copy of this node.
*/
virtual AbstractFilesystemNode *clone() const { return new DSFileSystemNode(this); }
virtual AbstractFilesystemNode *child(const Common::String& name) const;
virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *getParent() const;
/**
* Returns the zip file this node points to.
* TODO: check this documentation.
*/
static ZipFile* getZip() { return _zipFile; }
};
/**
/**
* Implementation of the ScummVM file system API.
* This class is used when the GBAMP (GBA Movie Player) is used with a CompactFlash card.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class GBAMPFileSystemNode : public AbstractFilesystemNode {
protected:
typedef class Common::String String;
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
String _path;
int _refCountVal;
public:
/**
* Creates a GBAMPFilesystemNode with the root node as path.
*/
GBAMPFileSystemNode();
/**
* Creates a GBAMPFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
GBAMPFileSystemNode(const String &path);
/**
* Creates a DSFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param path true if path is a directory, false otherwise.
*/
GBAMPFileSystemNode(const String &path, bool isDirectory);
/**
* Copy constructor.
*/
GBAMPFileSystemNode(const GBAMPFileSystemNode *node);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool listDir(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); }
virtual AbstractFilesystemNode *child(const Common::String& name) const;
virtual bool isValid() const { return _isValid; }
/**
* Returns a copy of this node.
*/
virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); }
virtual AbstractFilesystemNode *getChild(const Common::String& name) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode = FilesystemNode::kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *getParent() const;
};
struct fileHandle {
int pos;
bool used;
@ -113,7 +161,6 @@ struct fileHandle {
DSSaveFile* sramFile;
};
#undef stderr
#undef stdout
#undef stdin
@ -137,6 +184,6 @@ void std_clearerr(FILE* handle);
void std_cwd(char* dir);
void std_fflush(FILE* handle);
}
} //namespace DS
#endif
#endif //_DS_FS_H

View File

@ -0,0 +1,23 @@
#include "backends/fs/gp32/GP32FilesystemFactory.h"
#include "backends/fs/gp32/gp32-fs.cpp"
GP32FilesystemFactory *GP32FilesystemFactory::_instance = 0;
GP32FilesystemFactory *GP32FilesystemFactory::instance(){
if(_instance == 0){
_instance = new GP32FilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *GP32FilesystemFactory::makeRootFileNode() const {
return new GP32FilesystemNode();
}
AbstractFilesystemNode *GP32FilesystemFactory::makeCurrentDirectoryFileNode() const {
return new GP32FilesystemNode();
}
AbstractFilesystemNode *GP32FilesystemFactory::makeFileNodePath(const String &path) const {
return new GP32FilesystemNode(path);
}

View File

@ -0,0 +1,38 @@
#ifndef GP32FILESYSTEMFACTORY_H_
#define GP32FILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates GP32FilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class GP32FilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of GP32FilesystemFactory using the Singleton pattern.
*
* @return A unique instance of GP32FilesytemFactory.
*/
static GP32FilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~GP32FilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
GP32FilesystemFactory() {};
private:
static GP32FilesystemFactory *_instance;
};
#endif /*GP32FILESYSTEMFACTORY_H_*/

View File

@ -24,38 +24,78 @@
*/
#include "stdafx.h"
#include "backends/fs/abstract-fs.h"
#define MAX_PATH_SIZE 256
/**
* Implementation of the ScummVM file system API.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class GP32FilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isRoot;
String _path;
public:
/**
* Creates a GP32FilesystemNode with the root node as path.
*/
GP32FilesystemNode();
/**
* Creates a GP32FilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
GP32FilesystemNode(const String &path);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
// FIXME: isValid should return false if this Node can't be used!
// client code can rely on the return value.
virtual bool isValid() const { return true; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
// FIXME: isValid should return false if this Node can't be used!
// so client code can rely on the return value.
virtual bool isValid() const { return true; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
};
#define MAX_PATH_SIZE 256
const char gpRootPath[] = "gp:\\";
//char gpCurrentPath[MAX_PATH_SIZE] = "gp:\\"; // must end with '\'
/**
* Returns the last component of a given path.
*
* Examples:
* gp:\foo\bar.txt would return "\bar.txt"
* gp:\foo\bar\ would return "\bar\"
*
* @param str Path to obtain the last component from.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
while (cur >= start && *cur != '\\') {
--cur;
}
return cur + 1;
}
/**
* FIXME: document this function.
*
* @param path
* @param convPath
*/
int gpMakePath(const char *path, char *convPath) {
// copy root or current directory
const char *p;
@ -106,18 +146,6 @@ int gpMakePath(const char *path, char *convPath) {
return 0;
}
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
return AbstractFilesystemNode::getRoot();
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new GP32FilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new GP32FilesystemNode(path);
}
GP32FilesystemNode::GP32FilesystemNode() {
_isDirectory = true;
_isRoot = true;
@ -132,8 +160,8 @@ GP32FilesystemNode::GP32FilesystemNode(const String &path) {
gpMakePath(path.c_str(), convPath);
_path = convPath;
pos = convPath;
while (*pos)
if (*pos++ == '\\')
dsplName = pos;
@ -150,14 +178,25 @@ GP32FilesystemNode::GP32FilesystemNode(const String &path) {
_isDirectory = true;
}
bool GP32FilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
AbstractFilesystemNode *GP32FilesystemNode::getChild(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
return new GP32FilesystemNode(newPath);
}
bool GP32FilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
GPDIRENTRY dirEntry;
GPFILEATTR attr;
GP32FilesystemNode entry;
uint32 read;
if (mode == FilesystemNode::kListAll)
@ -168,9 +207,11 @@ bool GP32FilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
int startIdx = 0; // current file
String listDir(_path);
//listDir += "/";
while (GpDirEnumList(listDir.c_str(), startIdx++, 1, &dirEntry, &read) == SM_OK) {
if (dirEntry.name[0] == '.')
continue;
entry._displayName = dirEntry.name;
entry._path = _path;
entry._path += dirEntry.name;
@ -194,18 +235,7 @@ bool GP32FilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
return true;
}
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
while (cur >= start && *cur != '\\') {
--cur;
}
return cur + 1;
}
AbstractFilesystemNode *GP32FilesystemNode::parent() const {
AbstractFilesystemNode *GP32FilesystemNode::getParent() const {
if(_isRoot)
return 0;
@ -218,16 +248,3 @@ AbstractFilesystemNode *GP32FilesystemNode::parent() const {
return p;
}
AbstractFilesystemNode *GP32FilesystemNode::child(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
GP32FilesystemNode *p = new GP32FilesystemNode(newPath);
return p;
}

View File

@ -0,0 +1,23 @@
#include "backends/fs/morphos/ABoxFilesystemFactory.h"
#include "backends/fs/morphos/abox-fs.cpp"
ABoxFilesystemFactory *ABoxFilesystemFactory::_instance = 0;
ABoxFilesystemFactory *ABoxFilesystemFactory::instance(){
if(_instance == 0){
_instance = new ABoxFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *ABoxFilesystemFactory::makeRootFileNode() const {
return new ABoxFilesystemNode();
}
AbstractFilesystemNode *ABoxFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new ABoxFilesystemNode();
}
AbstractFilesystemNode *ABoxFilesystemFactory::makeFileNodePath(const String &path) const {
return new ABoxFilesystemNode(path);
}

View File

@ -0,0 +1,38 @@
#ifndef ABOXFILESYSTEMFACTORY_H_
#define ABOXFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates ABoxFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class ABoxFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of ABoxFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of ABoxFilesytemFactory.
*/
static ABoxFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~ABoxFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
ABoxFilesystemFactory() {};
private:
static ABoxFilesystemFactory *_instance;
};
#endif /*ABOXFILESYSTEMFACTORY_H_*/

View File

@ -32,52 +32,63 @@
#include "base/engine.h"
#include "backends/fs/abstract-fs.h"
/*
/**
* Implementation of the ScummVM file system API based on the MorphOS A-Box API.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class ABoxFilesystemNode : public AbstractFilesystemNode {
protected:
BPTR _lock;
String _displayName;
bool _isDirectory;
bool _isValid;
String _path;
protected:
BPTR _lock;
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
public:
ABoxFilesystemNode();
ABoxFilesystemNode(BPTR lock, CONST_STRPTR display_name = NULL);
ABoxFilesystemNode(const String &p);
ABoxFilesystemNode(const ABoxFilesystemNode &node);
public:
/**
* Creates a ABoxFilesystemNode with the root node as path.
*/
ABoxFilesystemNode();
/**
* Creates a ABoxFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
ABoxFilesystemNode(const String &p);
/**
* FIXME: document this constructor.
*/
ABoxFilesystemNode(BPTR lock, CONST_STRPTR display_name = NULL);
/**
* Copy constructor.
*/
ABoxFilesystemNode(const ABoxFilesystemNode &node);
~ABoxFilesystemNode();
/**
* Destructor.
*/
~ABoxFilesystemNode();
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; };
virtual bool isValid() const { return _isValid; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
static AbstractFSList listRoot();
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; };
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isValid() const { return _isValid; }
virtual AbstractFilesystemNode *getChild(const String &name) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
/**
* Return the list of child nodes for the root node.
*/
static AbstractFSList getRootChildren();
};
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
return AbstractFilesystemNode::getRoot();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new ABoxFilesystemNode(path);
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot()
{
return new ABoxFilesystemNode();
}
ABoxFilesystemNode::ABoxFilesystemNode()
{
_displayName = "Mounted Volumes";
@ -87,6 +98,62 @@ ABoxFilesystemNode::ABoxFilesystemNode()
_lock = NULL;
}
ABoxFilesystemNode::ABoxFilesystemNode(const String &p) {
int len = 0, offset = p.size();
assert(offset > 0);
_path = p;
// Extract last component from path
const char *str = p.c_str();
while (offset > 0 && (str[offset-1] == '/' || str[offset-1] == ':') )
offset--;
while (offset > 0 && (str[offset-1] != '/' && str[offset-1] != ':')) {
len++;
offset--;
}
_displayName = String(str + offset, len);
_lock = NULL;
_isDirectory = false;
struct FileInfoBlock *fib = (struct FileInfoBlock *)AllocDosObject(DOS_FIB, NULL);
if (!fib)
{
debug(6, "FileInfoBlock is NULL");
return;
}
// Check whether the node exists and if it is a directory
BPTR pLock = Lock((STRPTR)_path.c_str(), SHARED_LOCK);
if (pLock)
{
if (Examine(pLock, fib) != DOSFALSE) {
if (fib->fib_EntryType > 0)
{
_isDirectory = true;
_lock = DupLock(pLock);
_isValid = (_lock != 0);
// Add a trailing slash if it is needed
const char c = _path.lastChar();
if (c != '/' && c != ':')
_path += '/';
}
else
{
_isDirectory = false;
_isValid = true;
}
}
UnLock(pLock);
}
FreeDosObject(DOS_FIB, fib);
}
ABoxFilesystemNode::ABoxFilesystemNode(BPTR lock, CONST_STRPTR display_name)
{
int bufsize = 256;
@ -135,63 +202,7 @@ ABoxFilesystemNode::ABoxFilesystemNode(BPTR lock, CONST_STRPTR display_name)
_isValid = true;
}
}
FreeDosObject(DOS_FIB, fib);
}
ABoxFilesystemNode::ABoxFilesystemNode(const String &p) {
int len = 0, offset = p.size();
assert(offset > 0);
_path = p;
// Extract last component from path
const char *str = p.c_str();
while (offset > 0 && (str[offset-1] == '/' || str[offset-1] == ':') )
offset--;
while (offset > 0 && (str[offset-1] != '/' && str[offset-1] != ':')) {
len++;
offset--;
}
_displayName = String(str + offset, len);
_lock = NULL;
_isDirectory = false;
struct FileInfoBlock *fib = (struct FileInfoBlock *)AllocDosObject(DOS_FIB, NULL);
if (!fib)
{
debug(6, "FileInfoBlock is NULL");
return;
}
// Check whether the node exists and if it is a directory
BPTR pLock = Lock((STRPTR)_path.c_str(), SHARED_LOCK);
if (pLock)
{
if (Examine(pLock, fib) != DOSFALSE) {
if (fib->fib_EntryType > 0)
{
_isDirectory = true;
_lock = DupLock(pLock);
_isValid = (_lock != 0);
// Add a trailing slash if it is needed
const char c = _path.lastChar();
if (c != '/' && c != ':')
_path += '/';
}
else
{
_isDirectory = false;
_isValid = true;
}
}
UnLock(pLock);
}
FreeDosObject(DOS_FIB, fib);
}
@ -213,7 +224,27 @@ ABoxFilesystemNode::~ABoxFilesystemNode()
}
}
bool ABoxFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
AbstractFilesystemNode *ABoxFilesystemNode::getChild(const String &name) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += name;
BPTR lock = Lock(newPath.c_str(), SHARED_LOCK);
if (!lock)
{
return 0;
}
UnLock(lock);
return new ABoxFilesystemNode(newPath);
}
bool ABoxFilesystemNode::getChildren(AbstractFSList &list, ListMode mode) const
{
if (!_isValid)
{
@ -229,7 +260,7 @@ bool ABoxFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
if (_lock == NULL)
{
/* This is the root node */
myList = listRoot();
list = getRootChildren();
return true;
}
@ -263,7 +294,7 @@ bool ABoxFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
if (entry)
{
if (entry->isValid())
myList.push_back(entry);
list.push_back(entry);
else
delete entry;
}
@ -281,7 +312,7 @@ bool ABoxFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
return true;
}
AbstractFilesystemNode *ABoxFilesystemNode::parent() const
AbstractFilesystemNode *ABoxFilesystemNode::getParent() const
{
AbstractFilesystemNode *node = NULL;
@ -306,29 +337,9 @@ AbstractFilesystemNode *ABoxFilesystemNode::parent() const
return node;
}
AbstractFilesystemNode *ABoxFilesystemNode::child(const String &name) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += name;
BPTR lock = Lock(newPath.c_str(), SHARED_LOCK);
if (!lock)
{
return 0;
}
UnLock(lock);
return new ABoxFilesystemNode(newPath);
}
AbstractFSList ABoxFilesystemNode::listRoot()
AbstractFSList ABoxFilesystemNode::getRootChildren()
{
AbstractFSList myList;
AbstractFSList list;
DosList *dosList;
CONST ULONG lockDosListFlags = LDF_READ | LDF_VOLUMES;
char name[256];
@ -336,15 +347,15 @@ AbstractFSList ABoxFilesystemNode::listRoot()
dosList = LockDosList(lockDosListFlags);
if (dosList == NULL)
{
return myList;
return list;
}
dosList = NextDosEntry(dosList, LDF_VOLUMES);
while (dosList)
{
if (dosList->dol_Type == DLT_VOLUME && // Should always be true, but ...
dosList->dol_Name && // Same here
dosList->dol_Task // Will be NULL if volume is removed from drive but still in use by some program
if (dosList->dol_Type == DLT_VOLUME && // Should always be true, but ...
dosList->dol_Name && // Same here
dosList->dol_Task // Will be NULL if volume is removed from drive but still in use by some program
)
{
ABoxFilesystemNode *entry;
@ -362,7 +373,7 @@ AbstractFSList ABoxFilesystemNode::listRoot()
if (entry)
{
if (entry->isValid())
myList.push_back(entry);
list.push_back(entry);
else
delete entry;
}
@ -374,9 +385,7 @@ AbstractFSList ABoxFilesystemNode::listRoot()
UnLockDosList(lockDosListFlags);
return myList;
return list;
}
#endif // defined(__MORPHOS__)

View File

@ -0,0 +1,23 @@
#include "backends/fs/palmos/PalmOSFilesystemFactory.h"
#include "backends/fs/palmos/palmos-fs.cpp"
PalmOSFilesystemFactory *PalmOSFilesystemFactory::_instance = 0;
PalmOSFilesystemFactory *PalmOSFilesystemFactory::instance(){
if(_instance == 0){
_instance = new PalmOSFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *PalmOSFilesystemFactory::makeRootFileNode() const {
return new PalmOSFilesystemNode();
}
AbstractFilesystemNode *PalmOSFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new PalmOSFilesystemNode();
}
AbstractFilesystemNode *PalmOSFilesystemFactory::makeFileNodePath(const String &path) const {
return new PalmOSFilesystemNode(path);
}

View File

@ -0,0 +1,38 @@
#ifndef PALMOSFILESYSTEMFACTORY_H_
#define PALMOSFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates PalmOSFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class PalmOSFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of PalmOSFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of PalmOSFilesytemFactory.
*/
static PalmOSFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~PalmOSFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
PalmOSFilesystemFactory() {};
private:
static PalmOSFilesystemFactory *_instance;
};
#endif /*PALMOSFILESYSTEMFACTORY_H_*/

View File

@ -27,36 +27,65 @@
#include <stdio.h>
#include <stdlib.h>
/*
/**
* Implementation of the ScummVM file system API based on PalmOS VFS API.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class PalmOSFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
bool _isPseudoRoot;
String _path;
public:
/**
* Creates a PalmOSFilesystemNode with the root node as path.
*/
PalmOSFilesystemNode();
/**
* Creates a POSIXFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
PalmOSFilesystemNode(const String &p);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool isValid() const { return _isValid; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
private:
static void addFile (AbstractFSList &list, ListMode mode, const Char *base, FileInfoType* find_data);
/**
* Adds a single WindowsFilesystemNode to a given list.
* This method is used by getChildren() to populate the directory entries list.
*
* @param list List to put the file entry node in.
* @param mode Mode to use while adding the file entry to the list.
* @param base String with the directory being listed.
* @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
*/
static void addFile(AbstractFSList &list, ListMode mode, const Char *base, FileInfoType* find_data);
};
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @param str String containing the path.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@ -92,19 +121,6 @@ void PalmOSFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const ch
list.push_back(new PalmOSFilesystemNode(entry));
}
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
return AbstractFilesystemNode::getRoot();
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new PalmOSFilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new PalmOSFilesystemNode(path);
}
PalmOSFilesystemNode::PalmOSFilesystemNode() {
_isDirectory = true;
_displayName = "Root";
@ -119,13 +135,13 @@ PalmOSFilesystemNode::PalmOSFilesystemNode(const String &p) {
UInt32 attr;
FileRef handle;
Err e = VFSFileOpen(gVars->VFS.volRefNum, _path.c_str(), vfsModeRead, &handle);
if (!e) {
e = VFSFileGetAttributes(handle, &attr);
Err error = VFSFileOpen(gVars->VFS.volRefNum, _path.c_str(), vfsModeRead, &handle);
if (!error) {
error = VFSFileGetAttributes(handle, &attr);
VFSFileClose(handle);
}
if (e) {
if (error) {
_isValid = false;
_isDirectory = false;
@ -136,8 +152,31 @@ PalmOSFilesystemNode::PalmOSFilesystemNode(const String &p) {
_isPseudoRoot = false;
}
bool PalmOSFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
Err e;
AbstractFilesystemNode *PalmOSFilesystemNode::getChild(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
FileRef handle;
UInt32 attr;
Err error = VFSFileOpen(gVars->VFS.volRefNum, newPath.c_str(), vfsModeRead, &handle);
if (error)
return 0;
error = VFSFileGetAttributes(handle, &attr);
VFSFileClose(handle);
if (error || !(attr & vfsFileAttrDirectory))
return 0;
return new PalmOSFilesystemNode(newPath);
}
bool PalmOSFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
Err error;
Char nameP[256];
FileInfoType desc;
FileRef handle;
@ -145,14 +184,14 @@ bool PalmOSFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
desc.nameP = nameP;
desc.nameBufLen = 256;
e = VFSFileOpen(gVars->VFS.volRefNum, _path.c_str(), vfsModeRead, &handle);
error = VFSFileOpen(gVars->VFS.volRefNum, _path.c_str(), vfsModeRead, &handle);
if (e)
if (error)
return false;
while(dirIterator != expIteratorStop) {
e = VFSDirEntryEnumerate(handle, &dirIterator, &desc);
if (!e) {
error = VFSDirEntryEnumerate(handle, &dirIterator, &desc);
if (!error) {
addFile(myList, mode, _path.c_str(), &desc);
}
}
@ -162,8 +201,7 @@ bool PalmOSFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
return true;
}
AbstractFilesystemNode *PalmOSFilesystemNode::parent() const {
AbstractFilesystemNode *PalmOSFilesystemNode::getParent() const {
PalmOSFilesystemNode *p = 0;
if (!_isPseudoRoot) {
@ -177,31 +215,7 @@ AbstractFilesystemNode *PalmOSFilesystemNode::parent() const {
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot =(p->_path == "/");
}
return p;
}
AbstractFilesystemNode *PalmOSFilesystemNode::child(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
FileRef handle;
UInt32 attr;
Err e = VFSFileOpen(gVars->VFS.volRefNum, newPath.c_str(), vfsModeRead, &handle);
if (e)
return 0;
e = VFSFileGetAttributes(handle, &attr);
VFSFileClose(handle);
if (e || !(attr & vfsFileAttrDirectory))
return 0;
PalmOSFilesystemNode *p = new PalmOSFilesystemNode(newPath);
return p;
}

View File

@ -0,0 +1,25 @@
#include "backends/fs/posix/POSIXFilesystemFactory.h"
#include "backends/fs/posix/posix-fs.cpp"
POSIXFilesystemFactory *POSIXFilesystemFactory::_instance = 0;
POSIXFilesystemFactory *POSIXFilesystemFactory::instance(){
if(_instance == 0){
_instance = new POSIXFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *POSIXFilesystemFactory::makeRootFileNode() const {
return new POSIXFilesystemNode();
}
AbstractFilesystemNode *POSIXFilesystemFactory::makeCurrentDirectoryFileNode() const {
char buf[MAXPATHLEN];
getcwd(buf, MAXPATHLEN);
return new POSIXFilesystemNode(buf, true);
}
AbstractFilesystemNode *POSIXFilesystemFactory::makeFileNodePath(const String &path) const {
return new POSIXFilesystemNode(path, true);
}

View File

@ -0,0 +1,38 @@
#ifndef POSIXFILESYSTEMFACTORY_H_
#define POSIXFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates POSIXFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class POSIXFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of POSIXFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of POSIXFilesytemFactory.
*/
static POSIXFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~POSIXFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
POSIXFilesystemFactory() {};
private:
static POSIXFilesystemFactory *_instance;
};
#endif /*POSIXFILESYSTEMFACTORY_H_*/

View File

@ -22,7 +22,6 @@
#if defined(UNIX)
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
#ifdef MACOSX
@ -34,33 +33,59 @@
#include <stdio.h>
#include <unistd.h>
/*
/**
* Implementation of the ScummVM file system API based on POSIX.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class POSIXFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
String _path;
public:
/**
* Creates a POSIXFilesystemNode with the root node as path.
*/
POSIXFilesystemNode();
/**
* Creates a POSIXFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param verify true if the isValid and isDirectory flags should be verified during the construction.
*/
POSIXFilesystemNode(const String &path, bool verify);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual bool isValid() const { return _isValid; }
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
private:
/**
* Tests and sets the _isValid and _isDirectory flags, using the stat() function.
*/
virtual void setFlags();
};
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @param str String containing the path.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@ -72,18 +97,10 @@ static const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
char buf[MAXPATHLEN];
getcwd(buf, MAXPATHLEN);
return new POSIXFilesystemNode(buf, true);
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new POSIXFilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new POSIXFilesystemNode(path, true);
void POSIXFilesystemNode::setFlags() {
struct stat st;
_isValid = (0 == stat(_path.c_str(), &st));
_isDirectory = _isValid ? S_ISDIR(st.st_mode) : false;
}
POSIXFilesystemNode::POSIXFilesystemNode() {
@ -124,22 +141,33 @@ POSIXFilesystemNode::POSIXFilesystemNode(const String &p, bool verify) {
_isDirectory = true;
if (verify) {
struct stat st;
_isValid = (0 == stat(_path.c_str(), &st));
_isDirectory = _isValid ? S_ISDIR(st.st_mode) : false;
setFlags();
}
}
bool POSIXFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
AbstractFilesystemNode *POSIXFilesystemNode::getChild(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
return new POSIXFilesystemNode(newPath, true);
}
bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
struct dirent *dp;
if (dirp == NULL)
return false;
// ... loop over dir entries using readdir
// loop over dir entries using readdir
while ((dp = readdir(dirp)) != NULL) {
// Skip 'invisible' files
if (dp->d_name[0] == '.')
@ -153,18 +181,18 @@ bool POSIXFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
POSIXFilesystemNode entry(newPath, false);
#if defined(SYSTEM_NOT_SUPPORTING_D_TYPE)
// TODO: d_type is not part of POSIX, so it might not be supported
// on some of our targets. For those systems where it isn't supported,
// add this #elif case, which tries to use stat() instead.
struct stat st;
entry._isValid = (0 == stat(entry._path.c_str(), &st));
entry._isDirectory = entry._isValid ? S_ISDIR(st.st_mode) : false;
/* TODO: d_type is not part of POSIX, so it might not be supported
* on some of our targets. For those systems where it isn't supported,
* add this #elif case, which tries to use stat() instead.
*
* The d_type method is used to avoid costly recurrent stat() calls in big
* directories.
*/
entry.setFlags();
#else
if (dp->d_type == DT_UNKNOWN) {
// Fall back to stat()
struct stat st;
entry._isValid = (0 == stat(entry._path.c_str(), &st));
entry._isDirectory = entry._isValid ? S_ISDIR(st.st_mode) : false;
entry.setFlags();
} else {
entry._isValid = (dp->d_type == DT_DIR) || (dp->d_type == DT_REG) || (dp->d_type == DT_LNK);
if (dp->d_type == DT_LNK) {
@ -191,35 +219,22 @@ bool POSIXFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
if (entry._isDirectory)
entry._path += "/";
myList.push_back(new POSIXFilesystemNode(entry));
}
closedir(dirp);
return true;
}
AbstractFilesystemNode *POSIXFilesystemNode::parent() const {
AbstractFilesystemNode *POSIXFilesystemNode::getParent() const {
if (_path == "/")
return 0;
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
POSIXFilesystemNode *p = new POSIXFilesystemNode(String(start, end - start), false);
return p;
return new POSIXFilesystemNode(String(start, end - start), false);
}
AbstractFilesystemNode *POSIXFilesystemNode::child(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
POSIXFilesystemNode *p = new POSIXFilesystemNode(newPath, true);
return p;
}
#endif // defined(UNIX)
#endif //#if defined(UNIX)

View File

@ -0,0 +1,23 @@
#include "backends/fs/ps2/Ps2FilesystemFactory.h"
#include "backends/fs/ps2/ps2-fs.cpp"
Ps2FilesystemFactory *Ps2FilesystemFactory::_instance = 0;
Ps2FilesystemFactory *Ps2FilesystemFactory::instance(){
if(_instance == 0){
_instance = new Ps2FilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *Ps2FilesystemFactory::makeRootFileNode() const {
return new Ps2FilesystemNode();
}
AbstractFilesystemNode *Ps2FilesystemFactory::makeCurrentDirectoryFileNode() const {
return new Ps2FilesystemNode();
}
AbstractFilesystemNode *Ps2FilesystemFactory::makeFileNodePath(const String &path) const {
return new Ps2FilesystemNode(path);
}

View File

@ -0,0 +1,38 @@
#ifndef PS2FILESYSTEMFACTORY_H_
#define PS2FILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates PS2FilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class Ps2FilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of Ps2FilesystemFactory using the Singleton pattern.
*
* @return A unique instance of Ps2FilesytemFactory.
*/
static Ps2FilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~Ps2FilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
Ps2FilesystemFactory() {};
private:
static Ps2FilesystemFactory *_instance;
};
#endif /*PS2FILESYSTEMFACTORY_H_*/

View File

@ -29,44 +29,49 @@
extern AsyncFio fio;
extern OSystem_PS2 *g_systemPs2;
/**
* Implementation of the ScummVM file system API based on the Ps2SDK.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class Ps2FilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isRoot;
String _path;
public:
Ps2FilesystemNode(void);
Ps2FilesystemNode(const Ps2FilesystemNode *node);
/**
* Creates a PS2FilesystemNode with the root node as path.
*/
Ps2FilesystemNode();
/**
* Creates a PS2FilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
Ps2FilesystemNode(const String &path);
/**
* Copy constructor.
*/
Ps2FilesystemNode(const Ps2FilesystemNode *node);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return !_isRoot; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool isValid() const { return !_isRoot; }
//virtual FSList listDir(ListMode) const;
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *clone() const { return new Ps2FilesystemNode(this); }
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
};
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
return AbstractFilesystemNode::getRoot();
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot(void) {
return new Ps2FilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new Ps2FilesystemNode(path);
}
Ps2FilesystemNode::Ps2FilesystemNode(void) {
Ps2FilesystemNode::Ps2FilesystemNode() {
_isDirectory = true;
_isRoot = true;
_displayName = "PlayStation 2";
@ -105,7 +110,41 @@ Ps2FilesystemNode::Ps2FilesystemNode(const Ps2FilesystemNode *node) {
_isRoot = node->_isRoot;
}
bool Ps2FilesystemNode::listDir(AbstractFSList &list, ListMode mode) const {
AbstractFilesystemNode *Ps2FilesystemNode::getChild(const String &n) const {
if (!_isDirectory)
return NULL;
char listDir[256];
sprintf(listDir, "%s/", _path.c_str());
int fd = fio.dopen(listDir);
if (fd >= 0) {
iox_dirent_t dirent;
while (fio.dread(fd, &dirent) > 0) {
if (strcmp(n.c_str(), dirent.name) == 0) {
Ps2FilesystemNode *dirEntry = new Ps2FilesystemNode();
dirEntry->_isDirectory = (bool)(dirent.stat.mode & FIO_S_IFDIR);
dirEntry->_isRoot = false;
dirEntry->_path = _path;
dirEntry->_path += "/";
dirEntry->_path += dirent.name;
dirEntry->_displayName = dirent.name;
fio.dclose(fd);
return dirEntry;
}
}
fio.dclose(fd);
}
return NULL;
}
bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode) const {
if (!_isDirectory)
return false;
@ -132,6 +171,7 @@ bool Ps2FilesystemNode::listDir(AbstractFSList &list, ListMode mode) const {
} else {
char listDir[256];
int fd;
if (_path.lastChar() == '/')
fd = fio.dopen(_path.c_str());
else {
@ -170,7 +210,7 @@ bool Ps2FilesystemNode::listDir(AbstractFSList &list, ListMode mode) const {
}
}
AbstractFilesystemNode *Ps2FilesystemNode::parent() const {
AbstractFilesystemNode *Ps2FilesystemNode::getParent() const {
if (_isRoot)
return new Ps2FilesystemNode(this);
@ -188,36 +228,3 @@ AbstractFilesystemNode *Ps2FilesystemNode::parent() const {
else
return new Ps2FilesystemNode();
}
AbstractFilesystemNode *Ps2FilesystemNode::child(const String &n) const {
if (!_isDirectory)
return NULL;
char listDir[256];
sprintf(listDir, "%s/", _path.c_str());
int fd = fio.dopen(listDir);
if (fd >= 0) {
iox_dirent_t dirent;
while (fio.dread(fd, &dirent) > 0) {
if (strcmp(n.c_str(), dirent.name) == 0) {
Ps2FilesystemNode *dirEntry = new Ps2FilesystemNode();
dirEntry->_isDirectory = (bool)(dirent.stat.mode & FIO_S_IFDIR);
dirEntry->_isRoot = false;
dirEntry->_path = _path;
dirEntry->_path += "/";
dirEntry->_path += dirent.name;
dirEntry->_displayName = dirent.name;
fio.dclose(fd);
return dirEntry;
}
}
fio.dclose(fd);
}
return NULL;
}

View File

@ -0,0 +1,23 @@
#include "backends/fs/psp/PSPFilesystemFactory.h"
#include "backends/fs/psp/psp_fs.cpp"
PSPFilesystemFactory *PSPFilesystemFactory::_instance = 0;
PSPFilesystemFactory *PSPFilesystemFactory::instance(){
if(_instance == 0){
_instance = new PSPFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *PSPFilesystemFactory::makeRootFileNode() const {
return new PSPFilesystemNode();
}
AbstractFilesystemNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new PSPFilesystemNode();
}
AbstractFilesystemNode *PSPFilesystemFactory::makeFileNodePath(const String &path) const {
return new PSPFilesystemNode(path, true);
}

View File

@ -0,0 +1,38 @@
#ifndef PSPFILESYSTEMFACTORY_H_
#define PSPFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates PSPFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class PSPFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of PSPFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of PSPFilesytemFactory.
*/
static PSPFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~PSPFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
PSPFilesystemFactory() {};
private:
static PSPFilesystemFactory *_instance;
};
#endif /*PSPFILESYSTEMFACTORY_H_*/

View File

@ -23,8 +23,8 @@
*/
#ifdef __PSP__
#include "engines/engine.h"
#include "engines/engine.h"
#include "backends/fs/abstract-fs.h"
#include <sys/stat.h>
@ -32,39 +32,62 @@
#define ROOT_PATH "ms0:/"
/*
/**
* Implementation of the ScummVM file system API based on PSPSDK API.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class PSPFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
String _path;
public:
/**
* Creates a PSPFilesystemNode with the root node as path.
*/
PSPFilesystemNode();
/**
* Creates a PSPFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param verify true if the isValid and isDirectory flags should be verified during the construction.
*/
PSPFilesystemNode(const Common::String &p, bool verify);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool isValid() const { return _isValid; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
};
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
return AbstractFilesystemNode::getRoot();
}
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @param str String containing the path.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new PSPFilesystemNode();
while (cur >= start && *cur != '/') {
--cur;
}
return cur + 1;
}
PSPFilesystemNode::PSPFilesystemNode() {
@ -89,12 +112,20 @@ PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) {
}
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new PSPFilesystemNode(path, true);
AbstractFilesystemNode *PSPFilesystemNode::getChild(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
return new PSPFilesystemNode(newPath, true);
}
bool PSPFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
int dfd = sceIoDopen(_path.c_str());
@ -133,18 +164,7 @@ bool PSPFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
}
}
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
while (cur >= start && *cur != '/') {
--cur;
}
return cur + 1;
}
AbstractFilesystemNode *PSPFilesystemNode::parent() const {
AbstractFilesystemNode *PSPFilesystemNode::getParent() const {
assert(_isValid);
if (_path == ROOT_PATH)
@ -153,22 +173,7 @@ AbstractFilesystemNode *PSPFilesystemNode::parent() const {
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
PSPFilesystemNode *p = new PSPFilesystemNode(String(start, end - start), false);
return p;
return new PSPFilesystemNode(String(start, end - start), false);
}
AbstractFilesystemNode *PSPFilesystemNode::child(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
PSPFilesystemNode *p = new PSPFilesystemNode(newPath, true);
return p;
}
#endif // PSP
#endif //#ifdef __PSP__

View File

@ -0,0 +1,25 @@
#include "backends/fs/symbian/SymbianFilesystemFactory.h"
#include "backends/fs/symbian/symbian-fs.cpp"
SymbianFilesystemFactory *SymbianFilesystemFactory::_instance = 0;
SymbianFilesystemFactory *SymbianFilesystemFactory::instance(){
if(_instance == 0){
_instance = new SymbianFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *SymbianFilesystemFactory::makeRootFileNode() const {
return new SymbianFilesystemNode(true);
}
AbstractFilesystemNode *SymbianFilesystemFactory::makeCurrentDirectoryFileNode() const {
char path[MAXPATHLEN];
getcwd(path, MAXPATHLEN);
return new SymbianFilesystemNode(path);
}
AbstractFilesystemNode *SymbianFilesystemFactory::makeFileNodePath(const String &path) const {
return new SymbianFilesystemNode(path);
}

View File

@ -0,0 +1,38 @@
#ifndef SYMBIANFILESYSTEMFACTORY_H_
#define SYMBIANFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates SymbianFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class SymbianFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of SymbianFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of SymbianFilesytemFactory.
*/
static SymbianFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~SymbianFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
SymbianFilesystemFactory() {};
private:
static SymbianFilesystemFactory *_instance;
};
#endif /*SYMBIANFILESYSTEMFACTORY_H_*/

View File

@ -31,33 +31,55 @@
#include <f32file.h>
#include <bautils.h>
/*
/**
* Implementation of the ScummVM file system API based on POSIX.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class SymbianFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
String _path;
bool _isPseudoRoot;
public:
/**
* Creates a SymbianFilesystemNode with the root node as path.
*
* @param aIsRoot true if the node will be a pseudo root, false otherwise.
*/
SymbianFilesystemNode(bool aIsRoot);
/**
* Creates a SymbianFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
*/
SymbianFilesystemNode(const String &path);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool isValid() const { return _isValid; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
};
/**
* Returns the last component of a given path.
*
* Examples:
* c:\foo\bar.txt would return "\bar.txt"
* c:\foo\bar\ would return "\bar\"
*
* @param str Path to obtain the last component from.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@ -69,6 +91,11 @@ static const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
/**
* Fixes the path by changing all slashes to backslashes.
*
* @param path String with the path to be fixed.
*/
static void fixFilePath(Common::String& path) {
TInt len = path.size();
@ -79,20 +106,6 @@ static void fixFilePath(Common::String& path) {
}
}
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
char path[MAXPATHLEN];
getcwd(path, MAXPATHLEN);
return new SymbianFilesystemNode(path);
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new SymbianFilesystemNode(true);
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new SymbianFilesystemNode(path);
}
SymbianFilesystemNode::SymbianFilesystemNode(bool aIsRoot) {
_path = "";
_isValid = true;
@ -128,7 +141,26 @@ SymbianFilesystemNode::SymbianFilesystemNode(const String &path) {
}
}
bool SymbianFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
AbstractFilesystemNode *SymbianFilesystemNode::getChild(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
TPtrC8 ptr((const unsigned char*) newPath.c_str(), newPath.size());
TFileName fname;
fname.Copy(ptr);
TBool isFolder = EFalse;
BaflUtils::IsFolder(CEikonEnv::Static()->FsSession(), fname, isFolder);
if(!isFolder)
return 0;
return new SymbianFilesystemNode(newPath);
}
bool SymbianFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
if (_isPseudoRoot) {
@ -199,18 +231,18 @@ bool SymbianFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
}
CleanupStack::PopAndDestroy(dirPtr);
}
}
return true;
}
AbstractFilesystemNode *SymbianFilesystemNode::parent() const {
AbstractFilesystemNode *SymbianFilesystemNode::getParent() const {
SymbianFilesystemNode *p =NULL;
// Root node is its own parent. Still we can't just return this
// as the GUI code will call delete on the old node.
if (!_isPseudoRoot && _path.size() > 3) {
p=new SymbianFilesystemNode(false);
p = new SymbianFilesystemNode(false);
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
@ -221,29 +253,10 @@ AbstractFilesystemNode *SymbianFilesystemNode::parent() const {
}
else
{
p=new SymbianFilesystemNode(true);
p = new SymbianFilesystemNode(true);
}
return p;
}
AbstractFilesystemNode *SymbianFilesystemNode::child(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
TPtrC8 ptr((const unsigned char*) newPath.c_str(), newPath.size());
TFileName fname;
fname.Copy(ptr);
TBool isFolder = EFalse;
BaflUtils::IsFolder(CEikonEnv::Static()->FsSession(), fname, isFolder);
if(!isFolder)
return 0;
SymbianFilesystemNode *p = new SymbianFilesystemNode(newPath);
return p;
}
#endif // defined(__SYMBIAN32__)
#endif //#if defined (__SYMBIAN32__)

View File

@ -0,0 +1,23 @@
#include "backends/fs/windows/WindowsFilesystemFactory.h"
#include "backends/fs/windows/windows-fs.cpp"
WindowsFilesystemFactory *WindowsFilesystemFactory::_instance = 0;
WindowsFilesystemFactory *WindowsFilesystemFactory::instance(){
if(_instance == 0){
_instance = new WindowsFilesystemFactory();
}
return _instance;
}
AbstractFilesystemNode *WindowsFilesystemFactory::makeRootFileNode() const {
return new WindowsFilesystemNode();
}
AbstractFilesystemNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const {
return new WindowsFilesystemNode(NULL, true);
}
AbstractFilesystemNode *WindowsFilesystemFactory::makeFileNodePath(const String &path) const {
return new WindowsFilesystemNode(path, false);
}

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@ -0,0 +1,38 @@
#ifndef WINDOWSFILESYSTEMFACTORY_H_
#define WINDOWSFILESYSTEMFACTORY_H_
#include "backends/fs/AbstractFilesystemFactory.h"
/**
* Creates WindowsFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemFactory.
*/
class WindowsFilesystemFactory : public AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Creates an instance of WindowsFilesystemFactory using the Singleton pattern.
*
* @return A unique instance of WindowsFilesytemFactory.
*/
static WindowsFilesystemFactory *instance();
/**
* Destructor.
*/
virtual ~WindowsFilesystemFactory() {};
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
WindowsFilesystemFactory() {};
private:
static WindowsFilesystemFactory *_instance;
};
#endif /*WINDOWSFILESYSTEMFACTORY_H_*/

View File

@ -33,39 +33,90 @@
#endif
#include <tchar.h>
/*
/**
* Implementation of the ScummVM file system API based on Windows API.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class WindowsFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
bool _isDirectory;
bool _isValid;
bool _isPseudoRoot;
String _path;
bool _isDirectory;
bool _isPseudoRoot;
bool _isValid;
public:
/**
* Creates a WindowsFilesystemNode with the root node as path.
*
* In regular windows systems, a virtual root path is used "".
* In windows CE, the "\" root is used instead.
*/
WindowsFilesystemNode();
WindowsFilesystemNode(const String &path);
/**
* Creates a WindowsFilesystemNode for a given path.
*
* Examples:
* path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
* path=c:\foo\bar.txt, currentDir=true -> current directory
* path=NULL, currentDir=true -> current directory
*
* @param path String with the path the new node should point to.
* @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
*/
WindowsFilesystemNode(const String &path, const bool currentDir);
virtual String displayName() const { return _displayName; }
virtual String name() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual bool isValid() const { return _isValid; }
virtual bool listDir(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &n) const;
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
virtual AbstractFilesystemNode *getParent() const;
private:
static char *toAscii(TCHAR *x);
static const TCHAR* toUnicode(const char *x);
static void addFile (AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
/**
* Adds a single WindowsFilesystemNode to a given list.
* This method is used by getChildren() to populate the directory entries list.
*
* @param list List to put the file entry node in.
* @param mode Mode to use while adding the file entry to the list.
* @param base String with the directory being listed.
* @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
*/
static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
/**
* Converts a Unicode string to Ascii format.
*
* @param str String to convert from Unicode to Ascii.
* @return str in Ascii format.
*/
static char *toAscii(TCHAR *str);
/**
* Converts an Ascii string to Unicode format.
*
* @param str String to convert from Ascii to Unicode.
* @return str in Unicode format.
*/
static const TCHAR* toUnicode(const char *str);
};
/**
* Returns the last component of a given path.
*
* Examples:
* c:\foo\bar.txt would return "\bar.txt"
* c:\foo\bar\ would return "\bar\"
*
* @param str Path to obtain the last component from.
* @return Pointer to the first char of the last component inside str.
*/
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@ -77,27 +128,6 @@ static const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
char* WindowsFilesystemNode::toAscii(TCHAR *x) {
#ifndef UNICODE
return (char*)x;
#else
static char asciiString[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
return asciiString;
#endif
}
const TCHAR* WindowsFilesystemNode::toUnicode(const char *x) {
#ifndef UNICODE
return (const TCHAR *)x;
#else
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
return unicodeString;
#endif
}
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
char *asciiName = toAscii(find_data->cFileName);
@ -125,25 +155,24 @@ void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const c
list.push_back(new WindowsFilesystemNode(entry));
}
AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
char path[MAX_PATH];
GetCurrentDirectory(MAX_PATH, path);
// Add a trailing slash, if necessary.
if (path[0] != 0) {
if (path[strlen(path) - 1] != '\\')
strcat(path, "\\");
}
return new WindowsFilesystemNode(path);
char* WindowsFilesystemNode::toAscii(TCHAR *str) {
#ifndef UNICODE
return (char*)str;
#else
static char asciiString[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, str, _tcslen(str) + 1, asciiString, sizeof(asciiString), NULL, NULL);
return asciiString;
#endif
}
AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
return new WindowsFilesystemNode();
}
AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
return new WindowsFilesystemNode(path);
const TCHAR* WindowsFilesystemNode::toUnicode(const char *str) {
#ifndef UNICODE
return (const TCHAR *)str;
#else
static TCHAR unicodeString[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
return unicodeString;
#endif
}
WindowsFilesystemNode::WindowsFilesystemNode() {
@ -162,10 +191,23 @@ WindowsFilesystemNode::WindowsFilesystemNode() {
#endif
}
WindowsFilesystemNode::WindowsFilesystemNode(const String &p) {
assert(p.size() > 0);
WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool currentDir) {
if (currentDir) {
char path[MAX_PATH];
GetCurrentDirectory(MAX_PATH, path);
_path = p;
// Add a trailing slash, if necessary.
if (path[0] != 0) {
if (path[strlen(path) - 1] != '\\')
strcat(path, "\\");
}
_path = path;
}
else {
assert(p.size() > 0);
_path = p;
}
_displayName = lastPathComponent(_path);
// Check whether it is a directory, and whether the file actually exists
@ -181,7 +223,23 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p) {
_isPseudoRoot = false;
}
bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
AbstractFilesystemNode *WindowsFilesystemNode::getChild(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
// Check whether the directory actually exists
DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
if (fileAttribs == INVALID_FILE_ATTRIBUTES)
return 0;
return new WindowsFilesystemNode(newPath, false);
}
bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
if (_isPseudoRoot) {
@ -227,10 +285,12 @@ bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
return true;
}
AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
AbstractFilesystemNode *WindowsFilesystemNode::getParent() const {
assert(_isValid || _isPseudoRoot);
if (_isPseudoRoot)
return 0;
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (_path.size() > 3) {
const char *start = _path.c_str();
@ -243,23 +303,8 @@ AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot = false;
}
return p;
}
AbstractFilesystemNode *WindowsFilesystemNode::child(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
newPath += n;
// Check whether the directory actually exists
DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
if (fileAttribs == INVALID_FILE_ATTRIBUTES)
return 0;
WindowsFilesystemNode *p = new WindowsFilesystemNode(newPath);
return p;
}
#endif // WIN32
#endif //#ifdef WIN32

View File

@ -23,7 +23,7 @@
#include "backends/fs/abstract-fs.h"
#include "common/util.h"
#include "backends/fs/FilesystemFactoryMaker.cpp"
FilesystemNode::FilesystemNode(AbstractFilesystemNode *realNode) {
_realNode = realNode;
@ -43,10 +43,12 @@ FilesystemNode::FilesystemNode(const FilesystemNode &node) {
}
FilesystemNode::FilesystemNode(const Common::String &p) {
AbstractFilesystemFactory *factory = FilesystemFactoryMaker::makeFactory();
if (p.empty() || p == ".")
_realNode = AbstractFilesystemNode::getCurrentDirectory();
_realNode = factory->makeCurrentDirectoryFileNode();
else
_realNode = AbstractFilesystemNode::getNodeForPath(p);
_realNode = factory->makeFileNodePath(p);
_refCount = new int(1);
}
@ -65,7 +67,7 @@ void FilesystemNode::decRefCount() {
}
}
FilesystemNode &FilesystemNode::operator =(const FilesystemNode &node) {
FilesystemNode &FilesystemNode::operator= (const FilesystemNode &node) {
if (node._refCount)
++(*node._refCount);
@ -87,7 +89,7 @@ FilesystemNode FilesystemNode::getParent() const {
if (_realNode == 0)
return *this;
AbstractFilesystemNode *node = _realNode->parent();
AbstractFilesystemNode *node = _realNode->getParent();
if (node == 0) {
return *this;
} else {
@ -100,7 +102,7 @@ FilesystemNode FilesystemNode::getChild(const Common::String &n) const {
return *this;
assert(_realNode->isDirectory());
AbstractFilesystemNode *node = _realNode->child(n);
AbstractFilesystemNode *node = _realNode->getChild(n);
return FilesystemNode(node);
}
@ -110,7 +112,7 @@ bool FilesystemNode::listDir(FSList &fslist, ListMode mode) const {
AbstractFSList tmp;
if (!_realNode->listDir(tmp, mode))
if (!_realNode->getChildren(tmp, mode))
return false;
fslist.clear();
@ -129,20 +131,19 @@ bool FilesystemNode::isDirectory() const {
Common::String FilesystemNode::displayName() const {
assert(_realNode);
return _realNode->displayName();
return _realNode->getDisplayName();
}
Common::String FilesystemNode::name() const {
assert(_realNode);
return _realNode->name();
return _realNode->getName();
}
Common::String FilesystemNode::path() const {
assert(_realNode);
return _realNode->path();
return _realNode->getPath();
}
bool FilesystemNode::operator< (const FilesystemNode& node) const
{
if (isDirectory() && !node.isDirectory())

View File

@ -30,7 +30,6 @@
class FilesystemNode;
class AbstractFilesystemNode;
/**
* List of multiple file system nodes. E.g. the contents of a given directory.
* This is subclass instead of just a typedef so that we can use forward
@ -38,9 +37,8 @@ class AbstractFilesystemNode;
*/
class FSList : public Common::Array<FilesystemNode> {};
/**
* FilesystemNode provides an abstraction for file pathes, allowing for portable
* FilesystemNode provides an abstraction for file paths, allowing for portable
* file system browsing. To this ends, multiple or single roots have to be supported
* (compare Unix with a single root, Windows with multiple roots C:, D:, ...).
*
@ -64,8 +62,8 @@ class FSList : public Common::Array<FilesystemNode> {};
*/
class FilesystemNode {
private:
AbstractFilesystemNode *_realNode;
int *_refCount;
AbstractFilesystemNode *_realNode;
FilesystemNode(AbstractFilesystemNode *realNode);
@ -110,43 +108,13 @@ public:
/**
* Copy operator.
*/
FilesystemNode &operator =(const FilesystemNode &node);
FilesystemNode &operator= (const FilesystemNode &node);
/**
* Checks if the FilesystemNode is valid for any usage
* Compare the name of this node to the name of another. Directories
* go before normal files.
*/
bool isValid() const;
/**
* Get the parent node of this node. If this node has no parent node,
* then it returns a duplicate of this node.
*/
FilesystemNode getParent() const;
/**
* Fetch a child node of this node, with the given name. Only valid for
* directory nodes (an assertion is triggered otherwise). If no no child
* node with the given name exists, an invalid node is returned.
*/
FilesystemNode getChild(const Common::String &name) const;
/**
* Return a list of child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
* @return true if succesful, false otherwise (e.g. when the directory does not exist).
* @todo Rename this to listChildren or getChildren.
*/
virtual bool listDir(FSList &fslist, ListMode mode = kListDirectoriesOnly) const;
/**
* Is this node pointing to a directory?
* @todo Currently we assume that a valid node that is not a directory
* automatically is a file (ignoring things like symlinks). That might
* actually be OK... but we could still add an isFile method. Or even replace
* isValid and isDirectory by a getType() method that can return values like
* kDirNodeType, kFileNodeType, kInvalidNodeType.
*/
virtual bool isDirectory() const;
bool operator< (const FilesystemNode& node) const;
/**
* Return a human readable string for this node, usable for display (e.g.
@ -180,15 +148,51 @@ public:
virtual Common::String path() const;
/**
* Compare the name of this node to the name of another. Directories
* go before normal files.
* Fetch a child node of this node, with the given name. Only valid for
* directory nodes (an assertion is triggered otherwise).
* If no child node with the given name exists, an invalid node is returned.
*/
bool operator< (const FilesystemNode& node) const;
FilesystemNode getChild(const Common::String &name) const;
/**
* Return a list of child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
*
* @return true if succesful, false otherwise (e.g. when the directory does not exist).
* @todo Rename this to listChildren or getChildren.
*/
virtual bool listDir(FSList &fslist, ListMode mode = kListDirectoriesOnly) const;
/**
* Get the parent node of this node. If this node has no parent node,
* then it returns a duplicate of this node.
*/
FilesystemNode getParent() const;
/**
* Indicates whether this path refers to a directory or not.
*
* @todo Currently we assume that a valid node that is not a directory
* automatically is a file (ignoring things like symlinks). That might
* actually be OK... but we could still add an isFile method. Or even replace
* isValid and isDirectory by a getType() method that can return values like
* kDirNodeType, kFileNodeType, kInvalidNodeType.
*/
virtual bool isDirectory() const;
/**
* Indicates whether this path is valid or not for usage.
*/
bool isValid() const;
protected:
/**
* Decreases the reference count to the FilesystemNode, and if necessary,
* deletes the corresponding underlying references.
*/
void decRefCount();
};
//} // End of namespace Common
#endif
#endif //COMMON_FS_H