SDL: Move getDisplayDpiFromSdl and getDpiScalingFactor into the SdlWindow class

This commit is contained in:
Cameron Cawley 2021-08-14 14:33:05 +01:00 committed by Thierry Crozat
parent 617f27b816
commit c4699cb280
9 changed files with 95 additions and 73 deletions

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@ -250,7 +250,7 @@ bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) const {
}
float OpenGLSdlGraphicsManager::getHiDPIScreenFactor() const {
return getDpiScalingFactor();
return _window->getDpiScalingFactor();
}
void OpenGLSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
@ -290,7 +290,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const int width, const int height) {
// event is processed after recreating the window at the new resolution.
int currentWidth, currentHeight;
getWindowSizeFromSdl(&currentWidth, &currentHeight);
float scale = getDpiScalingFactor();
float scale = _window->getDpiScalingFactor();
debug(3, "req: %d x %d cur: %d x %d, scale: %f", width, height, currentWidth, currentHeight, scale);
handleResize(currentWidth, currentHeight);
@ -644,7 +644,7 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
getWindowSizeFromSdl(&windowWidth, &windowHeight);
// FIXME HACK. I don't like this at all, but macOS requires window size in LoDPI
#ifdef __APPLE__
float scale = getDpiScalingFactor();
float scale = _window->getDpiScalingFactor();
windowWidth /= scale;
windowHeight /= scale;
#endif

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@ -180,51 +180,6 @@ protected:
#endif
}
void getDisplayDpiFromSdl(float *dpi, float *defaultDpi) const {
const float systemDpi =
#ifdef __APPLE__
72.0f;
#elif defined(_WIN32)
96.0f;
#else
90.0f; // ScummVM default
#endif
if (defaultDpi)
*defaultDpi = systemDpi;
if (dpi) {
#if SDL_VERSION_ATLEAST(2, 0, 4)
if (SDL_GetDisplayDPI(_window->getDisplayIndex(), NULL, dpi, NULL) != 0) {
*dpi = systemDpi;
}
#else
*dpi = systemDpi;
#endif
}
}
/**
* Returns the scaling mode based on the display DPI
*/
float getDpiScalingFactor() const {
#ifdef MACOSX
float scale;
if (getMacWindowScaling(scale)) {
debug(4, "NSWindow HiDPI scaling: %f", scale);
return scale;
}
#endif
float dpi, defaultDpi;
getDisplayDpiFromSdl(&dpi, &defaultDpi);
debug(4, "dpi: %g default: %g", dpi, defaultDpi);
float ratio = dpi / defaultDpi;
if (ratio >= 1.5f)
return 2.f;
else
return 1.f;
}
virtual void setSystemMousePosition(const int x, const int y) override;
virtual void handleResizeImpl(const int width, const int height) override;
@ -251,10 +206,6 @@ protected:
private:
void toggleFullScreen();
#ifdef MACOSX
bool getMacWindowScaling(float &) const;
#endif
};
#endif

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@ -149,11 +149,6 @@ MODULE_OBJS += \
plugins/sdl/sdl-provider.o \
timer/sdl/sdl-timer.o
ifdef MACOSX
MODULE_OBJS += \
graphics/sdl/sdl-graphics-osx.o
endif
# SDL 2 removed audio CD support
ifndef USE_SDL2
MODULE_OBJS += \

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@ -0,0 +1,39 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_SDL_MACOSX_MACOSX_WINDOW_H
#define BACKENDS_PLATFORM_SDL_MACOSX_MACOSX_WINDOW_H
#ifdef MACOSX
#include "backends/platform/sdl/sdl-window.h"
class SdlWindow_MacOSX final : public SdlWindow {
public:
// Use an iconless window on OS X, as we use a nicer external icon there.
virtual void setupIcon() override {}
virtual float getDpiScalingFactor() const override;
};
#endif
#endif

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@ -23,23 +23,18 @@
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "SDL_syswm.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/platform/sdl/macosx/macosx-window.h"
#include <AppKit/NSWindow.h>
bool SdlGraphicsManager::getMacWindowScaling(float &scale) const {
float SdlWindow_MacOSX::getDpiScalingFactor() const {
#if SDL_VERSION_ATLEAST(2, 0, 0) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version); /* initialize info structure with SDL version info */
if (!SDL_GetWindowWMInfo(_window->getSDLWindow(), &wmInfo))
return false;
NSWindow *nswindow = wmInfo.info.cocoa.window;
if (!nswindow)
return false;
scale = [nswindow backingScaleFactor];
return true;
#else
return false;
if (getSDLWMInformation(&wmInfo)) {
NSWindow *nswindow = wmInfo.info.cocoa.window;
if (nswindow)
return [nswindow backingScaleFactor];
}
#endif
return SdlWindow::getDpiScalingFactor();
}

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@ -30,6 +30,7 @@
#include "backends/audiocd/macosx/macosx-audiocd.h"
#include "backends/platform/sdl/macosx/appmenu_osx.h"
#include "backends/platform/sdl/macosx/macosx.h"
#include "backends/platform/sdl/macosx/macosx-window.h"
#include "backends/updates/macosx/macosx-updates.h"
#include "backends/taskbar/macosx/macosx-taskbar.h"
#include "backends/text-to-speech/macosx/macosx-text-to-speech.h"
@ -62,9 +63,8 @@ OSystem_MacOSX::~OSystem_MacOSX() {
}
void OSystem_MacOSX::init() {
// Use an iconless window on OS X, as we use a nicer external icon there.
initSDL();
_window = new SdlIconlessWindow();
_window = new SdlWindow_MacOSX();
#if defined(USE_TASKBAR)
// Initialize taskbar manager

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@ -14,6 +14,7 @@ ifdef MACOSX
MODULE_OBJS += \
macosx/macosx-main.o \
macosx/macosx.o \
macosx/macosx-window.o \
macosx/macosx_wrapper.o \
macosx/appmenu_osx.o
endif

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@ -241,6 +241,40 @@ Common::Rect SdlWindow::getDesktopResolution() {
return _desktopRes;
}
void SdlWindow::getDisplayDpi(float *dpi, float *defaultDpi) const {
const float systemDpi =
#ifdef __APPLE__
72.0f;
#elif defined(_WIN32)
96.0f;
#else
90.0f; // ScummVM default
#endif
if (defaultDpi)
*defaultDpi = systemDpi;
if (dpi) {
#if SDL_VERSION_ATLEAST(2, 0, 4)
if (SDL_GetDisplayDPI(getDisplayIndex(), NULL, dpi, NULL) != 0) {
*dpi = systemDpi;
}
#else
*dpi = systemDpi;
#endif
}
}
float SdlWindow::getDpiScalingFactor() const {
float dpi, defaultDpi;
getDisplayDpi(&dpi, &defaultDpi);
debug(4, "dpi: %g default: %g", dpi, defaultDpi);
float ratio = dpi / defaultDpi;
if (ratio >= 1.5f)
return 2.f;
else
return 1.f;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface *copySDLSurface(SDL_Surface *src) {

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@ -87,6 +87,13 @@ public:
*/
Common::Rect getDesktopResolution();
void getDisplayDpi(float *dpi, float *defaultDpi) const;
/**
* Returns the scaling mode based on the display DPI
*/
virtual float getDpiScalingFactor() const;
bool mouseIsGrabbed() const {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {