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This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
We have a similar backspace handling in several other engines. svn-id: r23827
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@ -217,7 +217,9 @@ static void process_events() {
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break;
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default:
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if (key < 256 && !isalpha(key)) {
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key = event.kbd.ascii;
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// Make sure backspace works right (this fixes a small issue on OS X)
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if (key != 8)
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key = event.kbd.ascii;
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break;
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}
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if (key_control)
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